[opt] 优化 PatchScriptingAssembliesJsonHook.cs在WebGL和WeixinMiniGame平台的宏开关
parent
0fcb51a369
commit
b977a85b23
|
@ -12,7 +12,7 @@ using System.IO;
|
||||||
|
|
||||||
namespace HybridCLR.MonoHook
|
namespace HybridCLR.MonoHook
|
||||||
{
|
{
|
||||||
#if (UNITY_2021_1_OR_NEWER && UNITY_WEBGL) || TUANJIE_2022_3_OR_NEWER
|
#if UNITY_2021_1_OR_NEWER && (UNITY_WEBGL || UNITY_WEIXINMINIGAME)
|
||||||
[InitializeOnLoad]
|
[InitializeOnLoad]
|
||||||
public class PatchScriptingAssembliesJsonHook
|
public class PatchScriptingAssembliesJsonHook
|
||||||
{
|
{
|
||||||
|
@ -35,12 +35,10 @@ namespace HybridCLR.MonoHook
|
||||||
|
|
||||||
private static string BuildMainWindowTitle()
|
private static string BuildMainWindowTitle()
|
||||||
{
|
{
|
||||||
|
#if UNITY_WEBGL
|
||||||
string tempJsonPath = $"{Application.dataPath}/../Library/PlayerDataCache/WebGL/Data/ScriptingAssemblies.json";
|
string tempJsonPath = $"{Application.dataPath}/../Library/PlayerDataCache/WebGL/Data/ScriptingAssemblies.json";
|
||||||
#if TUANJIE_2022_3_OR_NEWER
|
#elif UNITY_WEIXINMINIGAME
|
||||||
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.WeixinMiniGame)
|
string tempJsonPath = $"{Application.dataPath}/../Library/PlayerDataCache/WeixinMiniGame/Data/ScriptingAssemblies.json";
|
||||||
{
|
|
||||||
tempJsonPath = $"{Application.dataPath}/../Library/PlayerDataCache/WeixinMiniGame/Data/ScriptingAssemblies.json";
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
if (File.Exists(tempJsonPath))
|
if (File.Exists(tempJsonPath))
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue