walon
|
a531a213c2
|
[opt] 优化 AOTReference计算,如果泛型的所有泛型参数都是class约束,则不加入到需要补充元数据的集合
|
2024-01-12 21:36:04 +08:00 |
walon
|
2b42376505
|
[new] 新增对团结引擎 HMIAndroid、OpenHarmony、WeixinMiniGame平台的支持
|
2024-01-04 11:48:30 +08:00 |
walon
|
ef103d8351
|
[new] 支持团结引擎WeixinMiniGame和OpenHarmony BuildTarget下复制裁剪后的AOT dll
|
2024-01-03 17:30:28 +08:00 |
walon
|
db87b92f78
|
[change] Il2CppDefGenerator对于团结引擎额外生成一个UNITY_ENGINE_TUANJIE宏定义
|
2024-01-02 13:06:29 +08:00 |
walon
|
51da1d4c43
|
[version] 发布v4.0.15版本
|
2024-01-02 11:35:32 +08:00 |
walon
|
71ad34d7ac
|
[fix] 修复Additional Compiler Arguments中输入 -nullable:enable 之后,Editor抛出InvalidCastException的bug。来自报告 https://github.com/focus-creative-games/hybridclr/issues/116
|
2023-12-22 21:51:41 +08:00 |
walon
|
7c29ab804b
|
[refactor] RuntimeApi中设置hybridclr参数的功能统一通过GetRuntimeOption和SetRuntimeOption函数
|
2023-12-22 12:24:09 +08:00 |
walon
|
9b269ea4c2
|
[opt] 优化桥接函数生成,将同构的struct映射到同一个结构,减少了30-35%的桥接函数数量
|
2023-12-16 15:17:30 +08:00 |
Alan Liu
|
c9ad6880cb
|
修复报错:BuildFailedException: Build path contains a project previously built without the "Create Visual Studio Solution"
|
2023-12-15 11:05:51 +08:00 |
walon
|
372fa9e06e
|
[change] 调整Installer窗口的显示内容
|
2023-12-15 11:05:04 +08:00 |
walon
|
3df95d138d
|
[change] StripAOTDllCommand导出时不再设置BuildScriptsOnly选项
|
2023-12-14 12:00:28 +08:00 |
walon
|
410bb9b542
|
[version] 发布v4.0.14版本
|
2023-12-08 12:24:04 +08:00 |
walon
|
15155b9a46
|
[change] InstallerController::WriteLocalVersion写入后打印日志
|
2023-11-28 21:02:17 +08:00 |
walon
|
f810ede6d7
|
[version] 发布v4.0.13版本
|
2023-11-26 22:32:48 +08:00 |
walon
|
63d9e7f4c3
|
[fix] 修复当出现非常规字段名时生成的桥接函数代码文件有编译错误的bug
|
2023-11-24 10:00:57 +08:00 |
walon
|
3cea936aa4
|
[refactor] 重构 AssemblyCache和 AssemblyReferenceDeepCollector,消除冗余代码
[fix] 修复裁剪aot dll中出现netstandard时,生成桥接函数异常的bug
|
2023-11-23 13:48:06 +08:00 |
walon
|
d90faed922
|
[change] 删除不必要的Datas~/Templates目录,直接以原始文件为模板
|
2023-11-10 13:35:53 +08:00 |
walon
|
febff1c658
|
[version] 发布v4.0.12版本
|
2023-11-02 10:51:58 +08:00 |
walon
|
94a329a522
|
[fix] 修复BashUtil.RemoveDir的bug
|
2023-11-02 10:47:55 +08:00 |
walon
|
84ed2e6b9d
|
[version] 发布v4.0.11版本
|
2023-11-01 22:37:15 +08:00 |
walon
|
47fbd443c1
|
[fix] 修复桥接函数计算时未归结函数参数类型,导致出现多个同名签名的bug
|
2023-11-01 20:34:24 +08:00 |
walon
|
d5b52cc8db
|
[fix] 修复BashUtil.RemoveDir在偶然情况下出现删除目录失败的问题。新增多次重试。
|
2023-11-01 20:34:24 +08:00 |
walon
|
d9ed27abfb
|
[new] Generate支持 netstandard
|
2023-11-01 20:33:42 +08:00 |
walon
|
f51c2803c1
|
[fix] 修复 ReversePInvokeWrap生成不必要地解析referenced dll,导致如果有aot dll引用了netstandard会出现解析错误的bug
|
2023-10-30 11:19:53 +08:00 |
walon
|
05a34d4d12
|
[new] 检查当前安装的libil2cpp版本是否与package版本匹配,避免升级package后未重新install的问题
|
2023-10-15 12:44:22 +08:00 |
walon
|
216d09f7b6
|
[version] 发布v4.0.10版本
|
2023-10-12 13:58:55 +08:00 |
walon
|
8d441a02d2
|
[version] 发布v4.0.9版本
|
2023-10-11 19:18:50 +08:00 |
walon
|
de2bc21f20
|
[fix] 修复Unity 2022上AddLil2cppSourceCodeToXcodeproj2022OrNewer的编译错误
|
2023-10-11 19:10:20 +08:00 |
walon
|
4aba5c2a5e
|
[version] 发布v4.0.8版本
|
2023-10-10 17:36:17 +08:00 |
walon
|
b573e61504
|
[refactor] RuntimeApi相关函数由PInvoke改为InternalCall
|
2023-10-09 22:24:35 +08:00 |
walon
|
69de3d733d
|
[refactor] 调整HybridCLR.Editor模块一些不规范的命名空间
|
2023-10-09 15:39:32 +08:00 |
walon
|
a77ed7369a
|
[version] 发布v4.0.7版本
|
2023-10-08 23:06:36 +08:00 |
walon
|
1bd27a3e22
|
[fix] 修复生成桥接函数时,如果热更新程序集未包含任何代码直接引用了某个aot程序集,则没有为该aot程序集生成桥接函数,导致出现NotSupportNative2Managed异常的bug
|
2023-10-08 13:27:23 +08:00 |
walon
|
4da7c1a524
|
[change] 打包时清空裁减aot dll目录
|
2023-10-07 21:59:48 +08:00 |
Rorschach
|
5c750e9c02
|
[fix] PS5构建Package包时,在IUnityLinkerProcessor.GenerateAdditionalLinkXmlFile处理 ScriptingAssemblies.json (#36)
|
2023-09-28 20:18:22 +08:00 |
firleaves
|
cc09487671
|
[fix] 修复mac下面路径过长导致拷贝文件失败 (#37)
|
2023-09-28 19:37:46 +08:00 |
walon
|
b024a18ba1
|
[version] 发布v4.0.6版本
|
2023-09-26 16:25:13 +08:00 |
walon
|
4587cb7c19
|
[version] 发布v4.0.5版本
|
2023-09-25 09:59:54 +08:00 |
walon
|
beec0b73e6
|
[fix] 修复MetaUtil.ToShareTypeSig将Ptr和ByRef计算成IntPtr的bug,正确应该是UIntPtr
|
2023-09-23 21:19:45 +08:00 |
walon
|
61fb0cfe34
|
[change] 对于小版本不兼容的Unity版本,不再禁止安装,而是提示警告
|
2023-09-17 23:30:09 +08:00 |
yanbing.zhou
|
260909bd4b
|
[fix] 修改StandaloneLinux平台dll路径 (#35)
|
2023-09-17 20:58:18 +08:00 |
walon
|
06a250b9fa
|
[version] 发布v4.0.4版本。正式支持所有平台
|
2023-09-10 13:37:36 +08:00 |
walon
|
dc884d36b8
|
[change] 支持获得UWP、PS5等平台的裁剪后aot dll
|
2023-09-10 13:37:12 +08:00 |
walon
|
1168d51e93
|
[change] 更新README和LICENSE
|
2023-09-10 13:22:53 +08:00 |
walon
|
7270e9194d
|
[change] 调整RuntimeApi.cs中dllName的实现
|
2023-09-10 13:22:53 +08:00 |
walon
|
1d50dfcb6e
|
[fix] StripAOTDllCommand生成AOT dll时的BuildOption采用当前Player的设置,避免当打包开启development时, StripAOTDllCommand生成Release aot dll,而打包生成debug aot dll,产生补充元数据及桥接函数生成不匹配的严重错误
|
2023-09-10 13:22:33 +08:00 |
walon
|
1eaaf44c97
|
[fix] 修复不正确地从EditorUserBuildSettings.selectedBuildTargetGroup获得BuildGroupTarget的bug
|
2023-09-10 13:21:56 +08:00 |
walon
|
9cf8f19517
|
[fix] 修复Unity 2020的il2cpp在不同目录存在同名ThreadPool文件,导致偶发生成的同一个lump文件中包含这两个文件时,出现编译错误的问题。解决方式为给每个目录生成一个lump文件
|
2023-09-10 13:21:28 +08:00 |
walon
|
22760c6c7c
|
[remove] 移除无用的LZ4.dll
|
2023-09-03 19:08:46 +08:00 |
walon
|
47e43b0afa
|
[change] 小幅重构生成Native2Managed及AdjustorThunk的代码,消除重复代码
|
2023-08-31 19:22:07 +08:00 |