[refactor] UNITY_VERSION 相关定义从 Il2CppCompatibleDef.h 移到 il2cpp-config.h

main 0.11.0
walon 2022-11-24 12:09:04 +08:00
parent b9ea9b21f3
commit c85adbe65b
4 changed files with 4 additions and 4 deletions

View File

@ -18,7 +18,7 @@ namespace HybridCLR.Editor.Commands
var options = new Il2CppDef.Il2CppDefGenerator.Options()
{
UnityVersion = UnityEngine.Application.unityVersion,
OutputFile = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp/hybridclr/Il2CppCompatibleDef.h",
OutputFile = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp/il2cpp-config.h",
};
var g = new Il2CppDef.Il2CppDefGenerator(options);

View File

@ -50,7 +50,7 @@ namespace HybridCLR.Editor.Il2CppDef
}
}
frr.Replace("UNITY_CONFIG", string.Join("\n", lines));
frr.Replace("UNITY_VERSION", string.Join("\n", lines));
frr.Commit(_options.OutputFile);
Debug.Log($"[HybridCLR.Editor.Il2CppDef.Generator] output:{_options.OutputFile}");

View File

@ -5,7 +5,7 @@ using System.Threading.Tasks;
namespace HybridCLR.Runtime
{
[AttributeUsage(AttributeTargets.Method)]
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Struct)]
public class UnchangedAttribute : Attribute
{
public bool Unchanged { get; }

View File

@ -1,6 +1,6 @@
{
"name": "com.focus-creative-games.hybridclr_unity",
"version": "0.10.5",
"version": "0.11.0",
"displayName": "HybridCLR",
"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
"category": "Runtime",