[merge] 从main分支合并assembly resolver改动,修复计算桥接函数使用editor dll造成的签名错误的问题

1.0.1-release
walon 2023-01-05 11:28:31 +08:00
commit a5238bcd29
24 changed files with 308 additions and 210 deletions

View File

@ -1,4 +1,5 @@
using System;
using HybridCLR.Editor.Meta;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -23,11 +24,12 @@ namespace HybridCLR.Editor.BuildProcessors
Debug.Log($"[FilterHotFixAssemblies] disabled");
return assemblies;
}
List<string> allHotUpdateDllFiles = SettingsUtil.HotUpdateAssemblyFiles;
List<string> allHotUpdateDllNames = SettingsUtil.HotUpdateAssemblyNames;
List<string> allHotupdateDllFiles = SettingsUtil.HotUpdateAssemblyFiles;
// 检查是否重复填写
var hotUpdateDllSet = new HashSet<string>();
foreach(var hotUpdateDll in allHotUpdateDllFiles)
foreach(var hotUpdateDll in allHotUpdateDllNames)
{
if (!hotUpdateDllSet.Add(hotUpdateDll))
{
@ -35,18 +37,20 @@ namespace HybridCLR.Editor.BuildProcessors
}
}
var assResolver = MetaUtil.CreateHotUpdateAssemblyResolver(EditorUserBuildSettings.activeBuildTarget, allHotUpdateDllNames);
// 检查是否填写了正确的dll名称
foreach (var hotUpdateDll in allHotUpdateDllFiles)
foreach (var hotUpdateDllName in allHotUpdateDllNames)
{
if (assemblies.All(ass => !ass.EndsWith(hotUpdateDll)))
string hotUpdateDllFile = hotUpdateDllName + ".dll";
if (assemblies.All(ass => !ass.EndsWith(hotUpdateDllFile)) && string.IsNullOrEmpty(assResolver.ResolveAssembly(hotUpdateDllName, false)))
{
throw new Exception($"热更新 assembly:{hotUpdateDll} 不存在,请检查拼写错误");
throw new Exception($"热更新 assembly:{hotUpdateDllFile} 不存在,请检查拼写错误");
}
Debug.Log($"[FilterHotFixAssemblies] 过滤热更新assembly:{hotUpdateDll}");
Debug.Log($"[FilterHotFixAssemblies] 过滤热更新assembly:{hotUpdateDllFile}");
}
// 将热更dll从打包列表中移除
return assemblies.Where(ass => allHotUpdateDllFiles.All(dll => !ass.EndsWith(dll, StringComparison.OrdinalIgnoreCase))).ToArray();
return assemblies.Where(ass => allHotupdateDllFiles.All(dll => !ass.EndsWith(dll, StringComparison.OrdinalIgnoreCase))).ToArray();
}
}
}

View File

@ -14,23 +14,19 @@ namespace HybridCLR.Editor.Commands
{
[MenuItem("HybridCLR/Generate/AOTGenericReference", priority = 102)]
public static void GenerateAOTGenericReference()
public static void CompileAndGenerateAOTGenericReference()
{
GenerateAOTGenericReference(true);
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
CompileDllCommand.CompileDll(target);
GenerateAOTGenericReference(target);
}
public static void GenerateAOTGenericReference(bool compileDll)
public static void GenerateAOTGenericReference(BuildTarget target)
{
// 此处理论会有点问题,打每个平台的时候,都得针对当前平台生成桥接函数
// 但影响不大,先这样吧
if (compileDll)
{
CompileDllCommand.CompileDllActiveBuildTarget();
}
var gs = SettingsUtil.HybridCLRSettings;
List<string> hotUpdateDllNames = SettingsUtil.HotUpdateAssemblyNames;
using (AssemblyReferenceDeepCollector collector = new AssemblyReferenceDeepCollector(MetaUtil.CreateBuildTargetAssemblyResolver(EditorUserBuildSettings.activeBuildTarget), SettingsUtil.HotUpdateAssemblyNames))
using (AssemblyReferenceDeepCollector collector = new AssemblyReferenceDeepCollector(MetaUtil.CreateHotUpdateAndAOTAssemblyResolver(target, hotUpdateDllNames), hotUpdateDllNames))
{
var analyzer = new Analyzer(new Analyzer.Options
{

View File

@ -17,7 +17,7 @@ namespace HybridCLR.Editor.Commands
{
var options = new Il2CppDef.Il2CppDefGenerator.Options()
{
UnityVersion = UnityEngine.Application.unityVersion,
UnityVersion = Application.unityVersion,
OutputFile = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp/il2cpp-config.h",
};

View File

@ -1,4 +1,5 @@
using HybridCLR.Editor.Link;
using HybridCLR.Editor.Meta;
using System;
using System.Collections.Generic;
using System.Reflection;
@ -14,41 +15,21 @@ namespace HybridCLR.Editor.Commands
[MenuItem("HybridCLR/Generate/LinkXml", priority = 100)]
public static void GenerateLinkXml()
{
GenerateLinkXml(true);
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
CompileDllCommand.CompileDll(target);
GenerateLinkXml(target);
}
public static void GenerateLinkXml(bool compileDll)
public static void GenerateLinkXml(BuildTarget target)
{
if (compileDll)
{
CompileDllCommand.CompileDllActiveBuildTarget();
}
var ls = SettingsUtil.HybridCLRSettings;
var allAssByNames = new Dictionary<string, Assembly>();
foreach (var ass in AppDomain.CurrentDomain.GetAssemblies())
{
allAssByNames[ass.GetName().Name] = ass;
}
List<string> hotfixAssemblies = SettingsUtil.HotUpdateAssemblyNames;
var hotfixAssembles = new List<Assembly>();
foreach(var assName in SettingsUtil.HotUpdateAssemblyNames)
{
if (allAssByNames.TryGetValue(assName, out var ass))
{
hotfixAssembles.Add(ass);
}
else
{
throw new Exception($"assembly:{assName} 不存在");
}
}
var analyzer = new Analyzer(MetaUtil.CreateHotUpdateAndAOTAssemblyResolver(target, hotfixAssemblies), HybridCLRSettings.Instance.collectAssetReferenceTypes);
var refTypes = analyzer.CollectRefs(hotfixAssemblies);
var analyzer = new Analyzer(Meta.MetaUtil.CreateBuildTargetAssemblyResolver(EditorUserBuildSettings.activeBuildTarget), HybridCLRSettings.Instance.collectAssetReferenceTypes);
var refTypes = analyzer.CollectRefs(hotfixAssembles);
Debug.Log($"[LinkGeneratorCommand] hotfix assembly count:{hotfixAssembles.Count}, ref type count:{refTypes.Count} output:{Application.dataPath}/{ls.outputLinkFile}");
Debug.Log($"[LinkGeneratorCommand] hotfix assembly count:{hotfixAssemblies.Count}, ref type count:{refTypes.Count} output:{Application.dataPath}/{ls.outputLinkFile}");
var linkXmlWriter = new LinkXmlWriter();
linkXmlWriter.Write($"{Application.dataPath}/{ls.outputLinkFile}", refTypes);
AssetDatabase.Refresh();

View File

@ -45,21 +45,17 @@ namespace HybridCLR.Editor.Commands
}
[MenuItem("HybridCLR/Generate/MethodBridge", priority = 101)]
public static void GenerateMethodBridge()
public static void CompileAndGenerateMethodBridge()
{
GenerateMethodBridge(true);
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
CompileDllCommand.CompileDll(target);
GenerateMethodBridge(target);
}
public static void GenerateMethodBridge(bool compileDll)
public static void GenerateMethodBridge(BuildTarget target)
{
// 此处理论会有点问题,打每个平台的时候,都得针对当前平台生成桥接函数
// 但影响不大,先这样吧
if (compileDll)
{
CompileDllCommand.CompileDllActiveBuildTarget();
}
using (AssemblyReferenceDeepCollector collector = new AssemblyReferenceDeepCollector(MetaUtil.CreateBuildTargetAssemblyResolver(EditorUserBuildSettings.activeBuildTarget), SettingsUtil.HotUpdateAssemblyNames))
List<string> hotUpdateDllNames = SettingsUtil.HotUpdateAssemblyNames;
using (AssemblyReferenceDeepCollector collector = new AssemblyReferenceDeepCollector(MetaUtil.CreateHotUpdateAndAOTAssemblyResolver(target, hotUpdateDllNames), hotUpdateDllNames))
{
var analyzer = new Analyzer(new Analyzer.Options
{

View File

@ -15,16 +15,20 @@ namespace HybridCLR.Editor.Commands
[MenuItem("HybridCLR/Generate/All", priority = 200)]
public static void GenerateAll()
{
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
CompileDllCommand.CompileDll(target);
Il2CppDefGeneratorCommand.GenerateIl2CppDef();
// 顺序随意
ReversePInvokeWrapperGeneratorCommand.GenerateReversePInvokeWrapper();
// AOTReferenceGeneratorCommand 涉及到代码生成必须在MethodBridgeGeneratorCommand之前
AOTReferenceGeneratorCommand.GenerateAOTGenericReference();
MethodBridgeGeneratorCommand.GenerateMethodBridge();
// 这几个生成依赖HotUpdateDlls
LinkGeneratorCommand.GenerateLinkXml(target);
// 顺序随意,只要保证 GenerateLinkXml之前有调用过CompileDll即可
LinkGeneratorCommand.GenerateLinkXml(false);
// 生成裁剪后的aot dll
StripAOTDllCommand.GenerateStripedAOTDlls(target, EditorUserBuildSettings.selectedBuildTargetGroup);
// 桥接函数生成依赖于AOT dll必须保证已经build过生成AOT dll
MethodBridgeGeneratorCommand.GenerateMethodBridge(target);
ReversePInvokeWrapperGeneratorCommand.GenerateReversePInvokeWrapper(target);
AOTReferenceGeneratorCommand.GenerateAOTGenericReference(target);
}
}
}

View File

@ -19,12 +19,20 @@ namespace HybridCLR.Editor.Commands
{
[MenuItem("HybridCLR/Generate/ReversePInvokeWrapper", priority = 103)]
public static void GenerateReversePInvokeWrapper()
public static void CompileAndGenerateReversePInvokeWrapper()
{
CompileDllCommand.CompileDllActiveBuildTarget();
using (var cache = new AssemblyCache(MetaUtil.CreateBuildTargetAssemblyResolver(EditorUserBuildSettings.activeBuildTarget)))
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
CompileDllCommand.CompileDll(target);
GenerateReversePInvokeWrapper(target);
}
public static void GenerateReversePInvokeWrapper(BuildTarget target)
{
List<string> hotUpdateDlls = SettingsUtil.HotUpdateAssemblyNames;
using (var cache = new AssemblyCache(MetaUtil.CreateHotUpdateAndAOTAssemblyResolver(target, hotUpdateDlls)))
{
var analyzer = new ReversePInvokeWrap.Analyzer(cache, SettingsUtil.HotUpdateAssemblyNames);
var analyzer = new ReversePInvokeWrap.Analyzer(cache, hotUpdateDlls);
analyzer.Run();

View File

@ -0,0 +1,119 @@
using HybridCLR.Editor.Installer;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace HybridCLR.Editor.Commands
{
public static class StripAOTDllCommand
{
[MenuItem("HybridCLR/Generate/AOTDlls", priority = 105)]
public static void GenerateStripedAOTDlls()
{
GenerateStripedAOTDlls(EditorUserBuildSettings.activeBuildTarget, EditorUserBuildSettings.selectedBuildTargetGroup);
}
private static string GetLocationPathName(string buildDir, BuildTarget target)
{
switch(target)
{
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64: return $"{buildDir}/{target}";
case BuildTarget.StandaloneOSX: return buildDir;
case BuildTarget.iOS: return buildDir;
case BuildTarget.Android: return buildDir;
case BuildTarget.StandaloneLinux64: return buildDir;
default: return buildDir;
}
}
public static void GenerateStripedAOTDlls(BuildTarget target, BuildTargetGroup group)
{
string outputPath = $"{SettingsUtil.HybridCLRDataDir}/StrippedAOTDllsTempProj/{target}";
BashUtil.RemoveDir(outputPath);
var buildOptions = BuildOptions.BuildScriptsOnly;
bool oldExportAndroidProj = EditorUserBuildSettings.exportAsGoogleAndroidProject;
#if UNITY_EDITOR_OSX
bool oldCreateSolution = UnityEditor.OSXStandalone.UserBuildSettings.createXcodeProject;
#elif UNITY_EDITOR_WIN
bool oldCreateSolution = UnityEditor.WindowsStandalone.UserBuildSettings.createSolution;
#endif
bool oldBuildScriptsOnly = EditorUserBuildSettings.buildScriptsOnly;
EditorUserBuildSettings.buildScriptsOnly = true;
switch (target)
{
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
{
#if UNITY_EDITOR_WIN
UnityEditor.WindowsStandalone.UserBuildSettings.createSolution = true;
#endif
break;
}
case BuildTarget.StandaloneOSX:
{
#if UNITY_EDITOR_OSX
UnityEditor.OSXStandalone.UserBuildSettings.createXcodeProject = true;
#endif
break;
}
case BuildTarget.Android:
{
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
break;
}
}
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions()
{
scenes = EditorBuildSettings.scenes.Where(s => s.enabled).Select(s => s.path).ToArray(),
locationPathName = GetLocationPathName(outputPath, target),
options = buildOptions,
target = target,
targetGroup = group,
};
var report = BuildPipeline.BuildPlayer(buildPlayerOptions);
EditorUserBuildSettings.buildScriptsOnly = oldBuildScriptsOnly;
switch (target)
{
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
{
#if UNITY_EDITOR_WIN
UnityEditor.WindowsStandalone.UserBuildSettings.createSolution = oldCreateSolution;
#endif
break;
}
case BuildTarget.StandaloneOSX:
{
#if UNITY_EDITOR_OSX
UnityEditor.OSXStandalone.UserBuildSettings.createXcodeProject = oldCreateSolution;
#endif
break;
}
case BuildTarget.Android:
{
EditorUserBuildSettings.exportAsGoogleAndroidProject = oldExportAndroidProj;
break;
}
}
if (report.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
{
Debug.LogError("GenerateStripedAOTDlls 失败");
return;
}
Debug.Log($"GenerateStripedAOTDlls target:{target} group:{group} path:{outputPath}");
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 6c235be11c219a74fa5eb55ed54e7662
guid: 21fb0a02f23185141a4a3df67fe61789
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -22,26 +22,19 @@ namespace HybridCLR.Editor.Link
_analyzeAssetType = analyzeAssetType;
}
public HashSet<TypeRef> CollectRefs(List<Assembly> rootAssemblies)
public HashSet<TypeRef> CollectRefs(List<string> rootAssemblies)
{
using (var assCollector = new AssemblyCache(_resolver))
{
var rootAssemblyName = new HashSet<string>();
foreach (var ass in rootAssemblies)
{
if (!rootAssemblyName.Add(ass.GetName().Name))
{
throw new Exception($"assembly:{ass.GetName().Name} 重复");
}
}
var rootAssemblyNames = new HashSet<string>(rootAssemblies);
var typeRefs = new HashSet<TypeRef>(TypeEqualityComparer.Instance);
foreach (var rootAss in rootAssemblies)
{
var dnAss = assCollector.LoadModule(rootAss.GetName().Name);
var dnAss = assCollector.LoadModule(rootAss, _analyzeAssetType);
foreach (var type in dnAss.GetTypeRefs())
{
if (!rootAssemblyName.Contains(type.DefinitionAssembly.Name))
if (!rootAssemblyNames.Contains(type.DefinitionAssembly.Name.ToString()))
{
typeRefs.Add(type);
}
@ -51,7 +44,7 @@ namespace HybridCLR.Editor.Link
if (_analyzeAssetType)
{
var modsExludeRoots = assCollector.LoadedModules
.Where(e => !rootAssemblyName.Contains(e.Key))
.Where(e => !rootAssemblyNames.Contains(e.Key))
.ToDictionary(e => e.Key, e => e.Value);
CollectObjectTypeInAssets(modsExludeRoots, typeRefs);
}

View File

@ -27,7 +27,7 @@ namespace HybridCLR.Editor.Meta
_asmResolver.UseGAC = false;
}
public ModuleDefMD LoadModule(string moduleName)
public ModuleDefMD LoadModule(string moduleName, bool loadReferenceAssemblies = true)
{
// Debug.Log($"load module:{moduleName}");
if (LoadedModules.TryGetValue(moduleName, out var mod))
@ -37,10 +37,14 @@ namespace HybridCLR.Editor.Meta
mod = DoLoadModule(_assemblyPathResolver.ResolveAssembly(moduleName, true));
LoadedModules.Add(moduleName, mod);
foreach (var refAsm in mod.GetAssemblyRefs())
if (loadReferenceAssemblies)
{
LoadModule(refAsm.Name);
foreach (var refAsm in mod.GetAssemblyRefs())
{
LoadModule(refAsm.Name);
}
}
return mod;
}

View File

@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HybridCLR.Editor.Meta
{
public abstract class AssemblyResolverBase : IAssemblyResolver
{
public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
{
if (TryResolveAssembly(assemblyName, out string assemblyPath))
{
return assemblyPath;
}
if (throwExIfNotFind)
{
throw new Exception($"resolve assembly:{assemblyName} 失败! 如果是热更新dll找不到请先运行`HybridCLR/CompileDll/ActiveBuildTarget`编译生成热更新dll。如果是AOT dll找不到请先运行`HybridCLR/Generate/LinkXml`,接着在`Build Settings`中打包或者导出工程来生成AOT dll");
}
return null;
}
protected abstract bool TryResolveAssembly(string assemblyName, out string assemblyPath);
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 029bc0368e1ada342aa29a18d4fae879
guid: 5f8d48774b790364cbd36f1f68fd6614
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -6,7 +6,7 @@ using System.Threading.Tasks;
namespace HybridCLR.Editor.Meta
{
public class CombinedAssemblyResolver : IAssemblyResolver
public class CombinedAssemblyResolver : AssemblyResolverBase
{
private readonly IAssemblyResolver[] _resolvers;
@ -15,21 +15,19 @@ namespace HybridCLR.Editor.Meta
_resolvers = resolvers;
}
public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
protected override bool TryResolveAssembly(string assemblyName, out string assemblyPath)
{
foreach(var resolver in _resolvers)
{
var assembly = resolver.ResolveAssembly(assemblyName, false);
if (assembly != null)
{
return assembly;
assemblyPath = assembly;
return true;
}
}
if (throwExIfNotFind)
{
throw new Exception($"resolve assembly:{assemblyName} fail");
}
return null;
assemblyPath = null;
return false;
}
}
}

View File

@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace HybridCLR.Editor.Meta
{
public class FixedSetAssemblyResolver : AssemblyResolverBase
{
private readonly string _rootDir;
private readonly HashSet<string> _fileNames;
public FixedSetAssemblyResolver(string rootDir, IEnumerable<string> fileNameNotExts)
{
_rootDir = rootDir;
_fileNames = new HashSet<string>(fileNameNotExts);
}
protected override bool TryResolveAssembly(string assemblyName, out string assemblyPath)
{
if (_fileNames.Contains(assemblyName))
{
assemblyPath = $"{_rootDir}/{assemblyName}.dll";
if (File.Exists(assemblyPath))
{
Debug.Log($"[FixedSetAssemblyResolver] resolve:{assemblyName} path:{assemblyPath}");
return true;
}
}
assemblyPath = null;
return false;
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 78d06a3ad750c0b4b80b583188b02df3
guid: f135accd10f42c64b9735c3aa8cb1e77
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -6,6 +6,7 @@ using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
namespace HybridCLR.Editor.Meta
{
@ -119,13 +120,39 @@ namespace HybridCLR.Editor.Meta
return typeSigs.Select(s => ToShareTypeSig(s)).ToList();
}
public static IAssemblyResolver CreateBuildTargetAssemblyResolver(UnityEditor.BuildTarget target)
public static IAssemblyResolver CreateHotUpdateAssemblyResolver(BuildTarget target, List<string> hotUpdateDlls)
{
return new CombinedAssemblyResolver(new PathAssemblyResolver(
SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target)),
new UnityPluginAssemblyResolver(),
new UnityAOTAssemblyResolver(),
new UnityEditorAssemblyResolver());
var externalDirs = HybridCLRSettings.Instance.externalHotUpdateAssembliyDirs;
var defaultHotUpdateOutputDir = SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target);
IAssemblyResolver defaultHotUpdateResolver = new FixedSetAssemblyResolver(defaultHotUpdateOutputDir, hotUpdateDlls);
if (externalDirs == null || externalDirs.Length == 0)
{
return defaultHotUpdateResolver;
}
else
{
var resolvers = new List<IAssemblyResolver>();
foreach (var dir in externalDirs)
{
resolvers.Add(new FixedSetAssemblyResolver($"{dir}/{target}", hotUpdateDlls));
resolvers.Add(new FixedSetAssemblyResolver(dir, hotUpdateDlls));
}
resolvers.Add(defaultHotUpdateResolver);
return new CombinedAssemblyResolver(resolvers.ToArray());
}
}
public static IAssemblyResolver CreateAOTAssemblyResolver(BuildTarget target)
{
return new PathAssemblyResolver(SettingsUtil.GetAssembliesPostIl2CppStripDir(target));
}
public static IAssemblyResolver CreateHotUpdateAndAOTAssemblyResolver(BuildTarget target, List<string> hotUpdateDlls)
{
return new CombinedAssemblyResolver(
CreateHotUpdateAssemblyResolver(target, hotUpdateDlls),
CreateAOTAssemblyResolver(target)
);
}
}
}

View File

@ -8,7 +8,7 @@ using UnityEngine;
namespace HybridCLR.Editor.Meta
{
public class PathAssemblyResolver : IAssemblyResolver
public class PathAssemblyResolver : AssemblyResolverBase
{
private readonly string[] _searchPaths;
public PathAssemblyResolver(params string[] searchPaths)
@ -16,7 +16,7 @@ namespace HybridCLR.Editor.Meta
_searchPaths = searchPaths;
}
public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
protected override bool TryResolveAssembly(string assemblyName, out string assemblyPath)
{
foreach(var path in _searchPaths)
{
@ -24,14 +24,12 @@ namespace HybridCLR.Editor.Meta
if (File.Exists(assPath))
{
Debug.Log($"resolve {assemblyName} at {assPath}");
return assPath;
assemblyPath = assPath;
return true;
}
}
if (throwExIfNotFind)
{
throw new Exception($"resolve assembly:{assemblyName} fail");
}
return null;
assemblyPath = null;
return false;
}
}
}

View File

@ -1,30 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace HybridCLR.Editor.Meta
{
public class UnityAOTAssemblyResolver : IAssemblyResolver
{
public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
{
//
var assemblyFile = $"{UnityEditor.EditorApplication.applicationContentsPath}/MonoBleedingEdge/lib/mono/unityaot/{assemblyName}.dll";
if (File.Exists(assemblyFile))
{
Debug.Log($"UnityAOTAssemblyResolver.ResolveAssembly:{assemblyFile}");
return assemblyFile;
}
if (throwExIfNotFind)
{
throw new Exception($"resolve assembly:{assemblyName} fail");
}
return null;
}
}
}

View File

@ -1,22 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace HybridCLR.Editor.Meta
{
public class UnityEditorAssemblyResolver : IAssemblyResolver
{
public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
{
var refAss = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault(a => a.GetName().Name == assemblyName);
if (refAss != null)
{
return refAss.Location;
}
return Assembly.Load(assemblyName).Location;
}
}
}

View File

@ -1,44 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace HybridCLR.Editor.Meta
{
public class UnityPluginAssemblyResolver : IAssemblyResolver
{
private static readonly HashSet<string> s_ignoreDirs = new HashSet<string>
{
"Editor",
"StreamingAssets",
"Resources",
};
private bool IsPluginDll(string dllPath)
{
var fileOrDirs = new HashSet<string>(dllPath.Split('\\', '/'));
return !fileOrDirs.Any(dir => dir.EndsWith("~")) && !fileOrDirs.Intersect(s_ignoreDirs).Any();
}
public string ResolveAssembly(string assemblyName, bool throwExIfNotFind)
{
foreach(var dll in Directory.GetFiles(UnityEngine.Application.dataPath, "*.dll", SearchOption.AllDirectories))
{
if (Path.GetFileNameWithoutExtension(dll) == assemblyName && IsPluginDll(dll))
{
Debug.Log($"UnityPluginAssemblyResolver.ResolveAssembly:{dll}");
return dll;
}
}
if (throwExIfNotFind)
{
throw new Exception($"resolve assembly:{assemblyName} fail");
}
return null;
}
}
}

View File

@ -17,6 +17,7 @@ namespace HybridCLR.Editor
private SerializedProperty _hotUpdateAssemblies;
private SerializedProperty _preserveHotUpdateAssemblies;
private SerializedProperty _hotUpdateDllCompileOutputRootDir;
private SerializedProperty _externalHotUpdateAssembliyDirs;
private SerializedProperty _strippedAOTDllOutputRootDir;
private SerializedProperty _patchAOTAssemblies;
private SerializedProperty _collectAssetReferenceTypes;
@ -44,6 +45,7 @@ namespace HybridCLR.Editor
_hotUpdateAssemblies = _serializedObject.FindProperty("hotUpdateAssemblies");
_preserveHotUpdateAssemblies = _serializedObject.FindProperty("preserveHotUpdateAssemblies");
_hotUpdateDllCompileOutputRootDir = _serializedObject.FindProperty("hotUpdateDllCompileOutputRootDir");
_externalHotUpdateAssembliyDirs = _serializedObject.FindProperty("externalHotUpdateAssembliyDirs");
_strippedAOTDllOutputRootDir = _serializedObject.FindProperty("strippedAOTDllOutputRootDir");
_patchAOTAssemblies = _serializedObject.FindProperty("patchAOTAssemblies");
_collectAssetReferenceTypes = _serializedObject.FindProperty("collectAssetReferenceTypes");
@ -132,6 +134,7 @@ namespace HybridCLR.Editor
EditorGUILayout.PropertyField(_hotUpdateAssemblies);
EditorGUILayout.PropertyField(_preserveHotUpdateAssemblies);
EditorGUILayout.PropertyField(_hotUpdateDllCompileOutputRootDir);
EditorGUILayout.PropertyField(_externalHotUpdateAssembliyDirs);
EditorGUILayout.PropertyField(_strippedAOTDllOutputRootDir);
EditorGUILayout.PropertyField(_patchAOTAssemblies);
EditorGUILayout.PropertyField(_collectAssetReferenceTypes);

View File

@ -29,6 +29,9 @@ namespace HybridCLR.Editor
[Header("热更新dll编译输出根目录")]
public string hotUpdateDllCompileOutputRootDir = "HybridCLRData/HotUpdateDlls";
[Header("外部热更新dll搜索路径")]
public string[] externalHotUpdateAssembliyDirs;
[Header("裁减后AOT dll输出根目录")]
public string strippedAOTDllOutputRootDir = "HybridCLRData/AssembliesPostIl2CppStrip";
@ -47,9 +50,6 @@ namespace HybridCLR.Editor
[Header("AOT泛型实例化搜索迭代次数")]
public int maxGenericReferenceIteration = 10;
//[Header("预留MonoPInvokeCallbackAttribute函数个数")]
//public int ReversePInvokeWrapperCount = 10;
[Header("MethodBridge泛型搜索迭代次数")]
public int maxMethodBridgeGenericIteration = 10;
}

View File

@ -1,6 +1,6 @@
{
"name": "com.focus-creative-games.hybridclr_unity",
"version": "1.0.11",
"version": "1.0.12",
"displayName": "HybridCLR",
"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
"category": "Runtime",