[version] 发布v6.0.0版本

main v6.0.0
walon 2024-06-10 14:08:18 +08:00
parent 9330cf682c
commit e5a6952777
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"versions": [
{
"unity_version":"2019",
"hybridclr" : { "branch":"v5.4.0"},
"il2cpp_plus": { "branch":"v2019-5.4.0"}
"hybridclr" : { "branch":"v6.0.0"},
"il2cpp_plus": { "branch":"v2019-6.0.0"}
},
{
"unity_version":"2020",
"hybridclr" : { "branch":"v5.4.0"},
"il2cpp_plus": { "branch":"v2020-5.4.0"}
"hybridclr" : { "branch":"v6.0.0"},
"il2cpp_plus": { "branch":"v2020-6.0.0"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v5.4.0"},
"il2cpp_plus": { "branch":"v2021-5.4.0"}
"hybridclr" : { "branch":"v6.0.0"},
"il2cpp_plus": { "branch":"v2021-6.0.0"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v5.4.0"},
"il2cpp_plus": { "branch":"v2022-5.4.0"}
"hybridclr" : { "branch":"v6.0.0"},
"il2cpp_plus": { "branch":"v2022-6.0.0"}
},
{
"unity_version":"2022-tuanjie",
"hybridclr" : { "branch":"v5.4.0"},
"il2cpp_plus": { "branch":"v2022-tuanjie-5.4.0"}
"hybridclr" : { "branch":"v6.0.0"},
"il2cpp_plus": { "branch":"v2022-tuanjie-6.0.0"}
},
{
"unity_version":"2023",
"hybridclr" : { "branch":"v5.4.0"},
"il2cpp_plus": { "branch":"v6000-5.4.0"}
"hybridclr" : { "branch":"v6.0.0"},
"il2cpp_plus": { "branch":"v2023-6.0.0"}
},
{
"unity_version":"6000",
"hybridclr" : { "branch":"v5.4.0"},
"il2cpp_plus": { "branch":"v6000-5.4.0"}
"hybridclr" : { "branch":"v6.0.0"},
"il2cpp_plus": { "branch":"v6000-6.0.0"}
}
]
}

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# 发布日志
## 6.0.0
发布日期 2024.6.11.
### Runtime
- [new] 支持Unity 6000.x.y及Unity 2023.2.x版本
- [refactor] 合并ReversePInvokeMethodStub到MethodBridge同时将MetadataModule中ReversePInvoke相关代码移到InterpreterModule
- [new] 支持MonoPInvokeCallback函数的参数或返回类型为struct类型
### Editor
- [new] 支持Unity 6000.x.y及Unity 2023.2.x版本
- [new] 支持MonoPInvokeCallback函数的参数或返回类型为struct类型
- [new] 新增GeneratedAOTGenericReferenceExcludeExistsAOTClassAndMethods计算热更新引用的AOT泛型类型和函数时排除掉AOT中已经存在的泛型和函数最终生成更精准的补充元数据程序集列表
- [fix] 修复在某些不支持visionOS的Unity版本上CopyStrippedAOTAssemblies类有编译错误的bug
- [fix] 修复计算 MonoPInvokeCallback的CallingConvention时如果delegate在其他程序集中定义会被错误当作Winapi导致wrapper签名计算错误的bug
- [fix] PatchScriptingAssemblyList.cs在Unity 2023+版本webgl平台的编译错误
- [fix] 修复计算Native2Manager桥接函数未考虑到MonoPInvokeCallback函数导致从lua或者其他语言调用c#热更新函数有时候会出现UnsupportedNative2ManagedMethod的bug
- [refactor] 合并ReversePInvokeMethodStub到MethodBridge同时将MetadataModule中ReversePInvoke相关代码移到InterpreterModule
- [opt] 打包时检查生成桥接函数时的development选项与当前development选项一致。`Generate/All`之后切换development选项再打包将会产生严重的崩溃
- [opt] `Generate/All`在生成之前检查是否已经安装HybridCLR
## 5.4.1
发布日期 2024.5.30.

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{
"name": "com.code-philosophy.hybridclr",
"version": "5.4.1",
"version": "6.0.0",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",