parent
63d9e7f4c3
commit
f810ede6d7
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@ -2,18 +2,18 @@
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"versions": [
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{
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"unity_version":"2020",
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"hybridclr" : { "branch":"v4.0.7"},
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"il2cpp_plus": { "branch":"v2020-4.0.4"}
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"hybridclr" : { "branch":"v4.0.8"},
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"il2cpp_plus": { "branch":"v2020-4.0.7"}
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},
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{
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"unity_version":"2021",
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"hybridclr" : { "branch":"v4.0.7"},
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"il2cpp_plus": { "branch":"v2021-4.0.5"}
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"hybridclr" : { "branch":"v4.0.8"},
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"il2cpp_plus": { "branch":"v2021-4.0.7"}
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},
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{
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"unity_version":"2022",
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"hybridclr" : { "branch":"v4.0.7"},
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"il2cpp_plus": { "branch":"v2022-4.0.6"}
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"hybridclr" : { "branch":"v4.0.8"},
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"il2cpp_plus": { "branch":"v2022-4.0.7"}
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}
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]
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}
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@ -1,5 +1,25 @@
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# 发布日志
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## 4.0.13
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发布日期 2023.11.27.
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### Runtime
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- [fix] 修复ConvertInvokeArgs有可能传递了非对齐args,导致CopyStackObject在armv7这种要求内存对齐的平台发生崩溃的bug
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- [fix] 修复通过StructLayout指定size时,计算ClassFieldLayout的严重bug
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- [fix] 修复bgt之类指令未取双重取反进行判断,导致当浮点数与Nan比较时由于不满足对称性执行了错误的分支的bug
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- [fix] 修复Class::FromGenericParameter错误地设置了thread_static_fields_size=-1,导致为其分配ThreadStatic内存的严重bug
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- [opt] Il2CppGenericInst分配统一使用MetadataCache::GetGenericInst分配唯一池对象,优化内存分配
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- [opt] 由于Interpreter部分Il2CppGenericInst统一使用MetadataCache::GetGenericInst,比较 Il2CppGenericContext时直接比较 class_inst和method_inst指针
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### Editor
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- [fix] 修复裁剪aot dll中出现netstandard时,生成桥接函数异常的bug
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- [fix] 修复当出现非常规字段名时生成的桥接函数代码文件有编译错误的bug
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- [change] 删除不必要的Datas~/Templates目录,直接以原始文件为模板
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- [refactor] 重构 AssemblyCache和 AssemblyReferenceDeepCollector,消除冗余代码
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## 4.0.12
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发布日期 2023.11.02.
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@ -1,6 +1,6 @@
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{
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"name": "com.code-philosophy.hybridclr",
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"version": "4.0.12",
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"version": "4.0.13",
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"displayName": "HybridCLR",
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"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
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"category": "Runtime",
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Reference in New Issue