[new] 添加 Mac M1 silicon 平台的MonoHook native插件
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#!/bin/bash
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clang -shared -undefined dynamic_lookup -o libMonoHookUtils_OSX.dylib Utils.cpp
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fileFormatVersion: 2
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guid: 69eeb734e262a0a4fbe0887249198f73
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 7adba4475cf0bdc4fa7995c0d748f480
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
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fileFormatVersion: 2
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guid: e092a73910a69894daea44290d7292f6
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 1
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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: Any
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second:
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enabled: 0
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settings:
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Exclude Android: 1
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Exclude Editor: 0
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Exclude Linux64: 1
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Exclude OSXUniversal: 1
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Exclude WebGL: 1
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Exclude Win: 1
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Exclude Win64: 1
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Exclude iOS: 1
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- first:
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Android: Android
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second:
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enabled: 0
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settings:
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CPU: ARMv7
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- first:
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Any:
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second:
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enabled: 0
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 1
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settings:
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CPU: ARM64
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DefaultValueInitialized: true
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OS: OSX
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- first:
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Standalone: Linux64
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second:
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enabled: 0
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settings:
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CPU: None
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- first:
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Standalone: OSXUniversal
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second:
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enabled: 0
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settings:
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CPU: None
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- first:
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Standalone: Win
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second:
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enabled: 0
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settings:
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CPU: x86
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- first:
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Standalone: Win64
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second:
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enabled: 0
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settings:
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CPU: x86_64
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- first:
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iPhone: iOS
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second:
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enabled: 0
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settings:
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AddToEmbeddedBinaries: false
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CPU: AnyCPU
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CompileFlags:
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FrameworkDependencies:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 31f6a810e38e66f4c832b135770a04bb
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -40,7 +40,7 @@ PluginImporter:
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second:
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enabled: 1
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settings:
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CPU: AnyCPU
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CPU: x86_64
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DefaultValueInitialized: true
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OS: OSX
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- first:
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@ -1,6 +1,6 @@
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{
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"name": "com.focus-creative-games.hybridclr_unity",
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"version": "2.0.2",
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"version": "2.0.3",
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"displayName": "HybridCLR",
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"description": "Unity package for HybridCLR. It includes editor and runtime scripts and assets for HybridCLR",
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"category": "Runtime",
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