parent
4587cb7c19
commit
b024a18ba1
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@ -8,12 +8,12 @@
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{
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{
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"unity_version":"2021",
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"unity_version":"2021",
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"hybridclr" : { "branch":"v4.0.4"},
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"hybridclr" : { "branch":"v4.0.4"},
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"il2cpp_plus": { "branch":"v2021-4.0.1"}
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"il2cpp_plus": { "branch":"v2021-4.0.2"}
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},
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},
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{
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{
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"unity_version":"2022",
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"unity_version":"2022",
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"hybridclr" : { "branch":"v4.0.4"},
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"hybridclr" : { "branch":"v4.0.4"},
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"il2cpp_plus": { "branch":"v2022-4.0.1"}
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"il2cpp_plus": { "branch":"v2022-4.0.2"}
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}
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}
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]
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]
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}
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}
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@ -1,5 +1,14 @@
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# 发布日志
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# 发布日志
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## 4.0.6
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发布日期 2023.09.26.
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### Runtime
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- [fix] 修复2021和2022版本开启完全泛型共享后的bug
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- [fix] 修复加载PlaceHolder Assembly后未增加assemblyVersion导致Assembly::GetAssemblies()错误地获得了旧程序集列表的bug
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## 4.0.5
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## 4.0.5
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发布日期 2023.09.25.
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发布日期 2023.09.25.
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@ -1,6 +1,6 @@
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{
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{
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"name": "com.code-philosophy.hybridclr",
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"name": "com.code-philosophy.hybridclr",
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"version": "4.0.5",
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"version": "4.0.6",
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"displayName": "HybridCLR",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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"category": "Runtime",
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Loading…
Reference in New Issue