[fix] 为PatchScriptingAssembliesJsonHook的proxy函数添加无用代码以满足最小代码长度要求

main
walon 2023-03-31 00:22:48 +08:00
parent 252e6add67
commit b8b990bfc1
1 changed files with 2 additions and 0 deletions

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@ -48,6 +48,8 @@ namespace HybridCLR.MonoHook
[MethodImpl(MethodImplOptions.NoOptimization)]
private static string BuildMainWindowTitleProxy()
{
// 为满足MonoHook要求的最小代码长度而特地加入的无用填充代码
UnityEngine.Debug.Log(12345.ToString());
return string.Empty;
}
}