Commit Graph

14 Commits (34df2799432d9dedd2c17d461c126a311fe12157)

Author SHA1 Message Date
walon 0fcb51a369 [fix] PatchScriptingAssemblyList.cs在Unity 2023+版本webgl平台的编译错误 2024-05-30 19:21:58 +08:00
walon b96d6fc10d [new] 支持Unity 6 2024-05-30 13:07:23 +08:00
walon 1b7947b196 [fix] 修复2019 Mac Standalone 没有正确 PatchScriptingAssemblyList的bug 2024-01-15 13:24:19 +08:00
walon ff0f225423 还原 2019 2024-01-15 13:24:03 +08:00
walon 2b42376505 [new] 新增对团结引擎 HMIAndroid、OpenHarmony、WeixinMiniGame平台的支持 2024-01-04 11:48:30 +08:00
Rorschach 5c750e9c02
[fix] PS5构建Package包时,在IUnityLinkerProcessor.GenerateAdditionalLinkXmlFile处理 ScriptingAssemblies.json (#36) 2023-09-28 20:18:22 +08:00
walon 8f89651d10 [merge][version] 合并3.0分支改动,正式进入3.0.0版本。 2023-05-21 09:50:38 +08:00
walon 6909c32a0c [new] 支持 2021 WebGL资源上挂载脚本 2023-03-13 09:55:26 +08:00
walon 5a50778821 [fix] 修复 Il2CppDefGeneratorCommand 中生成 PlaceHolder Assembly列表时未包含 preserveHotUpdateAssemblies的bug 2023-01-11 17:41:44 +08:00
walon 4f64ea1c6c [new] PathScriptingAssembilesFile 支持WebGL平台 2022-10-19 14:20:17 +08:00
walon 15319a59fa [new] 支持WebGL 2022-10-19 09:54:33 +08:00
walon be4d220529 [new] HybridCLRSettings 新增 preserveHotUpdateAssemblies字段,用于预留assembly 2022-10-18 13:48:43 +08:00
walon 590505195e [fix] 修复偶然情况下build apk包时,PatchScriptingAssemblyList 传递参数为apk路径,导致patch失败的bug 2022-09-22 11:20:47 +08:00
walon a52ab358b3 [init] 初始化0.1.0版本 2022-09-22 08:56:07 +08:00