[change] 跨版本兼容问题优化,菜单新增文档 (#14)

1. 添加 EditorStatusWatcher 解决 git 等外部修改了配置不能同步的问题。
2. Reset 按钮 icon 2021版本有区别,同步之
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雨落随风 2022-10-25 17:36:32 +08:00 committed by GitHub
parent 1b69c9ca78
commit c12f1ee8e9
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6 changed files with 93 additions and 35 deletions

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@ -0,0 +1,31 @@
using HybridCLR.Editor;
using System;
using UnityEditor;
using UnityEditorInternal;
/// <summary>
/// 监听编辑器状态,当编辑器重新 focus 时,重新加载实例,避免某些情景下 svn 、git 等外部修改了数据却无法同步的异常。
/// </summary>
[InitializeOnLoad]
public static class EditorStatusWatcher
{
public static Action OnEditorFocused;
static bool isFocused;
static EditorStatusWatcher() => EditorApplication.update += Update;
static void Update()
{
//当编辑器 focus 后如果优先发生编译,则等待其完成编译再刷新内部逻辑(猜想&防御)
if (!EditorApplication.isCompiling)
{
if (isFocused != InternalEditorUtility.isApplicationActive)
{
isFocused = InternalEditorUtility.isApplicationActive;
if (isFocused)
{
HybridCLRSettings.LoadOrCreate();
OnEditorFocused?.Invoke();
}
}
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 093a9e6c1e7399244bbcd8983fdbfdee
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -2,6 +2,7 @@ using System;
using System.Reflection;
using UnityEditor;
using UnityEditor.Presets;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UIElements;
namespace HybridCLR.Editor
@ -27,9 +28,9 @@ namespace HybridCLR.Editor
public HybridCLRSettingsProvider() : base("Project/HybridCLR Settings", SettingsScope.Project) { }
public override void OnActivate(string searchContext, VisualElement rootElement)
{
EditorStatusWatcher.OnEditorFocused += OnEditorFocused;
HybridCLRSettings.Instance.Save();
var setting = HybridCLRSettings.Instance;
setting.hideFlags &= ~HideFlags.NotEditable;
_serializedObject = _serializedObject ?? new SerializedObject(setting);
_enable = _serializedObject.FindProperty("enable");
_useGlobalIl2cpp = _serializedObject.FindProperty("useGlobalIl2cpp");
@ -46,6 +47,13 @@ namespace HybridCLR.Editor
_maxGenericReferenceIteration = _serializedObject.FindProperty("maxGenericReferenceIteration");
_maxMethodBridgeGenericIteration = _serializedObject.FindProperty("maxMethodBridgeGenericIteration");
}
private void OnEditorFocused()
{
_serializedObject = new SerializedObject(HybridCLRSettings.Instance);
SettingsService.NotifySettingsProviderChanged();
}
public override void OnTitleBarGUI()
{
base.OnTitleBarGUI();
@ -54,7 +62,7 @@ namespace HybridCLR.Editor
#region 绘制官方网站跳转按钮
var w = rect.x + rect.width;
rect.x = w - 58;
rect.x = w - 57;
rect.y += 6;
rect.width = rect.height = 18;
var content = EditorGUIUtility.IconContent("_Help");
@ -64,7 +72,6 @@ namespace HybridCLR.Editor
Application.OpenURL("https://focus-creative-games.github.io/hybridclr/");
}
#endregion
#region 绘制 Preset
rect.x += 19;
content = EditorGUIUtility.IconContent("Preset.Context");
@ -73,13 +80,19 @@ namespace HybridCLR.Editor
{
var target = HybridCLRSettings.Instance;
var receiver = ScriptableObject.CreateInstance<SettingsPresetReceiver>();
receiver.Init(target);
receiver.Init(target, this);
PresetSelector.ShowSelector(target, null, true, receiver);
}
#endregion
#region 绘制 Reset
rect.x += 19;
content = EditorGUIUtility.IconContent("_Popup");
content = EditorGUIUtility.IconContent(
#if UNITY_2021_3_OR_NEWER
"pane options"
#else
"_Popup"
#endif
);
content.tooltip = "Reset";
if (GUI.Button(rect, content, buttonStyle))
{
@ -89,6 +102,7 @@ namespace HybridCLR.Editor
Undo.RecordObject(HybridCLRSettings.Instance, "Capture Value for Reset");
var dv = ScriptableObject.CreateInstance<HybridCLRSettings>();
var json = EditorJsonUtility.ToJson(dv);
UnityEngine.Object.DestroyImmediate(dv);
EditorJsonUtility.FromJsonOverwrite(json, HybridCLRSettings.Instance);
HybridCLRSettings.Instance.Save();
});
@ -100,9 +114,9 @@ namespace HybridCLR.Editor
{
using (CreateSettingsWindowGUIScope())
{
//防止配置文件意外删除
if (_serializedObject == null || !_serializedObject.targetObject)
{
_serializedObject = null;
_serializedObject = new SerializedObject(HybridCLRSettings.Instance);
}
_serializedObject.Update();
@ -137,6 +151,7 @@ namespace HybridCLR.Editor
public override void OnDeactivate()
{
base.OnDeactivate();
EditorStatusWatcher.OnEditorFocused -= OnEditorFocused;
HybridCLRSettings.Instance.Save();
_serializedObject = null;
}

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@ -5,9 +5,17 @@ public static class MenuProvider
{
[MenuItem("HybridCLR/Settings", priority = 200)]
public static void OpenSettings() => SettingsService.OpenProjectSettings("Project/HybridCLR Settings");
[MenuItem("HybridCLR/About us", priority = 400)]
public static void AboutUs() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/about/");
[MenuItem("HybridCLR/Documents", priority = 399)]
public static void OpenDoc() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/");
[MenuItem("HybridCLR/Documents/", menuItem = "HybridCLR/Documents/Quick Start")]
public static void OpenQuickStart() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/start_up/");
[MenuItem("HybridCLR/Documents/", menuItem = "HybridCLR/Documents/Benchmark")]
public static void OpenBenchmark() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/benchmark/");
[MenuItem("HybridCLR/Documents/", menuItem = "HybridCLR/Documents/FAQ")]
public static void OpenFAQ() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/faq/");
[MenuItem("HybridCLR/Documents/", menuItem = "HybridCLR/Documents/Common Errors")]
public static void OpenCommonErrors() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/common_errors/");
[MenuItem("HybridCLR/Documents/", menuItem = "HybridCLR/Documents/Bug Report")]
public static void OpenBugReport() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/bug_reporter/");
[MenuItem("HybridCLR/Documents/", menuItem = "HybridCLR/Documents/About HybridCLR")]
public static void OpenAbout() => Application.OpenURL("https://focus-creative-games.github.io/hybridclr/about/");
}

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@ -1,5 +1,6 @@
using System;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
@ -15,18 +16,18 @@ namespace HybridCLR.Editor
{
if (!s_Instance)
{
CreateAndLoad();
LoadOrCreate();
}
return s_Instance;
}
}
private static void CreateAndLoad()
public static void LoadOrCreate()
{
string filePath = GetFilePath();
if (!string.IsNullOrEmpty(filePath))
{
var arr = InternalEditorUtility.LoadSerializedFileAndForget(filePath);
s_Instance = arr.Length > 0 ? arr[0] as T : CreateInstance<T>();
s_Instance = arr.Length > 0 ? arr[0] as T : s_Instance??CreateInstance<T>();
}
else
{
@ -56,18 +57,10 @@ namespace HybridCLR.Editor
}
protected static string GetFilePath()
{
Type typeFromHandle = typeof(T);
object[] customAttributes = typeFromHandle.GetCustomAttributes(inherit: true);
object[] array = customAttributes;
foreach (object obj in array)
{
if (obj is FilePathAttribute)
{
FilePathAttribute filePathAttribute = obj as FilePathAttribute;
return filePathAttribute.filepath;
}
}
return string.Empty;
return typeof(T).GetCustomAttributes(inherit: true)
.Cast<FilePathAttribute>()
.FirstOrDefault(v => v != null)
?.filepath;
}
}
[AttributeUsage(AttributeTargets.Class)]

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@ -8,11 +8,13 @@ namespace HybridCLR.Editor
{
private Object m_Target;
private Preset m_InitialValue;
private SettingsProvider m_Provider;
internal void Init(Object target)
internal void Init(Object target, SettingsProvider provider)
{
m_Target = target;
m_InitialValue = new Preset(target);
m_Provider = provider;
}
public override void OnSelectionChanged(Preset selection)
{
@ -26,9 +28,7 @@ namespace HybridCLR.Editor
Undo.RecordObject(m_Target, "Cancel Preset");
m_InitialValue.ApplyTo(m_Target);
}
#if UNITY_2020_1_OR_NEWER
SettingsService.RepaintAllSettingsWindow();
#endif
m_Provider.Repaint();
}
public override void OnSelectionClosed(Preset selection)
{