diff --git a/Data~/hybridclr_version.json b/Data~/hybridclr_version.json index 252745b..8ed1591 100644 --- a/Data~/hybridclr_version.json +++ b/Data~/hybridclr_version.json @@ -2,12 +2,12 @@ "versions": [ { "unity_version":"2021", - "hybridclr" : { "branch":"v3.0.1"}, + "hybridclr" : { "branch":"v3.0.2"}, "il2cpp_plus": { "branch":"v2021-3.0.0"} }, { "unity_version":"2022", - "hybridclr" : { "branch":"v3.0.1"}, + "hybridclr" : { "branch":"v3.0.2"}, "il2cpp_plus": { "branch":"v2022-3.0.0"} } ] diff --git a/RELEASELOG.md b/RELEASELOG.md index deec350..de2c15c 100644 --- a/RELEASELOG.md +++ b/RELEASELOG.md @@ -1,5 +1,15 @@ # 发布日志 +## 3.0.2 + +### 改动 + +- 移除 `HybridCLR/CreateAOTDllSnapshot`菜单 + +### 修复 + +- 修复Memory Profiler中创建内存快照时崩溃的bug + ## 3.0.1 ### 改动 diff --git a/package.json b/package.json index c0a3d6b..ace91bf 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.code-philosophy.hybridclr", - "version": "3.0.1", + "version": "3.0.2", "displayName": "HybridCLR", "description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.", "category": "Runtime",