[version] 发布v4.0.6版本

main v4.0.6
walon 2023-09-26 16:25:13 +08:00
parent 4587cb7c19
commit b024a18ba1
3 changed files with 12 additions and 3 deletions

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{
"unity_version":"2021",
"hybridclr" : { "branch":"v4.0.4"},
"il2cpp_plus": { "branch":"v2021-4.0.1"}
"il2cpp_plus": { "branch":"v2021-4.0.2"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v4.0.4"},
"il2cpp_plus": { "branch":"v2022-4.0.1"}
"il2cpp_plus": { "branch":"v2022-4.0.2"}
}
]
}

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# 发布日志
## 4.0.6
发布日期 2023.09.26.
### Runtime
- [fix] 修复2021和2022版本开启完全泛型共享后的bug
- [fix] 修复加载PlaceHolder Assembly后未增加assemblyVersion导致Assembly::GetAssemblies()错误地获得了旧程序集列表的bug
## 4.0.5
发布日期 2023.09.25.

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{
"name": "com.code-philosophy.hybridclr",
"version": "4.0.5",
"version": "4.0.6",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",