parent
f46c180181
commit
f2807f4838
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@ -2,17 +2,17 @@
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"versions": [
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{
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"unity_version":"2020",
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"hybridclr" : { "branch":"v4.0.1"},
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"hybridclr" : { "branch":"v4.0.2"},
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"il2cpp_plus": { "branch":"v2020-4.0.0"}
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},
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{
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"unity_version":"2021",
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"hybridclr" : { "branch":"v4.0.1"},
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"hybridclr" : { "branch":"v4.0.2"},
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"il2cpp_plus": { "branch":"v2021-4.0.0"}
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},
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{
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"unity_version":"2022",
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"hybridclr" : { "branch":"v4.0.1"},
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"hybridclr" : { "branch":"v4.0.2"},
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"il2cpp_plus": { "branch":"v2022-4.0.0"}
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}
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]
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@ -1,5 +1,16 @@
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# 发布日志
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## 4.0.2
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发布日期 2023.08.29。
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### Runtime
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- [fix][严重] 修复LdobjVarVar_ref指令的bug。此bug由增量式GC代码引入
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- [fix] 修复未处理ResolveField获得的Field为nullptr时情形导致崩溃的bug
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- [fix] 修复未正确处理AOT及interpreter interface中显式实现父接口函数的bug
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## 4.0.1
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发布日期 2023.08.28。
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@ -1,6 +1,6 @@
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{
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"name": "com.code-philosophy.hybridclr",
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"version": "4.0.1",
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"version": "4.0.2",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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Loading…
Reference in New Issue