[version] 发布v4.0.2版本

main v4.0.2
walon 2023-08-29 20:22:51 +08:00
parent f46c180181
commit f2807f4838
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"versions": [
{
"unity_version":"2020",
"hybridclr" : { "branch":"v4.0.1"},
"hybridclr" : { "branch":"v4.0.2"},
"il2cpp_plus": { "branch":"v2020-4.0.0"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v4.0.1"},
"hybridclr" : { "branch":"v4.0.2"},
"il2cpp_plus": { "branch":"v2021-4.0.0"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v4.0.1"},
"hybridclr" : { "branch":"v4.0.2"},
"il2cpp_plus": { "branch":"v2022-4.0.0"}
}
]

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# 发布日志
## 4.0.2
发布日期 2023.08.29。
### Runtime
- [fix][严重] 修复LdobjVarVar_ref指令的bug。此bug由增量式GC代码引入
- [fix] 修复未处理ResolveField获得的Field为nullptr时情形导致崩溃的bug
- [fix] 修复未正确处理AOT及interpreter interface中显式实现父接口函数的bug
## 4.0.1
发布日期 2023.08.28。

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{
"name": "com.code-philosophy.hybridclr",
"version": "4.0.1",
"version": "4.0.2",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",