walon
|
4d0fef095b
|
[version] Release v7.2.0
|
2024-12-09 09:36:12 +08:00 |
walon
|
642d2cd644
|
[version] Release v7.1.0
|
2024-12-04 18:15:52 +08:00 |
walon
|
e54ce36b0e
|
[fix] fix the bug that CopyStrippedAOTAssemblies didn't work on UWP platform of 6000.0.x
|
2024-12-01 12:53:38 +08:00 |
walon
|
ac8b649d50
|
[fix] fix the issue that CopyStrippedAOTAssemblies didn't support HMIAndroid in tuanjie engine
|
2024-11-25 12:46:13 +08:00 |
walon
|
9ca9cd5aa7
|
[new] support prejit interpreter class and method
|
2024-11-20 14:05:34 +08:00 |
walon
|
37dafd7b3c
|
[change] change the attributes on fields of HybridCLRSettings from `[Header]` to `[ToolTip]`
|
2024-11-20 11:27:02 +08:00 |
walon
|
f58d12c2cb
|
[change] refactor code comments and translate them to English
|
2024-11-20 11:25:31 +08:00 |
walon
|
d5eaa350c5
|
[change] add RuntimeOptionId::MaxInlineableMethodBodySize
|
2024-11-20 09:15:28 +08:00 |
walon
|
1f0053a3c9
|
[version] Release v7.0.0
|
2024-11-15 20:59:11 +08:00 |
walon
|
15dccc7427
|
[change] add RuntimeOptionId::MaxMethodBodyCacheSize and RuntimeOptionId::MaxMethodInlineDepth
|
2024-11-15 20:51:10 +08:00 |
walon
|
7d287a2293
|
[fix] fix the bug in `MissingMetadataChecker` where it did not check for missing fields.
|
2024-11-06 12:09:06 +08:00 |
walon
|
f19ba3eb30
|
[fix] fix the bug in GenericReferenceWriter where _systemTypePattern did not properly escape the '.' in type names. This caused issues when compiler-generated anonymous types and functions contained string sequences like 'System-Int', incorrectly matching them to 'System.Int', resulting in runtime exceptions.
|
2024-11-05 18:19:13 +08:00 |
walon
|
4e172129d8
|
[version] Release v6.11.0
|
2024-10-31 09:44:33 +08:00 |
walon
|
2414e77fef
|
[version] Release v6.10.1
|
2024-10-24 15:44:37 +08:00 |
walon
|
77517a9814
|
[fix] Fixs HookUtils compile errors in Unity 2019 and 2020
|
2024-10-24 15:43:35 +08:00 |
walon
|
162f21f6a5
|
[change] remove README_zh.md.meta, add README_EN.md.meta
|
2024-10-23 20:48:15 +08:00 |
walon
|
bd7c3293bc
|
[version] Release v6.10.0
|
2024-10-23 12:05:33 +08:00 |
walon
|
e25be945c7
|
[change] update README.md
|
2024-10-23 12:02:02 +08:00 |
walon
|
925921c27c
|
[fix] 修复MonoHook判定processorType时没有正确处理某些CPU上processorType为全大写的情况(如有些机器上返回INTEL而不是Intel)
|
2024-09-30 12:13:37 +08:00 |
walon
|
64a6d26fa3
|
[version] 发布v6.9.0版本
|
2024-09-27 19:37:24 +08:00 |
walon
|
c24617d864
|
[version] 发布v6.8.0版本
|
2024-09-14 12:10:06 +08:00 |
walon
|
59bc259cc8
|
[version] 发布v6.7.1版本
|
2024-08-26 12:29:07 +08:00 |
walon
|
c413cd6143
|
[version] 发布v6.7.0版本
|
2024-08-25 14:28:35 +08:00 |
walon
|
c614cdcf4e
|
[fix] 修复PatchScriptingAssembliesJsonHook中的断言在从WebGL平台切换到其他平台时断言失败的问题
|
2024-08-22 22:19:14 +08:00 |
walon
|
08f493ab3e
|
[new] HybridCLRSettings新增enableProfilerInReleaseBuild和enableStraceTraceInWebGLReleaseBuild两个选项
|
2024-08-22 21:57:40 +08:00 |
walon
|
3705ca6e1f
|
[version] 发布v6.6.0版本
|
2024-08-10 20:47:35 +08:00 |
walon
|
34df279943
|
[version] 发布v6.5.0版本
|
2024-08-02 15:14:05 +08:00 |
walon
|
b85ed1aa92
|
[change] 新增LoadImageErrorCode::PDB_BAD_FILE错误码
|
2024-08-02 14:31:31 +08:00 |
walon
|
faf4a328af
|
[fix] 修复RELEASELOG未包含6.3和6.4版本标题的问题
|
2024-07-31 10:20:03 +08:00 |
walon
|
53f4f33bf0
|
[version] 发布v6.4.0版本
|
2024-07-25 10:10:16 +08:00 |
walon
|
48c91f497b
|
[fix] 修复MethodBridge/Generator GetOrCalculateTypeInfoSignature计算等价类时未考虑到ClassLayout、Layout和FieldOffset因素的bug
|
2024-07-18 14:12:23 +08:00 |
walon
|
9afbe3bd84
|
[fix] 修复Library/PlayerDataCache目录不存在时,PatchScriptingAssembliesJsonHook运行异常的bug
|
2024-07-18 13:37:20 +08:00 |
walon
|
2d5f71f6b7
|
[version] 发布v6.3.0版本
|
2024-07-15 10:26:26 +08:00 |
walon
|
5747458bf2
|
[fix] 修复微信小游戏平台当TextureCompression非默认值时临时目录名为WinxinMiniGame{xxx},导致没有成功修改scriptingassemblies.json文件的bug
|
2024-07-12 17:54:59 +08:00 |
walon
|
0b455eb882
|
[fix] 修复 Unity 2022导出的xcode工程包含多个ShellScript片段时错误地删除了非重复片断的bug
|
2024-07-12 09:47:57 +08:00 |
walon
|
e086228d90
|
[fix] 修复团结引擎微信小游戏平台由于同时定义了UNITY_WEIXINMINIGAME和UNITY_WEBGL宏,导致从错误路径查找scriptingassemblies.json文件失败,运行时出现脚本missing的bug
|
2024-07-02 17:00:05 +08:00 |
walon
|
909e96ca7c
|
[version] 发布v6.2.0版本
|
2024-06-30 19:40:27 +08:00 |
walon
|
75b24345f6
|
[change] 更新README
|
2024-06-17 10:57:07 +08:00 |
walon
|
88e20505f8
|
[version] 发布v6.1.0版本
|
2024-06-15 01:23:09 +08:00 |
walon
|
b4b486944c
|
[fix] 修复`Generate/LinkXml`生成的link.xml中对UnityEngine.Debug preserve all导致在Unity 2023及更高版本的iOS、visionOS等平台上出现Undefined symbols for architecture arm64: "CheckApplicationIntegrity(IntegrityCheckLevel)" 编译错误的问题。此bug由Unity引起,但通过在生成link.xml时忽略UnityEngine.Debug类来临时解决这个问题
|
2024-06-13 22:04:35 +08:00 |
walon
|
360ba38805
|
[change] 升级dnlib版本,修复ModuleMD保存dll时将未加Assembly限定的mscorlib程序集中类型的程序集设置为当前程序集的严重bug
|
2024-06-13 19:44:23 +08:00 |
walon
|
e5a6952777
|
[version] 发布v6.0.0版本
|
2024-06-11 00:24:54 +08:00 |
walon
|
9330cf682c
|
[fix] 修复在Unity 2023及6000版本在iOS平台的构建bug
|
2024-06-11 00:24:48 +08:00 |
walon
|
16a7d5d529
|
[remove] 删除无用的 ReversePInvokeWrapperGeneratorCommand代码文件
|
2024-06-10 13:19:06 +08:00 |
walon
|
303c6c7b35
|
[fix] 修复计算Native2Manager桥接函数未考虑到MonoPInvokeCallback函数,导致从lua或者其他语言调用c#热更新函数有时候会出现UnsupportedNative2ManagedMethod的bug
|
2024-06-10 13:18:46 +08:00 |
walon
|
e4cf9e9086
|
[fix] 修复在某些不支持visionOS的Unity版本上CopyStrippedAOTAssemblies类有编译错误的bug
|
2024-06-10 12:44:52 +08:00 |
walon
|
b977a85b23
|
[opt] 优化 PatchScriptingAssembliesJsonHook.cs在WebGL和WeixinMiniGame平台的宏开关
|
2024-05-30 19:22:52 +08:00 |
walon
|
0fcb51a369
|
[fix] PatchScriptingAssemblyList.cs在Unity 2023+版本webgl平台的编译错误
|
2024-05-30 19:21:58 +08:00 |
walon
|
d61511924d
|
[fix] 修复tuanjie引擎及Unity2023.2.x不支持visionOS引发的编译错误
|
2024-05-30 19:15:23 +08:00 |
walon
|
aca7dd0a67
|
[new] 新增GeneratedAOTGenericReferenceExcludeExistsAOTClassAndMethods,计算热更新引用的AOT泛型类型和函数时排除掉AOT中已经存在的泛型和函数,最终生成更精准的补充元数据程序集列表
|
2024-05-30 13:08:24 +08:00 |