walon
|
0fcb51a369
|
[fix] PatchScriptingAssemblyList.cs在Unity 2023+版本webgl平台的编译错误
|
2024-05-30 19:21:58 +08:00 |
walon
|
b96d6fc10d
|
[new] 支持Unity 6
|
2024-05-30 13:07:23 +08:00 |
walon
|
1b7947b196
|
[fix] 修复2019 Mac Standalone 没有正确 PatchScriptingAssemblyList的bug
|
2024-01-15 13:24:19 +08:00 |
walon
|
ff0f225423
|
还原 2019
|
2024-01-15 13:24:03 +08:00 |
walon
|
2b42376505
|
[new] 新增对团结引擎 HMIAndroid、OpenHarmony、WeixinMiniGame平台的支持
|
2024-01-04 11:48:30 +08:00 |
Rorschach
|
5c750e9c02
|
[fix] PS5构建Package包时,在IUnityLinkerProcessor.GenerateAdditionalLinkXmlFile处理 ScriptingAssemblies.json (#36)
|
2023-09-28 20:18:22 +08:00 |
walon
|
8f89651d10
|
[merge][version] 合并3.0分支改动,正式进入3.0.0版本。
|
2023-05-21 09:50:38 +08:00 |
walon
|
6909c32a0c
|
[new] 支持 2021 WebGL资源上挂载脚本
|
2023-03-13 09:55:26 +08:00 |
walon
|
5a50778821
|
[fix] 修复 Il2CppDefGeneratorCommand 中生成 PlaceHolder Assembly列表时未包含 preserveHotUpdateAssemblies的bug
|
2023-01-11 17:41:44 +08:00 |
walon
|
4f64ea1c6c
|
[new] PathScriptingAssembilesFile 支持WebGL平台
|
2022-10-19 14:20:17 +08:00 |
walon
|
15319a59fa
|
[new] 支持WebGL
|
2022-10-19 09:54:33 +08:00 |
walon
|
be4d220529
|
[new] HybridCLRSettings 新增 preserveHotUpdateAssemblies字段,用于预留assembly
|
2022-10-18 13:48:43 +08:00 |
walon
|
590505195e
|
[fix] 修复偶然情况下build apk包时,PatchScriptingAssemblyList 传递参数为apk路径,导致patch失败的bug
|
2022-09-22 11:20:47 +08:00 |
walon
|
a52ab358b3
|
[init] 初始化0.1.0版本
|
2022-09-22 08:56:07 +08:00 |