From ef1b78caae7e195498df20b6e4096a8afcb4d06f Mon Sep 17 00:00:00 2001 From: walon Date: Thu, 30 May 2024 12:49:11 +0800 Subject: [PATCH] =?UTF-8?q?[version]=20=E5=8F=91=E5=B8=83v5.4.1=E7=89=88?= =?UTF-8?q?=E6=9C=AC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- RELEASELOG.md | 11 +++++++++++ package.json | 2 +- 2 files changed, 12 insertions(+), 1 deletion(-) diff --git a/RELEASELOG.md b/RELEASELOG.md index 3cebfc0..24fc6f8 100644 --- a/RELEASELOG.md +++ b/RELEASELOG.md @@ -1,5 +1,16 @@ # 发布日志 +## 5.4.1 + +发布日期 2024.5.30. + +### Editor + +- [new] 支持visionOS平台 +- [fix][**严重**] 修复计算 MonoPInvokeCallback的CallingConvention时,如果delegate在其他程序集中定义,会被错误当作Winapi,导致wrapper签名计算错误的bug +- [fix] 修复tvOS平台使用了错误的Unity-iPhone.xcodeproj路径导致找不到project.pbxproj的bug + + ## 5.4.0 发布日期 2024.5.20. diff --git a/package.json b/package.json index e3ac52b..48fd143 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.code-philosophy.hybridclr", - "version": "5.4.0", + "version": "5.4.1", "displayName": "HybridCLR", "description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.", "category": "Runtime",