walon
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3259c11828
|
[fix] 修复导出tvOS工程时未修改xcode工程设置,导致打包失败的bug
|
2024-04-21 13:45:47 +08:00 |
walon
|
74bab1d935
|
[fix] 修复tvOS目标时,未复制裁剪AOT dll,导致生成桥接函数失败的bug
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2024-04-21 13:44:54 +08:00 |
walon
|
fd81edb495
|
[fix] 解决StripAOTDllCommand生成的临时项目的locationPathName不规范导致与某些插件如Embeded Browser不兼容的问题
|
2024-04-12 00:35:09 +08:00 |
walon
|
12bafb897f
|
[fix] 修复团结引擎1.1.0起删除TUANJIE_2022宏导致没有复制裁剪后的AOT程序集的bug
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2024-04-10 10:32:23 +08:00 |
walon
|
a6befb1312
|
[fix] 修复开启development build选项时出现mono相关头文件找不到的bug
|
2024-04-10 10:31:30 +08:00 |
walon
|
a36e3fe72d
|
[fix] 修复__ReversePInvokeMethod_XXX函数未设置Il2CppThreadContext,导致从native线程回调时获取Thread变量崩溃的bug
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2024-04-10 10:31:30 +08:00 |
walon
|
d9776d1793
|
[new] UnityVersion.h中新增 HYBRIDCLR_TUANJIE_VERSION 宏
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2024-04-08 21:55:13 +08:00 |
walon
|
4879bb7f44
|
[opt] LoadModule中设置 mod.EnableTypeDefFindCache = true,数倍提升了计算桥接函数的性能
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2024-04-03 11:09:04 +08:00 |
walon
|
24f85780a2
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[fix] 修复团结引擎导出iOS平台xcode工程文件名改名为Tuanjie-iPhone.xcodeproj导致构建xcode工程失败的bug
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2024-03-26 21:06:37 +08:00 |
walon
|
20a06f1ec5
|
[fix] 修复GenericArgumentContext不支持ElementType.FnPtr的bug
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2024-02-29 20:37:57 +08:00 |
walon
|
5446bd937c
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[new] Installer支持团结引擎
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2024-02-28 14:20:39 +08:00 |
walon
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ae88dd0eec
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Revert "[change] Il2CppDefGenerator对于团结引擎额外生成一个UNITY_ENGINE_TUANJIE宏定义"
This reverts commit c6caba5662bc1f35bd0590963fd01286672a8185.
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2024-02-27 16:04:15 +08:00 |
walon
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f59ba2623a
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[fix] 修复2019 build iOS出现 zutil.c编译错误的bug
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2024-01-25 23:05:28 +08:00 |
walon
|
4b57138935
|
[new] 新增 MissingMetadataChecker检查裁剪类型或者函数丢失的问题
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2024-01-23 20:24:12 +08:00 |
walon
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276cd0a4a8
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[change] AssemblyCacheBase新增TryLoadModule接口
[change] AssemblyCacheBase加载Module时先File.ReadAllBytes读取dll内容,避免Dispose问题
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2024-01-23 20:24:12 +08:00 |
walon
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22a9793b9d
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[new] 支持2019下以源码方式打包iOS
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2024-01-15 13:24:19 +08:00 |
walon
|
1b7947b196
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[fix] 修复2019 Mac Standalone 没有正确 PatchScriptingAssemblyList的bug
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2024-01-15 13:24:19 +08:00 |
walon
|
188fdc9430
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[fix] 修复2019 Mac Standalone 没有正确 PatchScriptingAssemblyList的bug
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2024-01-15 13:24:19 +08:00 |
walon
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ff0f225423
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还原 2019
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2024-01-15 13:24:03 +08:00 |
walon
|
36ca398543
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[opt] AOTAssemblyMetadataStripper保存时保持table~的id稳定
|
2024-01-15 09:42:35 +08:00 |
walon
|
f30e2f5b33
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[new] 新增 AOTAssemblyMetadataStripper用于剔除AOT dll中非泛型函数元数据
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2024-01-12 21:40:45 +08:00 |
walon
|
a531a213c2
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[opt] 优化 AOTReference计算,如果泛型的所有泛型参数都是class约束,则不加入到需要补充元数据的集合
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2024-01-12 21:36:04 +08:00 |
walon
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2b42376505
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[new] 新增对团结引擎 HMIAndroid、OpenHarmony、WeixinMiniGame平台的支持
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2024-01-04 11:48:30 +08:00 |
walon
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ef103d8351
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[new] 支持团结引擎WeixinMiniGame和OpenHarmony BuildTarget下复制裁剪后的AOT dll
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2024-01-03 17:30:28 +08:00 |
walon
|
db87b92f78
|
[change] Il2CppDefGenerator对于团结引擎额外生成一个UNITY_ENGINE_TUANJIE宏定义
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2024-01-02 13:06:29 +08:00 |
walon
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71ad34d7ac
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[fix] 修复Additional Compiler Arguments中输入 -nullable:enable 之后,Editor抛出InvalidCastException的bug。来自报告 https://github.com/focus-creative-games/hybridclr/issues/116
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2023-12-22 21:51:41 +08:00 |
walon
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9b269ea4c2
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[opt] 优化桥接函数生成,将同构的struct映射到同一个结构,减少了30-35%的桥接函数数量
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2023-12-16 15:17:30 +08:00 |
Alan Liu
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c9ad6880cb
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修复报错:BuildFailedException: Build path contains a project previously built without the "Create Visual Studio Solution"
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2023-12-15 11:05:51 +08:00 |
walon
|
372fa9e06e
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[change] 调整Installer窗口的显示内容
|
2023-12-15 11:05:04 +08:00 |
walon
|
3df95d138d
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[change] StripAOTDllCommand导出时不再设置BuildScriptsOnly选项
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2023-12-14 12:00:28 +08:00 |
walon
|
15155b9a46
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[change] InstallerController::WriteLocalVersion写入后打印日志
|
2023-11-28 21:02:17 +08:00 |
walon
|
63d9e7f4c3
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[fix] 修复当出现非常规字段名时生成的桥接函数代码文件有编译错误的bug
|
2023-11-24 10:00:57 +08:00 |
walon
|
3cea936aa4
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[refactor] 重构 AssemblyCache和 AssemblyReferenceDeepCollector,消除冗余代码
[fix] 修复裁剪aot dll中出现netstandard时,生成桥接函数异常的bug
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2023-11-23 13:48:06 +08:00 |
walon
|
d90faed922
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[change] 删除不必要的Datas~/Templates目录,直接以原始文件为模板
|
2023-11-10 13:35:53 +08:00 |
walon
|
94a329a522
|
[fix] 修复BashUtil.RemoveDir的bug
|
2023-11-02 10:47:55 +08:00 |
walon
|
47fbd443c1
|
[fix] 修复桥接函数计算时未归结函数参数类型,导致出现多个同名签名的bug
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2023-11-01 20:34:24 +08:00 |
walon
|
d5b52cc8db
|
[fix] 修复BashUtil.RemoveDir在偶然情况下出现删除目录失败的问题。新增多次重试。
|
2023-11-01 20:34:24 +08:00 |
walon
|
d9ed27abfb
|
[new] Generate支持 netstandard
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2023-11-01 20:33:42 +08:00 |
walon
|
f51c2803c1
|
[fix] 修复 ReversePInvokeWrap生成不必要地解析referenced dll,导致如果有aot dll引用了netstandard会出现解析错误的bug
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2023-10-30 11:19:53 +08:00 |
walon
|
05a34d4d12
|
[new] 检查当前安装的libil2cpp版本是否与package版本匹配,避免升级package后未重新install的问题
|
2023-10-15 12:44:22 +08:00 |
walon
|
de2bc21f20
|
[fix] 修复Unity 2022上AddLil2cppSourceCodeToXcodeproj2022OrNewer的编译错误
|
2023-10-11 19:10:20 +08:00 |
walon
|
69de3d733d
|
[refactor] 调整HybridCLR.Editor模块一些不规范的命名空间
|
2023-10-09 15:39:32 +08:00 |
walon
|
1bd27a3e22
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[fix] 修复生成桥接函数时,如果热更新程序集未包含任何代码直接引用了某个aot程序集,则没有为该aot程序集生成桥接函数,导致出现NotSupportNative2Managed异常的bug
|
2023-10-08 13:27:23 +08:00 |
walon
|
4da7c1a524
|
[change] 打包时清空裁减aot dll目录
|
2023-10-07 21:59:48 +08:00 |
Rorschach
|
5c750e9c02
|
[fix] PS5构建Package包时,在IUnityLinkerProcessor.GenerateAdditionalLinkXmlFile处理 ScriptingAssemblies.json (#36)
|
2023-09-28 20:18:22 +08:00 |
firleaves
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cc09487671
|
[fix] 修复mac下面路径过长导致拷贝文件失败 (#37)
|
2023-09-28 19:37:46 +08:00 |
walon
|
beec0b73e6
|
[fix] 修复MetaUtil.ToShareTypeSig将Ptr和ByRef计算成IntPtr的bug,正确应该是UIntPtr
|
2023-09-23 21:19:45 +08:00 |
walon
|
61fb0cfe34
|
[change] 对于小版本不兼容的Unity版本,不再禁止安装,而是提示警告
|
2023-09-17 23:30:09 +08:00 |
yanbing.zhou
|
260909bd4b
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[fix] 修改StandaloneLinux平台dll路径 (#35)
|
2023-09-17 20:58:18 +08:00 |
walon
|
dc884d36b8
|
[change] 支持获得UWP、PS5等平台的裁剪后aot dll
|
2023-09-10 13:37:12 +08:00 |