[version] 发布v6.7.0版本
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@ -2,27 +2,27 @@
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"versions": [
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{
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"unity_version":"2019",
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"hybridclr" : { "branch":"v6.6.0"},
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"hybridclr" : { "branch":"v6.7.0"},
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"il2cpp_plus": { "branch":"v2019-6.6.0"}
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},
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{
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"unity_version":"2020",
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"hybridclr" : { "branch":"v6.6.0"},
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"hybridclr" : { "branch":"v6.7.0"},
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"il2cpp_plus": { "branch":"v2020-6.6.0"}
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},
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{
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"unity_version":"2021",
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"hybridclr" : { "branch":"v6.6.0"},
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"hybridclr" : { "branch":"v6.7.0"},
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"il2cpp_plus": { "branch":"v2021-6.6.0"}
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},
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{
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"unity_version":"2022",
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"hybridclr" : { "branch":"v6.6.0"},
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"hybridclr" : { "branch":"v6.7.0"},
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"il2cpp_plus": { "branch":"v2022-6.6.0"}
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},
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{
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"unity_version":"2022-tuanjie",
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"hybridclr" : { "branch":"v6.6.0"},
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"hybridclr" : { "branch":"v6.7.0"},
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"il2cpp_plus": { "branch":"v2022-tuanjie-6.6.0"}
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},
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{
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},
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{
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"unity_version":"6000",
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"hybridclr" : { "branch":"v6.6.0"},
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"hybridclr" : { "branch":"v6.7.0"},
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"il2cpp_plus": { "branch":"v6000-6.6.0"}
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}
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]
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@ -1,5 +1,21 @@
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# 发布日志
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## 6.7.0
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发布日期 2024.8.26.
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### Runtime
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- [opt] 在Release编译模式下不再开启PROFILER,此优化减少了10-15%函数调用的开销,整体大约提升了2-4%的性能。
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- [opt] 发布WebGL目标时在Release编译模式下不再维护StackTrace,整体大约提升了1-2%的性能
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- [fix] 修复Transform Enum::GetHashCode时,没有将栈上的变量类型由uintptr_t改为int32_t,导致后续参与数值计算时参数类型被扩展为64位而计算错误的bug
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- [fix] 修复解释器函数内大量调用delegate时触发stackoverflow的bug
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### Editor
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- [new] HybridCLRSettings新增enableProfilerInReleaseBuild和enableStraceTraceInWebGLReleaseBuild两个选项
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- [change] 修复从WebGL平台切换到其他平台时PatchScriptingAssembliesJsonHook出现断言失败的问题(无实质影响)
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## 6.6.0
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发布日期 2024.8.12.
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@ -1,6 +1,6 @@
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{
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"name": "com.code-philosophy.hybridclr",
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"version": "6.6.0",
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"version": "6.7.0",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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