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# change logs
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- 2023.04.29 Installer支持从本地目录复制改造后的libil2cpp
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- 2023.03.28 `HybridCLR/Generate/Il2CppDef`生成的代码位置移到`hybridclr/generated`下
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- 2022.08.30 创建
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fileFormatVersion: 2
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guid: 8f2a6638b09b52f4c9dc8906d090b710
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: d104ab5da8136154899a40116dc88731
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,17 +2,17 @@
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"versions": [
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"versions": [
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{
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{
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"unity_version":"2019",
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"unity_version":"2019",
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"hybridclr" : { "branch":"v2.1.0"},
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"hybridclr" : { "branch":"v2.3.0"},
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"il2cpp_plus": { "branch":"v2019-2.1.0"}
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"il2cpp_plus": { "branch":"v2019-2.2.0"}
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},
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},
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{
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{
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"unity_version":"2020",
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"unity_version":"2020",
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"hybridclr" : { "branch":"v2.2.0"},
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"hybridclr" : { "branch":"v2.3.0"},
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"il2cpp_plus": { "branch":"v2020-2.2.0"}
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"il2cpp_plus": { "branch":"v2020-2.2.0"}
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},
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},
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{
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{
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"unity_version":"2021",
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"unity_version":"2021",
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"hybridclr" : { "branch":"v2.2.0"},
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"hybridclr" : { "branch":"v2.3.0"},
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"il2cpp_plus": { "branch":"v2021-2.2.0"}
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"il2cpp_plus": { "branch":"v2021-2.2.0"}
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}
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}
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]
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]
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@ -0,0 +1,33 @@
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# 发布日志
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## 2.4.0
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### 改动
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- CheckSettings中检查ScriptingBackend及ApiCompatibleLevel,切换为正确的值
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- hybridclr 升级到v2.3.0版本
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- il2cpp_plus 升级到v2019-2.2.0、v2020-2.2.0、v2021-2.2.0版本
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### 修复
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- 新增 MsvcStdextWorkaround.cs 解决2020 vs下stdext编译错误的问题
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- 修复当struct只包含一个float或double字段时,在arm64上计算桥接函数签名错误的bug
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## 2.3.1
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### 修复
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- 修复本地复制libil2cpp却仍然从仓库下载安装的bug
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## 2.3.0
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### 改动
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- Installer支持从本地目录复制改造后的libil2cpp
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### 修复
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- 修复2019版本MonoBleedingEdge的子目录中包含了过长路径的文件导致Installer复制文件出错的问题
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17
package.json
17
package.json
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{
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{
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"name": "com.code-philosophy.hybridclr_unity",
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"name": "com.focus-creative-games.hybridclr_unity",
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"version": "2.3.1",
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"version": "2.4.0",
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"displayName": "HybridCLR",
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"displayName": "HybridCLR",
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"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
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"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
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"category": "Runtime",
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"category": "Runtime",
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"documentationUrl": "https://focus-creative-games.github.io/hybridclr/index",
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"documentationUrl": "https://focus-creative-games.github.io/hybridclr/index",
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"changelogUrl": "https://github.com/focus-creative-games/hybridclr_unity/commits/main",
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"changelogUrl": "https://github.com/focus-creative-games/hybridclr/commits/main",
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"licensesUrl": "https://github.com/focus-creative-games/hybridclr_unity/blob/main/LICENSE",
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"licensesUrl": "https://github.com/focus-creative-games/hybridclr/blob/main/LICENSE",
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"keywords": [
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"keywords": [
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"HybridCLR",
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"HybridCLR",
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"hotupdate",
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"hotupdate",
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"hotfix",
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"hotfix",
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"focus-creative-games",
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"focus-creative-games"
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"code-philosophy"
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],
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],
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"author": {
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"author": {
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"name": "Code Philosophy",
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"name": "focus-creative-games",
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"email": "hybridclr@code-philosophy.com",
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"email": "hybridclr@focus-creative-games.com",
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"url": "https://code-philosophy.com/"
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"url": "https://github.com/focus-creative-games/"
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}
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}
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}
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}
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Reference in New Issue