walon
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2697eb5a90
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[version] 发布v5.2.1版本
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2024-04-05 14:17:35 +08:00 |
walon
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4879bb7f44
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[opt] LoadModule中设置 mod.EnableTypeDefFindCache = true,数倍提升了计算桥接函数的性能
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2024-04-03 11:09:04 +08:00 |
walon
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24f85780a2
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[fix] 修复团结引擎导出iOS平台xcode工程文件名改名为Tuanjie-iPhone.xcodeproj导致构建xcode工程失败的bug
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2024-03-26 21:06:37 +08:00 |
walon
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6c679cc3ab
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[version] 发布v5.2.0版本
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2024-03-25 10:12:17 +08:00 |
walon
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20a06f1ec5
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[fix] 修复GenericArgumentContext不支持ElementType.FnPtr的bug
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2024-02-29 20:37:57 +08:00 |
walon
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5446bd937c
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[new] Installer支持团结引擎
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2024-02-28 14:20:39 +08:00 |
walon
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ae88dd0eec
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Revert "[change] Il2CppDefGenerator对于团结引擎额外生成一个UNITY_ENGINE_TUANJIE宏定义"
This reverts commit c6caba5662bc1f35bd0590963fd01286672a8185.
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2024-02-27 16:04:15 +08:00 |
walon
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a5c006d67c
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[change] 为RuntimeApi添加[Preserve]特性,避免被裁剪
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2024-02-26 14:17:45 +08:00 |
walon
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67c487f521
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[version] 发布v5.1.0版本
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2024-02-26 10:46:11 +08:00 |
walon
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6ffb977ef3
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[version] 发布v5.0.0版本。恢复对Unity 2019的支持,并且支持2019版本在iOS平台以源码形式构建
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2024-01-26 11:57:34 +08:00 |
walon
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f59ba2623a
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[fix] 修复2019 build iOS出现 zutil.c编译错误的bug
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2024-01-25 23:05:28 +08:00 |
walon
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4b57138935
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[new] 新增 MissingMetadataChecker检查裁剪类型或者函数丢失的问题
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2024-01-23 20:24:12 +08:00 |
walon
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276cd0a4a8
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[change] AssemblyCacheBase新增TryLoadModule接口
[change] AssemblyCacheBase加载Module时先File.ReadAllBytes读取dll内容,避免Dispose问题
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2024-01-23 20:24:12 +08:00 |
walon
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22a9793b9d
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[new] 支持2019下以源码方式打包iOS
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2024-01-15 13:24:19 +08:00 |
walon
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1b7947b196
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[fix] 修复2019 Mac Standalone 没有正确 PatchScriptingAssemblyList的bug
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2024-01-15 13:24:19 +08:00 |
walon
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188fdc9430
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[fix] 修复2019 Mac Standalone 没有正确 PatchScriptingAssemblyList的bug
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2024-01-15 13:24:19 +08:00 |
walon
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ff0f225423
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还原 2019
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2024-01-15 13:24:03 +08:00 |
walon
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36ca398543
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[opt] AOTAssemblyMetadataStripper保存时保持table~的id稳定
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2024-01-15 09:42:35 +08:00 |
walon
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f30e2f5b33
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[new] 新增 AOTAssemblyMetadataStripper用于剔除AOT dll中非泛型函数元数据
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2024-01-12 21:40:45 +08:00 |
walon
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a531a213c2
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[opt] 优化 AOTReference计算,如果泛型的所有泛型参数都是class约束,则不加入到需要补充元数据的集合
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2024-01-12 21:36:04 +08:00 |
walon
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2b42376505
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[new] 新增对团结引擎 HMIAndroid、OpenHarmony、WeixinMiniGame平台的支持
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2024-01-04 11:48:30 +08:00 |
walon
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ef103d8351
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[new] 支持团结引擎WeixinMiniGame和OpenHarmony BuildTarget下复制裁剪后的AOT dll
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2024-01-03 17:30:28 +08:00 |
walon
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db87b92f78
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[change] Il2CppDefGenerator对于团结引擎额外生成一个UNITY_ENGINE_TUANJIE宏定义
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2024-01-02 13:06:29 +08:00 |
walon
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51da1d4c43
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[version] 发布v4.0.15版本
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2024-01-02 11:35:32 +08:00 |
walon
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71ad34d7ac
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[fix] 修复Additional Compiler Arguments中输入 -nullable:enable 之后,Editor抛出InvalidCastException的bug。来自报告 https://github.com/focus-creative-games/hybridclr/issues/116
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2023-12-22 21:51:41 +08:00 |
walon
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7c29ab804b
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[refactor] RuntimeApi中设置hybridclr参数的功能统一通过GetRuntimeOption和SetRuntimeOption函数
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2023-12-22 12:24:09 +08:00 |
walon
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9b269ea4c2
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[opt] 优化桥接函数生成,将同构的struct映射到同一个结构,减少了30-35%的桥接函数数量
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2023-12-16 15:17:30 +08:00 |
Alan Liu
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c9ad6880cb
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修复报错:BuildFailedException: Build path contains a project previously built without the "Create Visual Studio Solution"
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2023-12-15 11:05:51 +08:00 |
walon
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372fa9e06e
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[change] 调整Installer窗口的显示内容
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2023-12-15 11:05:04 +08:00 |
walon
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3df95d138d
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[change] StripAOTDllCommand导出时不再设置BuildScriptsOnly选项
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2023-12-14 12:00:28 +08:00 |
walon
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410bb9b542
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[version] 发布v4.0.14版本
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2023-12-08 12:24:04 +08:00 |
walon
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15155b9a46
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[change] InstallerController::WriteLocalVersion写入后打印日志
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2023-11-28 21:02:17 +08:00 |
walon
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f810ede6d7
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[version] 发布v4.0.13版本
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2023-11-26 22:32:48 +08:00 |
walon
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63d9e7f4c3
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[fix] 修复当出现非常规字段名时生成的桥接函数代码文件有编译错误的bug
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2023-11-24 10:00:57 +08:00 |
walon
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3cea936aa4
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[refactor] 重构 AssemblyCache和 AssemblyReferenceDeepCollector,消除冗余代码
[fix] 修复裁剪aot dll中出现netstandard时,生成桥接函数异常的bug
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2023-11-23 13:48:06 +08:00 |
walon
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d90faed922
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[change] 删除不必要的Datas~/Templates目录,直接以原始文件为模板
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2023-11-10 13:35:53 +08:00 |
walon
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febff1c658
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[version] 发布v4.0.12版本
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2023-11-02 10:51:58 +08:00 |
walon
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94a329a522
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[fix] 修复BashUtil.RemoveDir的bug
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2023-11-02 10:47:55 +08:00 |
walon
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84ed2e6b9d
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[version] 发布v4.0.11版本
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2023-11-01 22:37:15 +08:00 |
walon
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47fbd443c1
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[fix] 修复桥接函数计算时未归结函数参数类型,导致出现多个同名签名的bug
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2023-11-01 20:34:24 +08:00 |
walon
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d5b52cc8db
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[fix] 修复BashUtil.RemoveDir在偶然情况下出现删除目录失败的问题。新增多次重试。
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2023-11-01 20:34:24 +08:00 |
walon
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d9ed27abfb
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[new] Generate支持 netstandard
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2023-11-01 20:33:42 +08:00 |
walon
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f51c2803c1
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[fix] 修复 ReversePInvokeWrap生成不必要地解析referenced dll,导致如果有aot dll引用了netstandard会出现解析错误的bug
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2023-10-30 11:19:53 +08:00 |
walon
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05a34d4d12
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[new] 检查当前安装的libil2cpp版本是否与package版本匹配,避免升级package后未重新install的问题
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2023-10-15 12:44:22 +08:00 |
walon
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216d09f7b6
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[version] 发布v4.0.10版本
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2023-10-12 13:58:55 +08:00 |
walon
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8d441a02d2
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[version] 发布v4.0.9版本
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2023-10-11 19:18:50 +08:00 |
walon
|
de2bc21f20
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[fix] 修复Unity 2022上AddLil2cppSourceCodeToXcodeproj2022OrNewer的编译错误
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2023-10-11 19:10:20 +08:00 |
walon
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4aba5c2a5e
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[version] 发布v4.0.8版本
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2023-10-10 17:36:17 +08:00 |
walon
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b573e61504
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[refactor] RuntimeApi相关函数由PInvoke改为InternalCall
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2023-10-09 22:24:35 +08:00 |
walon
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69de3d733d
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[refactor] 调整HybridCLR.Editor模块一些不规范的命名空间
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2023-10-09 15:39:32 +08:00 |