[version] 发布v3.4.3版本
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"versions": [
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{
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"unity_version":"2020",
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"hybridclr" : { "branch":"v3.3.1"},
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"il2cpp_plus": { "branch":"v2020-3.3.1"}
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"hybridclr" : { "branch":"v3.3.3"},
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"il2cpp_plus": { "branch":"v2020-3.3.2"}
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},
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{
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"unity_version":"2021",
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"hybridclr" : { "branch":"v3.3.1"},
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"hybridclr" : { "branch":"v3.3.3"},
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"il2cpp_plus": { "branch":"v2021-3.3.2"}
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},
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{
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"unity_version":"2022",
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"hybridclr" : { "branch":"v3.3.1"},
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"il2cpp_plus": { "branch":"v2022-3.3.2"}
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"hybridclr" : { "branch":"v3.3.3"},
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"il2cpp_plus": { "branch":"v2022-3.3.3"}
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}
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]
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}
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# 发布日志
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## 3.4.3
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### Runtime
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- [fix] 修复CalcClassNotStaticFields计算泛型类型的泛型父类时未inflate的bug
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- [fix] 修复未处理ResolveField获得的Field为nullptr时情形导致崩溃的bug
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- [fix] 修复Transform中未析构pendingFlows造成内存泄露的bug
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- [opt] TemporaryMemoryArena默认内存块大小由1M调整8K
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- [fix] 修复计算interface成员函数slot时未考虑到static之类函数的bug
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- [fix] 修复2022版本ExplicitLayout未设置layout.alignment,导致计算出size==0的bug
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- [fix] ldobj当T为byte之类size<4的类型时,未将数据展开为int的bug
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- [fix] 修复未正确处理AOT及interpreter interface中显式实现父接口函数的bug
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## 3.4.2
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发布日期 2023.08.14。
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{
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"name": "com.code-philosophy.hybridclr",
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"version": "3.4.2",
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"version": "3.4.3",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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