walon
|
f935127cd3
|
[new] ReversePInvoke支持CallingConvention
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2024-05-14 12:48:15 +08:00 |
walon
|
ec5f2ef05e
|
[fix] 修复计算struct等价性时,将struct平铺展开计算等价,在某些平台并不适用的bug。例如 struct A { uint8_t x; A2 y; } struct A2 { uint8_t x; int32_t y;}; 跟 struct B {uint8_t x; uint8_t y; int32_t z;} 在x86_64 abi下并不等价
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2024-05-14 12:48:15 +08:00 |
Rorschach
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6d0ceaa4f5
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[fix] 修正HybridCLRSettingProvider.cs中文档链接 (#46)
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2024-05-14 12:47:09 +08:00 |
walon
|
95922aec1e
|
[version] 发布v5.3.0版本
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2024-04-22 10:17:59 +08:00 |
walon
|
3259c11828
|
[fix] 修复导出tvOS工程时未修改xcode工程设置,导致打包失败的bug
|
2024-04-21 13:45:47 +08:00 |
walon
|
74bab1d935
|
[fix] 修复tvOS目标时,未复制裁剪AOT dll,导致生成桥接函数失败的bug
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2024-04-21 13:44:54 +08:00 |
walon
|
fd81edb495
|
[fix] 解决StripAOTDllCommand生成的临时项目的locationPathName不规范导致与某些插件如Embeded Browser不兼容的问题
|
2024-04-12 00:35:09 +08:00 |
walon
|
12bafb897f
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[fix] 修复团结引擎1.1.0起删除TUANJIE_2022宏导致没有复制裁剪后的AOT程序集的bug
|
2024-04-10 10:32:23 +08:00 |
walon
|
a6befb1312
|
[fix] 修复开启development build选项时出现mono相关头文件找不到的bug
|
2024-04-10 10:31:30 +08:00 |
walon
|
a36e3fe72d
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[fix] 修复__ReversePInvokeMethod_XXX函数未设置Il2CppThreadContext,导致从native线程回调时获取Thread变量崩溃的bug
|
2024-04-10 10:31:30 +08:00 |
walon
|
d9776d1793
|
[new] UnityVersion.h中新增 HYBRIDCLR_TUANJIE_VERSION 宏
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2024-04-08 21:55:13 +08:00 |
walon
|
2697eb5a90
|
[version] 发布v5.2.1版本
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2024-04-05 14:17:35 +08:00 |
walon
|
4879bb7f44
|
[opt] LoadModule中设置 mod.EnableTypeDefFindCache = true,数倍提升了计算桥接函数的性能
|
2024-04-03 11:09:04 +08:00 |
walon
|
24f85780a2
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[fix] 修复团结引擎导出iOS平台xcode工程文件名改名为Tuanjie-iPhone.xcodeproj导致构建xcode工程失败的bug
|
2024-03-26 21:06:37 +08:00 |
walon
|
6c679cc3ab
|
[version] 发布v5.2.0版本
|
2024-03-25 10:12:17 +08:00 |
walon
|
20a06f1ec5
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[fix] 修复GenericArgumentContext不支持ElementType.FnPtr的bug
|
2024-02-29 20:37:57 +08:00 |
walon
|
5446bd937c
|
[new] Installer支持团结引擎
|
2024-02-28 14:20:39 +08:00 |
walon
|
ae88dd0eec
|
Revert "[change] Il2CppDefGenerator对于团结引擎额外生成一个UNITY_ENGINE_TUANJIE宏定义"
This reverts commit c6caba5662bc1f35bd0590963fd01286672a8185.
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2024-02-27 16:04:15 +08:00 |
walon
|
a5c006d67c
|
[change] 为RuntimeApi添加[Preserve]特性,避免被裁剪
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2024-02-26 14:17:45 +08:00 |
walon
|
67c487f521
|
[version] 发布v5.1.0版本
|
2024-02-26 10:46:11 +08:00 |
walon
|
6ffb977ef3
|
[version] 发布v5.0.0版本。恢复对Unity 2019的支持,并且支持2019版本在iOS平台以源码形式构建
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2024-01-26 11:57:34 +08:00 |
walon
|
f59ba2623a
|
[fix] 修复2019 build iOS出现 zutil.c编译错误的bug
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2024-01-25 23:05:28 +08:00 |
walon
|
4b57138935
|
[new] 新增 MissingMetadataChecker检查裁剪类型或者函数丢失的问题
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2024-01-23 20:24:12 +08:00 |
walon
|
276cd0a4a8
|
[change] AssemblyCacheBase新增TryLoadModule接口
[change] AssemblyCacheBase加载Module时先File.ReadAllBytes读取dll内容,避免Dispose问题
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2024-01-23 20:24:12 +08:00 |
walon
|
22a9793b9d
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[new] 支持2019下以源码方式打包iOS
|
2024-01-15 13:24:19 +08:00 |
walon
|
1b7947b196
|
[fix] 修复2019 Mac Standalone 没有正确 PatchScriptingAssemblyList的bug
|
2024-01-15 13:24:19 +08:00 |
walon
|
188fdc9430
|
[fix] 修复2019 Mac Standalone 没有正确 PatchScriptingAssemblyList的bug
|
2024-01-15 13:24:19 +08:00 |
walon
|
ff0f225423
|
还原 2019
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2024-01-15 13:24:03 +08:00 |
walon
|
36ca398543
|
[opt] AOTAssemblyMetadataStripper保存时保持table~的id稳定
|
2024-01-15 09:42:35 +08:00 |
walon
|
f30e2f5b33
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[new] 新增 AOTAssemblyMetadataStripper用于剔除AOT dll中非泛型函数元数据
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2024-01-12 21:40:45 +08:00 |
walon
|
a531a213c2
|
[opt] 优化 AOTReference计算,如果泛型的所有泛型参数都是class约束,则不加入到需要补充元数据的集合
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2024-01-12 21:36:04 +08:00 |
walon
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2b42376505
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[new] 新增对团结引擎 HMIAndroid、OpenHarmony、WeixinMiniGame平台的支持
|
2024-01-04 11:48:30 +08:00 |
walon
|
ef103d8351
|
[new] 支持团结引擎WeixinMiniGame和OpenHarmony BuildTarget下复制裁剪后的AOT dll
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2024-01-03 17:30:28 +08:00 |
walon
|
db87b92f78
|
[change] Il2CppDefGenerator对于团结引擎额外生成一个UNITY_ENGINE_TUANJIE宏定义
|
2024-01-02 13:06:29 +08:00 |
walon
|
51da1d4c43
|
[version] 发布v4.0.15版本
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2024-01-02 11:35:32 +08:00 |
walon
|
71ad34d7ac
|
[fix] 修复Additional Compiler Arguments中输入 -nullable:enable 之后,Editor抛出InvalidCastException的bug。来自报告 https://github.com/focus-creative-games/hybridclr/issues/116
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2023-12-22 21:51:41 +08:00 |
walon
|
7c29ab804b
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[refactor] RuntimeApi中设置hybridclr参数的功能统一通过GetRuntimeOption和SetRuntimeOption函数
|
2023-12-22 12:24:09 +08:00 |
walon
|
9b269ea4c2
|
[opt] 优化桥接函数生成,将同构的struct映射到同一个结构,减少了30-35%的桥接函数数量
|
2023-12-16 15:17:30 +08:00 |
Alan Liu
|
c9ad6880cb
|
修复报错:BuildFailedException: Build path contains a project previously built without the "Create Visual Studio Solution"
|
2023-12-15 11:05:51 +08:00 |
walon
|
372fa9e06e
|
[change] 调整Installer窗口的显示内容
|
2023-12-15 11:05:04 +08:00 |
walon
|
3df95d138d
|
[change] StripAOTDllCommand导出时不再设置BuildScriptsOnly选项
|
2023-12-14 12:00:28 +08:00 |
walon
|
410bb9b542
|
[version] 发布v4.0.14版本
|
2023-12-08 12:24:04 +08:00 |
walon
|
15155b9a46
|
[change] InstallerController::WriteLocalVersion写入后打印日志
|
2023-11-28 21:02:17 +08:00 |
walon
|
f810ede6d7
|
[version] 发布v4.0.13版本
|
2023-11-26 22:32:48 +08:00 |
walon
|
63d9e7f4c3
|
[fix] 修复当出现非常规字段名时生成的桥接函数代码文件有编译错误的bug
|
2023-11-24 10:00:57 +08:00 |
walon
|
3cea936aa4
|
[refactor] 重构 AssemblyCache和 AssemblyReferenceDeepCollector,消除冗余代码
[fix] 修复裁剪aot dll中出现netstandard时,生成桥接函数异常的bug
|
2023-11-23 13:48:06 +08:00 |
walon
|
d90faed922
|
[change] 删除不必要的Datas~/Templates目录,直接以原始文件为模板
|
2023-11-10 13:35:53 +08:00 |
walon
|
febff1c658
|
[version] 发布v4.0.12版本
|
2023-11-02 10:51:58 +08:00 |
walon
|
94a329a522
|
[fix] 修复BashUtil.RemoveDir的bug
|
2023-11-02 10:47:55 +08:00 |
walon
|
84ed2e6b9d
|
[version] 发布v4.0.11版本
|
2023-11-01 22:37:15 +08:00 |