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fileFormatVersion: 2
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guid: f42c0f03663d4c14f8a49912c08a514f
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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fileFormatVersion: 2
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guid: b3b3b1f0cbc038149acb4d23bc6d5bf5
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -41,7 +41,7 @@ namespace HybridCLR.Editor.Installer
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p.StartInfo.CreateNoWindow = true;
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p.StartInfo.RedirectStandardOutput = true;
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p.StartInfo.RedirectStandardError = true;
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string argsStr = string.Join(" ", args.Select(arg => "\"" + arg + "\""));
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string argsStr = string.Join(" ", args);
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p.StartInfo.Arguments = argsStr;
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if (log)
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{
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@ -56,15 +56,6 @@ namespace HybridCLR.Editor.Installer
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}
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}
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public static bool ExistProgram(string prog)
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{
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#if UNITY_EDITOR_WIN
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return RunCommand(".", "where", new string[] {prog}) == 0;
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#elif UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX
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return RunCommand(".", "which", new string[] {prog}) == 0;
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#endif
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}
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public static void RemoveDir(string dir, bool log = false)
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{
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@ -220,13 +220,6 @@ namespace HybridCLR.Editor.Installer
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private void RunInitLocalIl2CppData(string editorIl2cppPath, UnityVersion version, string hybridclrVer, string il2cppPlusVer)
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{
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#if UNITY_EDITOR_WIN
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if (!BashUtil.ExistProgram("git"))
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{
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throw new Exception($"安装本地il2cpp需要使用git从远程拉取仓库,请先安装git");
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}
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#endif
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string workDir = SettingsUtil.HybridCLRDataDir;
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Directory.CreateDirectory(workDir);
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//BashUtil.RecreateDir(workDir);
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@ -1,6 +1,6 @@
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{
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"name": "com.focus-creative-games.hybridclr_unity",
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"version": "1.1.18",
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"version": "1.1.19",
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"displayName": "HybridCLR",
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"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
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"category": "Runtime",
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