parent
a9f5608ecf
commit
c3f6325e4a
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@ -2,18 +2,18 @@
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"versions": [
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{
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"unity_version":"2020",
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"hybridclr" : { "branch":"v3.3.0"},
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"il2cpp_plus": { "branch":"v2020-3.3.0"}
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"hybridclr" : { "branch":"v3.3.1"},
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"il2cpp_plus": { "branch":"v2020-3.3.1"}
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},
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{
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"unity_version":"2021",
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"hybridclr" : { "branch":"v3.3.0"},
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"il2cpp_plus": { "branch":"v2021-3.3.0"}
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"hybridclr" : { "branch":"v3.3.1"},
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"il2cpp_plus": { "branch":"v2021-3.3.1"}
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},
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{
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"unity_version":"2022",
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"hybridclr" : { "branch":"v3.3.0"},
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"il2cpp_plus": { "branch":"v2022-3.3.0"}
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"hybridclr" : { "branch":"v3.3.1"},
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"il2cpp_plus": { "branch":"v2022-3.3.1"}
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}
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]
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}
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@ -1,8 +1,23 @@
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# 发布日志
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## 3.4.1
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发布日期 2023.07.31。
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### Runtime
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- [fix] 修复 InitializeRuntimeMetadata的内存可见性问题
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- [fix] 修复CustomAttribute未正确处理父类NamedArg导致崩溃的bug
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- [opt] 优化Transfrom Instinct指令的代码,从HashMap中快速查找而不是挨个匹配
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### Editor
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- [fix] 修复FilterHotFixAssemblies只对比程序集名尾部,导致有AOT的尾部与某个热更新程序集匹配时意外被过滤的bug
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- [change] 检查Settings中热更新程序集列表配置中程序集名不能为空
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## 3.4.0
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发布日志 2023.07.17。
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发布日期 2023.07.17。
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### Runtime
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@ -1,6 +1,6 @@
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{
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"name": "com.code-philosophy.hybridclr",
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"version": "3.4.0",
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"version": "3.4.1",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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Reference in New Issue