[fix] 为PatchScriptingAssembliesJsonHook的proxy函数添加无用代码以满足最小代码长度要求
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252e6add67
commit
b8b990bfc1
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@ -48,6 +48,8 @@ namespace HybridCLR.MonoHook
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[MethodImpl(MethodImplOptions.NoOptimization)]
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private static string BuildMainWindowTitleProxy()
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{
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// 为满足MonoHook要求的最小代码长度而特地加入的无用填充代码,
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UnityEngine.Debug.Log(12345.ToString());
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return string.Empty;
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}
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}
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