[new] HybridCLRSettings新增collectAssetReferenceTypes字段指示生成link.xml是否扫描资源中引用的类型
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a74130618e
commit
d7a1765146
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@ -45,7 +45,7 @@ namespace HybridCLR.Editor.Commands
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}
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}
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var analyzer = new Analyzer(MetaUtil.CreateBuildTargetAssemblyResolver(EditorUserBuildSettings.activeBuildTarget));
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var analyzer = new Analyzer(MetaUtil.CreateBuildTargetAssemblyResolver(EditorUserBuildSettings.activeBuildTarget), HybridCLRSettings.Instance.collectAssetReferenceTypes);
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var refTypes = analyzer.CollectRefs(hotfixAssembles);
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Debug.Log($"[LinkGeneratorCommand] hotfix assembly count:{hotfixAssembles.Count}, ref type count:{refTypes.Count} output:{Application.dataPath}/{ls.outputLinkFile}");
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@ -14,10 +14,12 @@ namespace HybridCLR.Editor.Link
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public class Analyzer
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{
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private readonly IAssemblyResolver _resolver;
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private readonly bool _analyzeAssetType;
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public Analyzer(IAssemblyResolver resolver)
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public Analyzer(IAssemblyResolver resolver, bool analyzeAssetType)
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{
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_resolver = resolver;
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_analyzeAssetType = analyzeAssetType;
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}
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public HashSet<TypeRef> CollectRefs(List<Assembly> rootAssemblies)
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@ -46,11 +48,13 @@ namespace HybridCLR.Editor.Link
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}
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}
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if (_analyzeAssetType)
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{
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var modsExludeRoots = assCollector.LoadedModules
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.Where(e => !rootAssemblyName.Contains(e.Key))
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.ToDictionary(e => e.Key, e => e.Value);
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CollectObjectTypeInAssets(modsExludeRoots, typeRefs);
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}
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assCollector.Dispose();
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return typeRefs;
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@ -73,11 +77,14 @@ namespace HybridCLR.Editor.Link
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{
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UnityEngine.Object[] objs = AssetDatabase.LoadAllAssetsAtPath(assetPath);
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foreach (UnityEngine.Object obj in objs)
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{
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if (obj != null)
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{
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objTypes.Add(obj.GetType());
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}
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}
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}
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}
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var importers = mods.ToDictionary(e => e.Key, e => new Importer(e.Value));
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//Debug.Log($"importers count:{importers.Count} importers:{string.Join(",", importers.Keys)}");
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@ -14,6 +14,7 @@ namespace HybridCLR.Editor
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private SerializedProperty m_CloneFromGitee;
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private SerializedProperty m_HotUpdateAssemblyDefinitions;
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private SerializedProperty m_HotUpdateAssemblies;
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private SerializedProperty m_collectAssetReferenceTypes;
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private SerializedProperty m_OutputLinkFile;
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private SerializedProperty m_OutputAOTGenericReferenceFile;
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private SerializedProperty m_MaxGenericReferenceIteration;
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@ -32,6 +33,7 @@ namespace HybridCLR.Editor
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m_CloneFromGitee = m_SerializedObject.FindProperty("cloneFromGitee");
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m_HotUpdateAssemblyDefinitions = m_SerializedObject.FindProperty("hotUpdateAssemblyDefinitions");
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m_HotUpdateAssemblies = m_SerializedObject.FindProperty("hotUpdateAssemblies");
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m_collectAssetReferenceTypes = m_SerializedObject.FindProperty("collectAssetReferenceTypes");
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m_OutputLinkFile = m_SerializedObject.FindProperty("outputLinkFile");
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m_OutputAOTGenericReferenceFile = m_SerializedObject.FindProperty("outputAOTGenericReferenceFile");
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m_MaxGenericReferenceIteration = m_SerializedObject.FindProperty("maxGenericReferenceIteration");
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@ -104,6 +106,7 @@ namespace HybridCLR.Editor
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EditorGUILayout.PropertyField(m_UseGlobalIl2cpp);
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EditorGUILayout.PropertyField(m_HotUpdateAssemblyDefinitions);
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EditorGUILayout.PropertyField(m_HotUpdateAssemblies);
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EditorGUILayout.PropertyField(m_collectAssetReferenceTypes);
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EditorGUILayout.PropertyField(m_OutputLinkFile);
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EditorGUILayout.PropertyField(m_OutputAOTGenericReferenceFile);
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EditorGUILayout.PropertyField(m_MaxGenericReferenceIteration);
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@ -20,7 +20,10 @@ namespace HybridCLR.Editor
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[Header("热更新dlls")]
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public string[] hotUpdateAssemblies;
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[Header("自动扫描生成的link.xml路径")]
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[Header("生成link.xml时扫描asset中引用的类型")]
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public bool collectAssetReferenceTypes;
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[Header("生成的link.xml路径")]
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public string outputLinkFile = "HybridCLRData/Generated/link.xml";
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[Header("自动扫描生成的AOTGenericReferences.cs路径")]
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@ -1,6 +1,6 @@
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{
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"name": "com.focus-creative-games.hybridclr_unity",
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"version": "0.4.4",
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"version": "0.4.5",
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"displayName": "HybridCLR",
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"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
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"category": "Runtime",
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