[version] 发布v4.0.1版本

main v4.0.1
walon 2023-08-28 11:19:51 +08:00
parent 1e14a5f30f
commit f46c180181
3 changed files with 12 additions and 4 deletions

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"versions": [
{
"unity_version":"2020",
"hybridclr" : { "branch":"v4.0.0"},
"hybridclr" : { "branch":"v4.0.1"},
"il2cpp_plus": { "branch":"v2020-4.0.0"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v4.0.0"},
"hybridclr" : { "branch":"v4.0.1"},
"il2cpp_plus": { "branch":"v2021-4.0.0"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v4.0.0"},
"hybridclr" : { "branch":"v4.0.1"},
"il2cpp_plus": { "branch":"v2022-4.0.0"}
}
]

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# 发布日志
## 4.0.1
发布日期 2023.08.28。
### Runtime
- [fix] 修复2020版本开启增量式GC后出现编译错误的问题
## 4.0.0
发布日期 2023.08.28。

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{
"name": "com.code-philosophy.hybridclr",
"version": "4.0.0",
"version": "4.0.1",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",