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# 发布日志
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# 发布日志
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## 5.4.1
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发布日期 2024.5.30.
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### Editor
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- [new] 支持visionOS平台
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- [fix][**严重**] 修复计算 MonoPInvokeCallback的CallingConvention时,如果delegate在其他程序集中定义,会被错误当作Winapi,导致wrapper签名计算错误的bug
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- [fix] 修复tvOS平台使用了错误的Unity-iPhone.xcodeproj路径导致找不到project.pbxproj的bug
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## 5.4.0
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## 5.4.0
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发布日期 2024.5.20.
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发布日期 2024.5.20.
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{
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{
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"name": "com.code-philosophy.hybridclr",
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"name": "com.code-philosophy.hybridclr",
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"version": "5.4.0",
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"version": "5.4.1",
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"displayName": "HybridCLR",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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"category": "Runtime",
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