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1bd27a3e22
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"versions": [
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"versions": [
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{
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{
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"unity_version":"2020",
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"unity_version":"2020",
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"hybridclr" : { "branch":"v4.0.4"},
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"hybridclr" : { "branch":"v4.0.5"},
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"il2cpp_plus": { "branch":"v2020-4.0.2"}
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"il2cpp_plus": { "branch":"v2020-4.0.3"}
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},
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},
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{
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{
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"unity_version":"2021",
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"unity_version":"2021",
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"hybridclr" : { "branch":"v4.0.4"},
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"hybridclr" : { "branch":"v4.0.5"},
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"il2cpp_plus": { "branch":"v2021-4.0.2"}
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"il2cpp_plus": { "branch":"v2021-4.0.3"}
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},
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},
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{
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{
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"unity_version":"2022",
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"unity_version":"2022",
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"hybridclr" : { "branch":"v4.0.4"},
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"hybridclr" : { "branch":"v4.0.5"},
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"il2cpp_plus": { "branch":"v2022-4.0.2"}
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"il2cpp_plus": { "branch":"v2022-4.0.3"}
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}
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}
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]
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]
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}
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}
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@ -1,5 +1,24 @@
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# 发布日志
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# 发布日志
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## 4.0.7
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发布日期 2023.10.09.
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### Runtime
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- [fix] 修复initobj调用了CopyN,但CopyN未考虑对象的内存对齐的情况,在32位这种的平台可能发生未对齐访问异常的bug
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- [fix] 修复计算未完全实例化的泛型函数的桥接函数签名时崩溃的bug
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- [fix] 修复Il2cpp代码生成选项为faster(smaller)时,2021和2022版本GenericMethod::CreateMethodLocked的bug
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- [remove] 移除所有array相关指令中index为int64_t的指令,简化代码
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- [remove] 移除ldfld_xxx_ref系列指令
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### Editor
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- [fix] 修复生成桥接函数时,如果热更新程序集未包含任何代码直接引用了某个aot程序集,则没有为该aot程序集生成桥接函数,导致出现NotSupportNative2Managed异常的bug
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- [fix] 修复mac下面路径过长导致拷贝文件失败的bug
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- [fix] 修复发布PS5目标时未处理ScriptingAssemblies.json的bug
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- [change] 打包时清空裁减aot dll目录
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## 4.0.6
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## 4.0.6
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发布日期 2023.09.26.
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发布日期 2023.09.26.
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@ -1,6 +1,6 @@
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{
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{
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"name": "com.code-philosophy.hybridclr",
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"name": "com.code-philosophy.hybridclr",
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"version": "4.0.6",
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"version": "4.0.7",
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"displayName": "HybridCLR",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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"category": "Runtime",
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