parent
e45a789569
commit
be113567ba
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@ -8,12 +8,12 @@
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{
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"unity_version":"2021",
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"hybridclr" : { "branch":"v3.1.2"},
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"il2cpp_plus": { "branch":"v2021-3.0.2"}
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"il2cpp_plus": { "branch":"v2021-3.1.0"}
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},
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{
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"unity_version":"2022",
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"hybridclr" : { "branch":"v3.1.2"},
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"il2cpp_plus": { "branch":"v2022-3.0.2"}
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"il2cpp_plus": { "branch":"v2022-3.1.0"}
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}
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]
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}
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@ -1,5 +1,14 @@
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# 发布日志
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## 3.2.1
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- [new] Installer界面新增显示package版本
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- [new] CompileDll新增MacOS、Linux、WebGL目标
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- [fix] 修复il2cpp TypeNameParser未将类型名中转义字符'\'去掉,导致找不到嵌套子类型的bug
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- [fix] 修复完全泛型共享生成的代码与2021.3.x中低版本代码不兼容,有编译错误的bug
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- [fix] 修复重构文档站后的帮助文档的链接错误
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- [change] 为Anaylizer加上using 限定,解决某些情况下与项目的类型同名而产生编译冲突的问题
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## 3.2.0
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- [new] 支持直接从源码打包iOS,不再需要单独编译libil2cpp.a
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@ -1,6 +1,6 @@
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{
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"name": "com.code-philosophy.hybridclr",
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"version": "3.2.0",
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"version": "3.2.1",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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Reference in New Issue