修复报错:BuildFailedException: Build path contains a project previously built without the "Create Visual Studio Solution"
parent
372fa9e06e
commit
c9ad6880cb
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@ -84,6 +84,10 @@ namespace HybridCLR.Editor.Commands
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bool oldBuildScriptsOnly = EditorUserBuildSettings.buildScriptsOnly;
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bool oldBuildScriptsOnly = EditorUserBuildSettings.buildScriptsOnly;
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EditorUserBuildSettings.buildScriptsOnly = true;
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EditorUserBuildSettings.buildScriptsOnly = true;
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string location = GetLocationPathName(outputPath, target);
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string oldBuildLocation = EditorUserBuildSettings.GetBuildLocation(target);
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EditorUserBuildSettings.SetBuildLocation(target, location);
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switch (target)
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switch (target)
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{
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{
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows:
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@ -113,7 +117,7 @@ namespace HybridCLR.Editor.Commands
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BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions()
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BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions()
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{
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{
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scenes = EditorBuildSettings.scenes.Where(s => s.enabled).Select(s => s.path).ToArray(),
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scenes = EditorBuildSettings.scenes.Where(s => s.enabled).Select(s => s.path).ToArray(),
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locationPathName = GetLocationPathName(outputPath, target),
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locationPathName = location,
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options = buildOptions,
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options = buildOptions,
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target = target,
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target = target,
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targetGroup = BuildPipeline.GetBuildTargetGroup(target),
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targetGroup = BuildPipeline.GetBuildTargetGroup(target),
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@ -122,6 +126,8 @@ namespace HybridCLR.Editor.Commands
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var report = BuildPipeline.BuildPlayer(buildPlayerOptions);
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var report = BuildPipeline.BuildPlayer(buildPlayerOptions);
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EditorUserBuildSettings.buildScriptsOnly = oldBuildScriptsOnly;
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EditorUserBuildSettings.buildScriptsOnly = oldBuildScriptsOnly;
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EditorUserBuildSettings.SetBuildLocation(target, oldBuildLocation);
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switch (target)
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switch (target)
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{
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{
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows:
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