diff --git a/Data~/hybridclr_version.json b/Data~/hybridclr_version.json index 97c8c09..0d769c5 100644 --- a/Data~/hybridclr_version.json +++ b/Data~/hybridclr_version.json @@ -2,18 +2,18 @@ "versions": [ { "unity_version":"2020", - "hybridclr" : { "branch":"v4.0.4"}, - "il2cpp_plus": { "branch":"v2020-4.0.2"} + "hybridclr" : { "branch":"v4.0.5"}, + "il2cpp_plus": { "branch":"v2020-4.0.3"} }, { "unity_version":"2021", - "hybridclr" : { "branch":"v4.0.4"}, - "il2cpp_plus": { "branch":"v2021-4.0.2"} + "hybridclr" : { "branch":"v4.0.5"}, + "il2cpp_plus": { "branch":"v2021-4.0.3"} }, { "unity_version":"2022", - "hybridclr" : { "branch":"v4.0.4"}, - "il2cpp_plus": { "branch":"v2022-4.0.2"} + "hybridclr" : { "branch":"v4.0.5"}, + "il2cpp_plus": { "branch":"v2022-4.0.3"} } ] } \ No newline at end of file diff --git a/RELEASELOG.md b/RELEASELOG.md index 0f20657..bacb38d 100644 --- a/RELEASELOG.md +++ b/RELEASELOG.md @@ -1,5 +1,24 @@ # 发布日志 +## 4.0.7 + +发布日期 2023.10.09. + +### Runtime + +- [fix] 修复initobj调用了CopyN,但CopyN未考虑对象的内存对齐的情况,在32位这种的平台可能发生未对齐访问异常的bug +- [fix] 修复计算未完全实例化的泛型函数的桥接函数签名时崩溃的bug +- [fix] 修复Il2cpp代码生成选项为faster(smaller)时,2021和2022版本GenericMethod::CreateMethodLocked的bug +- [remove] 移除所有array相关指令中index为int64_t的指令,简化代码 +- [remove] 移除ldfld_xxx_ref系列指令 + +### Editor + +- [fix] 修复生成桥接函数时,如果热更新程序集未包含任何代码直接引用了某个aot程序集,则没有为该aot程序集生成桥接函数,导致出现NotSupportNative2Managed异常的bug +- [fix] 修复mac下面路径过长导致拷贝文件失败的bug +- [fix] 修复发布PS5目标时未处理ScriptingAssemblies.json的bug +- [change] 打包时清空裁减aot dll目录 + ## 4.0.6 发布日期 2023.09.26. diff --git a/package.json b/package.json index bd1e5bb..321ae41 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.code-philosophy.hybridclr", - "version": "4.0.6", + "version": "4.0.7", "displayName": "HybridCLR", "description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.", "category": "Runtime",