diff --git a/Data~/hybridclr_version.json b/Data~/hybridclr_version.json index 4feca28..5e1e9b9 100644 --- a/Data~/hybridclr_version.json +++ b/Data~/hybridclr_version.json @@ -8,12 +8,12 @@ { "unity_version":"2021", "hybridclr" : { "branch":"v3.1.2"}, - "il2cpp_plus": { "branch":"v2021-3.0.2"} + "il2cpp_plus": { "branch":"v2021-3.1.0"} }, { "unity_version":"2022", "hybridclr" : { "branch":"v3.1.2"}, - "il2cpp_plus": { "branch":"v2022-3.0.2"} + "il2cpp_plus": { "branch":"v2022-3.1.0"} } ] } \ No newline at end of file diff --git a/RELEASELOG.md b/RELEASELOG.md index 5ef84c4..c80896d 100644 --- a/RELEASELOG.md +++ b/RELEASELOG.md @@ -1,5 +1,14 @@ # 发布日志 +## 3.2.1 + +- [new] Installer界面新增显示package版本 +- [new] CompileDll新增MacOS、Linux、WebGL目标 +- [fix] 修复il2cpp TypeNameParser未将类型名中转义字符'\'去掉,导致找不到嵌套子类型的bug +- [fix] 修复完全泛型共享生成的代码与2021.3.x中低版本代码不兼容,有编译错误的bug +- [fix] 修复重构文档站后的帮助文档的链接错误 +- [change] 为Anaylizer加上using 限定,解决某些情况下与项目的类型同名而产生编译冲突的问题 + ## 3.2.0 - [new] 支持直接从源码打包iOS,不再需要单独编译libil2cpp.a diff --git a/package.json b/package.json index 17b3db6..c30ee7c 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.code-philosophy.hybridclr", - "version": "3.2.0", + "version": "3.2.1", "displayName": "HybridCLR", "description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.", "category": "Runtime",