walon
|
2f71bb515d
|
[change] 调整CompileDll ScriptCompilationSettings设置相关代码
|
2023-06-27 08:58:08 +08:00 |
walon
|
2f09f88ca2
|
[new] CompileDll新增MacOS、Linux、WebGL目标
|
2023-06-15 17:05:46 +08:00 |
walon
|
10684d29cd
|
[fix] CompileDll后主动关闭进度条,临时解决Unity 2022版本Editor的bug
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2023-06-06 11:28:27 +08:00 |
walon
|
49873ba6ed
|
[new] 新增菜单命令`HybridCLR/CompileDll/ActiveBuildTarget_Development`,用于编译出DevelopmentBuild模式的热更新dll
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2023-06-01 11:43:41 +08:00 |
walon
|
f2ee5e7af1
|
[fix] 修复 UnityPluginAssemblyResolver 搜索依赖dll未检查Plugins外目录的bug
[refactor] 一些重命名 hotfix -> hotUpdate
[refactor] HybridCLRGlobalSettings移除 hotUpdateDllOutputDir、 hybridCLRDataDir、strippedAssemblyDir这三个配置项,改为直接写死
[change] Editor下调用LoadMetadataForAOTAssembly返回成功而不是抛出错误
|
2022-10-08 12:35:57 +08:00 |
walon
|
cd68f33161
|
[fix] 修复plugin dll与Unity自带dll同名时,GenerateMethodBridge生成失败的bug
|
2022-09-27 14:57:00 +08:00 |
walon
|
aed13e464b
|
[new] 过滤非aot泛型类及函数
|
2022-09-23 14:26:28 +08:00 |
walon
|
a52ab358b3
|
[init] 初始化0.1.0版本
|
2022-09-22 08:56:07 +08:00 |