[version] 发布v6.7.0版本

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walon 2024-08-25 14:28:35 +08:00
parent c614cdcf4e
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3 changed files with 23 additions and 7 deletions

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"versions": [
{
"unity_version":"2019",
"hybridclr" : { "branch":"v6.6.0"},
"hybridclr" : { "branch":"v6.7.0"},
"il2cpp_plus": { "branch":"v2019-6.6.0"}
},
{
"unity_version":"2020",
"hybridclr" : { "branch":"v6.6.0"},
"hybridclr" : { "branch":"v6.7.0"},
"il2cpp_plus": { "branch":"v2020-6.6.0"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v6.6.0"},
"hybridclr" : { "branch":"v6.7.0"},
"il2cpp_plus": { "branch":"v2021-6.6.0"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v6.6.0"},
"hybridclr" : { "branch":"v6.7.0"},
"il2cpp_plus": { "branch":"v2022-6.6.0"}
},
{
"unity_version":"2022-tuanjie",
"hybridclr" : { "branch":"v6.6.0"},
"hybridclr" : { "branch":"v6.7.0"},
"il2cpp_plus": { "branch":"v2022-tuanjie-6.6.0"}
},
{
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},
{
"unity_version":"6000",
"hybridclr" : { "branch":"v6.6.0"},
"hybridclr" : { "branch":"v6.7.0"},
"il2cpp_plus": { "branch":"v6000-6.6.0"}
}
]

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# 发布日志
## 6.7.0
发布日期 2024.8.26.
### Runtime
- [opt] 在Release编译模式下不再开启PROFILER此优化减少了10-15%函数调用的开销整体大约提升了2-4%的性能。
- [opt] 发布WebGL目标时在Release编译模式下不再维护StackTrace整体大约提升了1-2%的性能
- [fix] 修复Transform Enum::GetHashCode时没有将栈上的变量类型由uintptr_t改为int32_t导致后续参与数值计算时参数类型被扩展为64位而计算错误的bug
- [fix] 修复解释器函数内大量调用delegate时触发stackoverflow的bug
### Editor
- [new] HybridCLRSettings新增enableProfilerInReleaseBuild和enableStraceTraceInWebGLReleaseBuild两个选项
- [change] 修复从WebGL平台切换到其他平台时PatchScriptingAssembliesJsonHook出现断言失败的问题无实质影响
## 6.6.0
发布日期 2024.8.12.

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{
"name": "com.code-philosophy.hybridclr",
"version": "6.6.0",
"version": "6.7.0",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",