[version] 发布v4.0.7版本

main v4.0.7
walon 2023-10-08 23:06:36 +08:00
parent 1bd27a3e22
commit a77ed7369a
3 changed files with 26 additions and 7 deletions

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"versions": [
{
"unity_version":"2020",
"hybridclr" : { "branch":"v4.0.4"},
"il2cpp_plus": { "branch":"v2020-4.0.2"}
"hybridclr" : { "branch":"v4.0.5"},
"il2cpp_plus": { "branch":"v2020-4.0.3"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v4.0.4"},
"il2cpp_plus": { "branch":"v2021-4.0.2"}
"hybridclr" : { "branch":"v4.0.5"},
"il2cpp_plus": { "branch":"v2021-4.0.3"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v4.0.4"},
"il2cpp_plus": { "branch":"v2022-4.0.2"}
"hybridclr" : { "branch":"v4.0.5"},
"il2cpp_plus": { "branch":"v2022-4.0.3"}
}
]
}

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# 发布日志
## 4.0.7
发布日期 2023.10.09.
### Runtime
- [fix] 修复initobj调用了CopyN但CopyN未考虑对象的内存对齐的情况在32位这种的平台可能发生未对齐访问异常的bug
- [fix] 修复计算未完全实例化的泛型函数的桥接函数签名时崩溃的bug
- [fix] 修复Il2cpp代码生成选项为faster(smaller)时2021和2022版本GenericMethod::CreateMethodLocked的bug
- [remove] 移除所有array相关指令中index为int64_t的指令简化代码
- [remove] 移除ldfld_xxx_ref系列指令
### Editor
- [fix] 修复生成桥接函数时如果热更新程序集未包含任何代码直接引用了某个aot程序集则没有为该aot程序集生成桥接函数导致出现NotSupportNative2Managed异常的bug
- [fix] 修复mac下面路径过长导致拷贝文件失败的bug
- [fix] 修复发布PS5目标时未处理ScriptingAssemblies.json的bug
- [change] 打包时清空裁减aot dll目录
## 4.0.6
发布日期 2023.09.26.

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{
"name": "com.code-philosophy.hybridclr",
"version": "4.0.6",
"version": "4.0.7",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",