[change] 跨版本兼容问题优化,菜单新增文档 (#14)
1. 添加 EditorStatusWatcher 解决 git 等外部修改了配置不能同步的问题。 2. Reset 按钮 icon 2021版本有区别,同步之main
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using HybridCLR.Editor;
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using System;
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using UnityEditor;
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using UnityEditorInternal;
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/// <summary>
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/// 监听编辑器状态,当编辑器重新 focus 时,重新加载实例,避免某些情景下 svn 、git 等外部修改了数据却无法同步的异常。
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/// </summary>
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[InitializeOnLoad]
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public static class EditorStatusWatcher
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{
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public static Action OnEditorFocused;
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static bool isFocused;
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static EditorStatusWatcher() => EditorApplication.update += Update;
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static void Update()
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{
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//当编辑器 focus 后如果优先发生编译,则等待其完成编译再刷新内部逻辑(猜想&防御)
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if (!EditorApplication.isCompiling)
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{
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if (isFocused != InternalEditorUtility.isApplicationActive)
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{
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isFocused = InternalEditorUtility.isApplicationActive;
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if (isFocused)
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{
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HybridCLRSettings.LoadOrCreate();
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OnEditorFocused?.Invoke();
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}
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 093a9e6c1e7399244bbcd8983fdbfdee
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,6 +2,7 @@ using System;
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using System.Reflection;
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using System.Reflection;
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using UnityEditor;
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using UnityEditor;
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using UnityEditor.Presets;
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using UnityEditor.Presets;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEngine.UIElements;
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namespace HybridCLR.Editor
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namespace HybridCLR.Editor
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@ -27,9 +28,9 @@ namespace HybridCLR.Editor
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public HybridCLRSettingsProvider() : base("Project/HybridCLR Settings", SettingsScope.Project) { }
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public HybridCLRSettingsProvider() : base("Project/HybridCLR Settings", SettingsScope.Project) { }
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public override void OnActivate(string searchContext, VisualElement rootElement)
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public override void OnActivate(string searchContext, VisualElement rootElement)
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{
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{
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EditorStatusWatcher.OnEditorFocused += OnEditorFocused;
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HybridCLRSettings.Instance.Save();
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HybridCLRSettings.Instance.Save();
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var setting = HybridCLRSettings.Instance;
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var setting = HybridCLRSettings.Instance;
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setting.hideFlags &= ~HideFlags.NotEditable;
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_serializedObject = _serializedObject ?? new SerializedObject(setting);
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_serializedObject = _serializedObject ?? new SerializedObject(setting);
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_enable = _serializedObject.FindProperty("enable");
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_enable = _serializedObject.FindProperty("enable");
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_useGlobalIl2cpp = _serializedObject.FindProperty("useGlobalIl2cpp");
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_useGlobalIl2cpp = _serializedObject.FindProperty("useGlobalIl2cpp");
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@ -46,6 +47,13 @@ namespace HybridCLR.Editor
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_maxGenericReferenceIteration = _serializedObject.FindProperty("maxGenericReferenceIteration");
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_maxGenericReferenceIteration = _serializedObject.FindProperty("maxGenericReferenceIteration");
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_maxMethodBridgeGenericIteration = _serializedObject.FindProperty("maxMethodBridgeGenericIteration");
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_maxMethodBridgeGenericIteration = _serializedObject.FindProperty("maxMethodBridgeGenericIteration");
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}
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}
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private void OnEditorFocused()
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{
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_serializedObject = new SerializedObject(HybridCLRSettings.Instance);
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SettingsService.NotifySettingsProviderChanged();
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}
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public override void OnTitleBarGUI()
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public override void OnTitleBarGUI()
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{
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{
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base.OnTitleBarGUI();
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base.OnTitleBarGUI();
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@ -54,7 +62,7 @@ namespace HybridCLR.Editor
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#region 绘制官方网站跳转按钮
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#region 绘制官方网站跳转按钮
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var w = rect.x + rect.width;
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var w = rect.x + rect.width;
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rect.x = w - 58;
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rect.x = w - 57;
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rect.y += 6;
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rect.y += 6;
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rect.width = rect.height = 18;
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rect.width = rect.height = 18;
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var content = EditorGUIUtility.IconContent("_Help");
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var content = EditorGUIUtility.IconContent("_Help");
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@ -64,7 +72,6 @@ namespace HybridCLR.Editor
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Application.OpenURL("https://focus-creative-games.github.io/hybridclr/");
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Application.OpenURL("https://focus-creative-games.github.io/hybridclr/");
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}
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}
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#endregion
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#endregion
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#region 绘制 Preset
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#region 绘制 Preset
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rect.x += 19;
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rect.x += 19;
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content = EditorGUIUtility.IconContent("Preset.Context");
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content = EditorGUIUtility.IconContent("Preset.Context");
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@ -73,13 +80,19 @@ namespace HybridCLR.Editor
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{
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{
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var target = HybridCLRSettings.Instance;
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var target = HybridCLRSettings.Instance;
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var receiver = ScriptableObject.CreateInstance<SettingsPresetReceiver>();
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var receiver = ScriptableObject.CreateInstance<SettingsPresetReceiver>();
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receiver.Init(target);
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receiver.Init(target, this);
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PresetSelector.ShowSelector(target, null, true, receiver);
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PresetSelector.ShowSelector(target, null, true, receiver);
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}
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}
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#endregion
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#endregion
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#region 绘制 Reset
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#region 绘制 Reset
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rect.x += 19;
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rect.x += 19;
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content = EditorGUIUtility.IconContent("_Popup");
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content = EditorGUIUtility.IconContent(
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#if UNITY_2021_3_OR_NEWER
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"pane options"
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#else
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"_Popup"
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#endif
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);
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content.tooltip = "Reset";
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content.tooltip = "Reset";
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if (GUI.Button(rect, content, buttonStyle))
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if (GUI.Button(rect, content, buttonStyle))
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{
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{
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@ -89,6 +102,7 @@ namespace HybridCLR.Editor
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Undo.RecordObject(HybridCLRSettings.Instance, "Capture Value for Reset");
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Undo.RecordObject(HybridCLRSettings.Instance, "Capture Value for Reset");
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var dv = ScriptableObject.CreateInstance<HybridCLRSettings>();
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var dv = ScriptableObject.CreateInstance<HybridCLRSettings>();
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var json = EditorJsonUtility.ToJson(dv);
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var json = EditorJsonUtility.ToJson(dv);
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UnityEngine.Object.DestroyImmediate(dv);
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EditorJsonUtility.FromJsonOverwrite(json, HybridCLRSettings.Instance);
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EditorJsonUtility.FromJsonOverwrite(json, HybridCLRSettings.Instance);
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HybridCLRSettings.Instance.Save();
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HybridCLRSettings.Instance.Save();
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});
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});
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@ -100,9 +114,9 @@ namespace HybridCLR.Editor
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{
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{
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using (CreateSettingsWindowGUIScope())
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using (CreateSettingsWindowGUIScope())
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{
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{
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//防止配置文件意外删除
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if (_serializedObject == null || !_serializedObject.targetObject)
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if (_serializedObject == null || !_serializedObject.targetObject)
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{
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{
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_serializedObject = null;
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_serializedObject = new SerializedObject(HybridCLRSettings.Instance);
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_serializedObject = new SerializedObject(HybridCLRSettings.Instance);
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}
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}
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_serializedObject.Update();
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_serializedObject.Update();
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@ -137,6 +151,7 @@ namespace HybridCLR.Editor
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public override void OnDeactivate()
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public override void OnDeactivate()
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{
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{
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base.OnDeactivate();
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base.OnDeactivate();
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EditorStatusWatcher.OnEditorFocused -= OnEditorFocused;
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HybridCLRSettings.Instance.Save();
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HybridCLRSettings.Instance.Save();
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_serializedObject = null;
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_serializedObject = null;
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}
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}
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@ -5,9 +5,17 @@ public static class MenuProvider
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{
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{
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[MenuItem("HybridCLR/Settings", priority = 200)]
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[MenuItem("HybridCLR/Settings", priority = 200)]
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public static void OpenSettings() => SettingsService.OpenProjectSettings("Project/HybridCLR Settings");
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public static void OpenSettings() => SettingsService.OpenProjectSettings("Project/HybridCLR Settings");
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[MenuItem("HybridCLR/About us", priority = 400)]
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[MenuItem("HybridCLR/Documents/", menuItem = "HybridCLR/Documents/Quick Start")]
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public static void AboutUs() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/about/");
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public static void OpenQuickStart() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/start_up/");
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[MenuItem("HybridCLR/Documents/", menuItem = "HybridCLR/Documents/Benchmark")]
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[MenuItem("HybridCLR/Documents", priority = 399)]
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public static void OpenBenchmark() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/benchmark/");
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public static void OpenDoc() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/");
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[MenuItem("HybridCLR/Documents/", menuItem = "HybridCLR/Documents/FAQ")]
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public static void OpenFAQ() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/faq/");
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[MenuItem("HybridCLR/Documents/", menuItem = "HybridCLR/Documents/Common Errors")]
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public static void OpenCommonErrors() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/common_errors/");
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[MenuItem("HybridCLR/Documents/", menuItem = "HybridCLR/Documents/Bug Report")]
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public static void OpenBugReport() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/bug_reporter/");
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[MenuItem("HybridCLR/Documents/", menuItem = "HybridCLR/Documents/About HybridCLR")]
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public static void OpenAbout() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/about/");
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine;
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{
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{
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if (!s_Instance)
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if (!s_Instance)
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{
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{
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CreateAndLoad();
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LoadOrCreate();
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}
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}
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return s_Instance;
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return s_Instance;
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}
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}
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}
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}
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private static void CreateAndLoad()
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public static void LoadOrCreate()
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{
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{
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string filePath = GetFilePath();
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string filePath = GetFilePath();
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if (!string.IsNullOrEmpty(filePath))
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if (!string.IsNullOrEmpty(filePath))
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{
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{
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var arr = InternalEditorUtility.LoadSerializedFileAndForget(filePath);
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var arr = InternalEditorUtility.LoadSerializedFileAndForget(filePath);
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s_Instance = arr.Length > 0 ? arr[0] as T : CreateInstance<T>();
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s_Instance = arr.Length > 0 ? arr[0] as T : s_Instance??CreateInstance<T>();
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}
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}
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else
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else
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{
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{
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}
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}
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protected static string GetFilePath()
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protected static string GetFilePath()
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{
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{
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Type typeFromHandle = typeof(T);
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return typeof(T).GetCustomAttributes(inherit: true)
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object[] customAttributes = typeFromHandle.GetCustomAttributes(inherit: true);
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.Cast<FilePathAttribute>()
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object[] array = customAttributes;
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.FirstOrDefault(v => v != null)
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foreach (object obj in array)
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?.filepath;
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{
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if (obj is FilePathAttribute)
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{
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FilePathAttribute filePathAttribute = obj as FilePathAttribute;
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return filePathAttribute.filepath;
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}
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}
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return string.Empty;
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}
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}
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}
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}
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[AttributeUsage(AttributeTargets.Class)]
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[AttributeUsage(AttributeTargets.Class)]
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{
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{
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private Object m_Target;
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private Object m_Target;
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private Preset m_InitialValue;
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private Preset m_InitialValue;
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private SettingsProvider m_Provider;
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internal void Init(Object target)
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internal void Init(Object target, SettingsProvider provider)
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{
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{
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m_Target = target;
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m_Target = target;
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m_InitialValue = new Preset(target);
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m_InitialValue = new Preset(target);
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m_Provider = provider;
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}
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}
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public override void OnSelectionChanged(Preset selection)
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public override void OnSelectionChanged(Preset selection)
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{
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{
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Undo.RecordObject(m_Target, "Cancel Preset");
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Undo.RecordObject(m_Target, "Cancel Preset");
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m_InitialValue.ApplyTo(m_Target);
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m_InitialValue.ApplyTo(m_Target);
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}
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}
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#if UNITY_2020_1_OR_NEWER
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m_Provider.Repaint();
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SettingsService.RepaintAllSettingsWindow();
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#endif
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}
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}
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public override void OnSelectionClosed(Preset selection)
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public override void OnSelectionClosed(Preset selection)
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{
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{
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