walon
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8d1280a1bd
|
[fix] fixed the bug where BashUtil.RemoveDir failed to run under certain circumstances on macOS systems.
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2025-03-14 08:59:11 +08:00 |
walon
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4768c039d2
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[fix] fixed hook failed in version below MacOS 11
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2025-03-07 13:29:47 +08:00 |
walon
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10dc749d7a
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[change] CompileDllActiveBuildTarget and GenerateAll use EditorUserBuildSettings.development to compile hot update dll.
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2025-03-05 16:14:08 +08:00 |
walon
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0c5ef00c12
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[remove] remove option HybridCLRSettings.enableStraceTraceInWebGLReleaseBuild
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2025-03-05 15:59:37 +08:00 |
walon
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1553582ec1
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[remove] remove option HybridCLRSettings.enableProfilerInReleaseBuild
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2025-03-05 15:58:11 +08:00 |
walon
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355e24fbe8
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[fix] fixed the bug in the MethodBridge generator where it incorrectly handle [StructLayout] and blittable types when generating code for struct classes.
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2025-03-01 10:39:05 +08:00 |
walon
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9e4946aa45
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[new] add AssemblySorter to sort assemblies by reference order
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2025-02-08 16:53:11 +08:00 |
walon
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b8dd2be1e4
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[revert] Revert "[new] support preserve UnityEngine core types when GenerateLinkXml"
This reverts commit 82163d2e50.
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2025-02-05 10:35:49 +08:00 |
walon
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a11ebecf93
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[fix] fixe the bug that preserving UnityEngine.PerformanceReportingModule when generating link.xml would cause the Android app built with Unity 2019 to crash on startup.
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2025-01-18 22:55:37 +08:00 |
walon
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84bf6d59db
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[change] removed unnecessary field initialization in the HybridCLRSettings class.
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2025-01-08 16:28:12 +08:00 |
walon
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82163d2e50
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[new] support preserve UnityEngine core types when GenerateLinkXml
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2025-01-08 16:20:39 +08:00 |
walon
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208372e6af
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[new] add MethodBridge.cpp.tpl. MethodBridgeGeneratorCommand doesn't generate and override from same file
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2025-01-08 15:26:48 +08:00 |
walon
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dd8d812641
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[change] add UnityVersion.h.tpl and AssemblyManifest.cpp.tpl, Il2CppDefGenerator doesn't generates and override code file from same one
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2025-01-08 15:21:43 +08:00 |
walon
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c19b34542e
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[fix] fixed the bug where StripAOTDllCommand did not set BuildPlayerOptions.subtarget in Unity 2021+ versions, causing failure when publishing dedicated buildTarget.
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2025-01-08 15:00:54 +08:00 |
walon
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e30306d7e1
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[fix] fixed the bug in AOTAssemblyMetadataStripper::Strip where ModuleWriterOptions MetadataFlags.PreserveRids was not used.
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2025-01-07 16:19:11 +08:00 |
walon
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20f34c9b14
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[fix] fix bug of computing CallingConvention of calli
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2025-01-03 12:23:04 +08:00 |
walon
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45749ffb5c
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[new] add Managed2NativeFunctionPointer MethodBridge functions
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2025-01-02 22:22:59 +08:00 |
walon
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0c99afd58e
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[fix] fix the bug where MissingMetadataChecker can't detect references to newly added AOT assemblies.
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2024-12-18 18:21:37 +08:00 |
walon
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2458c9a9ba
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[fix] fix the issue in Unity 6000 where the modification of the trimmed AOT DLL output directory for the visionOS build target caused CopyStrippedAOTAssemblies::GetStripAssembliesDir2021 to fail in copying AOT DLLs.
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2024-12-16 19:22:56 +08:00 |
walon
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e54ce36b0e
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[fix] fix the bug that CopyStrippedAOTAssemblies didn't work on UWP platform of 6000.0.x
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2024-12-01 12:53:38 +08:00 |
walon
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ac8b649d50
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[fix] fix the issue that CopyStrippedAOTAssemblies didn't support HMIAndroid in tuanjie engine
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2024-11-25 12:46:13 +08:00 |
walon
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37dafd7b3c
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[change] change the attributes on fields of HybridCLRSettings from `[Header]` to `[ToolTip]`
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2024-11-20 11:27:02 +08:00 |
walon
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f58d12c2cb
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[change] refactor code comments and translate them to English
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2024-11-20 11:25:31 +08:00 |
walon
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7d287a2293
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[fix] fix the bug in `MissingMetadataChecker` where it did not check for missing fields.
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2024-11-06 12:09:06 +08:00 |
walon
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f19ba3eb30
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[fix] fix the bug in GenericReferenceWriter where _systemTypePattern did not properly escape the '.' in type names. This caused issues when compiler-generated anonymous types and functions contained string sequences like 'System-Int', incorrectly matching them to 'System.Int', resulting in runtime exceptions.
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2024-11-05 18:19:13 +08:00 |
walon
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77517a9814
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[fix] Fixs HookUtils compile errors in Unity 2019 and 2020
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2024-10-24 15:43:35 +08:00 |
walon
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925921c27c
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[fix] 修复MonoHook判定processorType时没有正确处理某些CPU上processorType为全大写的情况(如有些机器上返回INTEL而不是Intel)
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2024-09-30 12:13:37 +08:00 |
walon
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c614cdcf4e
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[fix] 修复PatchScriptingAssembliesJsonHook中的断言在从WebGL平台切换到其他平台时断言失败的问题
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2024-08-22 22:19:14 +08:00 |
walon
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08f493ab3e
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[new] HybridCLRSettings新增enableProfilerInReleaseBuild和enableStraceTraceInWebGLReleaseBuild两个选项
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2024-08-22 21:57:40 +08:00 |
walon
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48c91f497b
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[fix] 修复MethodBridge/Generator GetOrCalculateTypeInfoSignature计算等价类时未考虑到ClassLayout、Layout和FieldOffset因素的bug
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2024-07-18 14:12:23 +08:00 |
walon
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9afbe3bd84
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[fix] 修复Library/PlayerDataCache目录不存在时,PatchScriptingAssembliesJsonHook运行异常的bug
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2024-07-18 13:37:20 +08:00 |
walon
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5747458bf2
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[fix] 修复微信小游戏平台当TextureCompression非默认值时临时目录名为WinxinMiniGame{xxx},导致没有成功修改scriptingassemblies.json文件的bug
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2024-07-12 17:54:59 +08:00 |
walon
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0b455eb882
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[fix] 修复 Unity 2022导出的xcode工程包含多个ShellScript片段时错误地删除了非重复片断的bug
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2024-07-12 09:47:57 +08:00 |
walon
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e086228d90
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[fix] 修复团结引擎微信小游戏平台由于同时定义了UNITY_WEIXINMINIGAME和UNITY_WEBGL宏,导致从错误路径查找scriptingassemblies.json文件失败,运行时出现脚本missing的bug
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2024-07-02 17:00:05 +08:00 |
walon
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b4b486944c
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[fix] 修复`Generate/LinkXml`生成的link.xml中对UnityEngine.Debug preserve all导致在Unity 2023及更高版本的iOS、visionOS等平台上出现Undefined symbols for architecture arm64: "CheckApplicationIntegrity(IntegrityCheckLevel)" 编译错误的问题。此bug由Unity引起,但通过在生成link.xml时忽略UnityEngine.Debug类来临时解决这个问题
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2024-06-13 22:04:35 +08:00 |
walon
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9330cf682c
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[fix] 修复在Unity 2023及6000版本在iOS平台的构建bug
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2024-06-11 00:24:48 +08:00 |
walon
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16a7d5d529
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[remove] 删除无用的 ReversePInvokeWrapperGeneratorCommand代码文件
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2024-06-10 13:19:06 +08:00 |
walon
|
303c6c7b35
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[fix] 修复计算Native2Manager桥接函数未考虑到MonoPInvokeCallback函数,导致从lua或者其他语言调用c#热更新函数有时候会出现UnsupportedNative2ManagedMethod的bug
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2024-06-10 13:18:46 +08:00 |
walon
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e4cf9e9086
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[fix] 修复在某些不支持visionOS的Unity版本上CopyStrippedAOTAssemblies类有编译错误的bug
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2024-06-10 12:44:52 +08:00 |
walon
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b977a85b23
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[opt] 优化 PatchScriptingAssembliesJsonHook.cs在WebGL和WeixinMiniGame平台的宏开关
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2024-05-30 19:22:52 +08:00 |
walon
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0fcb51a369
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[fix] PatchScriptingAssemblyList.cs在Unity 2023+版本webgl平台的编译错误
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2024-05-30 19:21:58 +08:00 |
walon
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d61511924d
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[fix] 修复tuanjie引擎及Unity2023.2.x不支持visionOS引发的编译错误
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2024-05-30 19:15:23 +08:00 |
walon
|
aca7dd0a67
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[new] 新增GeneratedAOTGenericReferenceExcludeExistsAOTClassAndMethods,计算热更新引用的AOT泛型类型和函数时排除掉AOT中已经存在的泛型和函数,最终生成更精准的补充元数据程序集列表
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2024-05-30 13:08:24 +08:00 |
walon
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fc685a99ca
|
[fix] 修复计算 MonoPInvokeCallback的CallingConvention时,如果delegate在其他程序集中定义,会被错误当作Winapi,导致wrapper签名计算错误的bug
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2024-05-30 13:08:24 +08:00 |
walon
|
d431aeb019
|
[new] 支持MonoPInvokeCallback函数的参数或返回类型为struct类型
[fix] 修复ReversePInvokeWrapper函数定义未包含调用约定的bug
[refactor] 合并ReversePInvokeMethodStub到MethodBridge,同时将MetadataModule中ReversePInvoke相关代码移到InterpreterModule
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2024-05-30 13:08:21 +08:00 |
walon
|
63d0aaa6e6
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[opt] `Generate/All`在生成之前检查是否已经安装HybridCLR
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2024-05-30 13:07:23 +08:00 |
walon
|
d45974c6b4
|
[new] 支持Unity 2023
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2024-05-30 13:07:23 +08:00 |
walon
|
3de931a3af
|
[opt] 打包时检查生成桥接函数时的development选项与当前development选项一致。`Generate/All`之后切换development选项再打包,将会产生严重的崩溃
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2024-05-30 13:07:23 +08:00 |
walon
|
b96d6fc10d
|
[new] 支持Unity 6
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2024-05-30 13:07:23 +08:00 |
walon
|
47622bf49c
|
[new] 支持visionOS平台
[fix] 修复tvOS平台使用了错误的Unity-iPhone.xcodeproj路径导致找不到project.pbxproj的bug
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2024-05-30 12:45:21 +08:00 |