刘涛
|
434160afa8
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【obfz】兼容删除dnlib
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2025-10-17 12:25:37 +08:00 |
walon
|
01754c8fb4
|
[version] Release v8.6.0
|
2025-09-27 17:15:06 +08:00 |
walon
|
1934d90f27
|
[remove] remove unused ReversePInvokeWrap.meta
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2025-09-03 09:35:55 +08:00 |
walon
|
814572e1a1
|
[fix] fix the bug that BashUtil.CopyDir calls UnityEditor.FileUtil.CopyFileOrDirectory failed when parent directory of dst does not exist.
|
2025-08-26 21:17:03 +08:00 |
walon
|
d505624c78
|
[version] Release v8.5.1
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2025-08-25 19:23:54 +08:00 |
walon
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e36bbb9022
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[fix] fixed PInvokeAnalyzer bug in computing PInvoke function calling conventions.
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2025-08-25 19:23:29 +08:00 |
walon
|
0642726469
|
[version] Release v8.5.0
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2025-08-20 12:45:19 +08:00 |
walon
|
d86572db37
|
[change] change domain hybridclr.doc.code-philosophy.com to www.hybridclr.cn
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2025-08-20 12:44:19 +08:00 |
xiewen
|
b5944ea834
|
[change] BashUtil::CopyDir replaces CopyWithCheckLongFile with CopyUnityEditor.FileUtil.CopyFileOrDirectory
|
2025-08-20 12:44:17 +08:00 |
walon
|
73654e76d2
|
[version] Release v8.4.0
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2025-07-26 10:24:27 +08:00 |
walon
|
1537690bb5
|
[change] add new LoadImageErrorCode items
|
2025-07-25 21:07:45 +08:00 |
walon
|
7f158f814a
|
[fix] fix the issue that `Texture Compression` option in Build Settings was changed after running `HybridCLR/Generate/All` on Android platform
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2025-07-04 17:17:44 +08:00 |
walon
|
ee7af5c592
|
[version] Release v8.3.0
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2025-07-03 20:59:20 +08:00 |
walon
|
ab41cd0144
|
[fix] fix the bug that not collect struct in calli and extern method signature in generating MethodBridge.
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2025-06-30 12:12:02 +08:00 |
walon
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59a3c3974a
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[version] Release v8.2.0
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2025-06-12 08:38:36 +08:00 |
walon
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c9ff293dfe
|
[change] changed from throw exception to logError when not supported pinvoke or reverse pinvoke method parameter type was found
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2025-06-06 16:57:53 +08:00 |
walon
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56486b8a76
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[change] change package category to Scripting
|
2025-06-01 18:00:09 +08:00 |
walon
|
8e27e8d41b
|
[change] remove warning log when the result of resolving method is null in GenericMethod::ResolveMethod.
|
2025-05-29 17:04:10 +08:00 |
walon
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fca130bbfa
|
[version] Release v8.1.0
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2025-05-29 14:26:45 +08:00 |
walon
|
c21dbcc60a
|
[change] Remove redundant `buildOptions |= BuildOptions.CleanBuildCache;` code since it's already added in the GetBuildPlayerOptions function.
|
2025-05-29 14:22:50 +08:00 |
walon
|
7f2fa52f37
|
[change] change visibility of LinkXmlWriter to public.
|
2025-05-22 19:55:36 +08:00 |
walon
|
da46e71534
|
[fix] fix bug of GenericArgumentContext that inflate ByRef and SZArray to Ptr.
|
2025-05-22 19:53:49 +08:00 |
walon
|
804418fddb
|
[change] update supported unity versions in README
|
2025-05-09 19:17:35 +08:00 |
walon
|
7a0032934b
|
[version] Release v8.0.0
|
2025-05-02 10:41:51 +08:00 |
walon
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b301b44cd3
|
[refactor] move ReversePInvokeWrap/Analyzer.cs to MethodBridge/MonoPInvokeCallbackAnalyzer.cs
[change] validate unsupported parameter type(.e.g string) in MonoPInvokeCallback signature when generate MethodBridge file
|
2025-04-30 16:20:03 +08:00 |
walon
|
ddc3332958
|
[change] validate unsupported parameter type(.e.g string) in PInvoke signature when generate MethodBridge file
|
2025-04-30 16:11:41 +08:00 |
walon
|
52f25bdb2a
|
[change] AssemblyResolver also resolves `*.dll.bytes` files besides `*.dll`.
|
2025-04-30 15:33:46 +08:00 |
walon
|
31be818bb6
|
[fix] fix error of computing CallingConvention in MethodBridge/Generator::BuildCalliMethods
|
2025-04-30 15:30:03 +08:00 |
walon
|
213a11ff25
|
[new] generate Managed2NativeFunction for PInvoke method
|
2025-04-30 15:05:40 +08:00 |
walon
|
585be97be9
|
[change] change type of the first argument `methodPointer` of Managed2NativeFunctionPointer from `const void*` to `Il2CppMethodPointer`
|
2025-04-30 12:40:21 +08:00 |
walon
|
361873803f
|
[refactor] refactor code of settings.
|
2025-04-28 10:20:08 +08:00 |
walon
|
46f308ed5e
|
[opt] optimization unnecessary initialization of typeArgsStack and methodArgsStack of GenericArgumentContext
|
2025-04-25 22:02:54 +08:00 |
walon
|
34406b1c13
|
[change] the shared type of ElementType.FnPtr is changed from IntPtr to UIntPtr
|
2025-04-25 21:59:15 +08:00 |
walon
|
e5b52922f7
|
[version] Release v7.10.0
|
2025-04-22 12:05:15 +08:00 |
walon
|
e44fa663db
|
[fix] fix bug of `CompileDll(BuildTarget target)` that use EditorUserBuildSettings.activeBuildTarget instead of target to call CompileDll
|
2025-04-12 14:21:35 +08:00 |
walon
|
903cf9faa2
|
[change] add information of beginner QQ group 3 in README.md
|
2025-04-08 08:50:48 +08:00 |
L0veTomori
|
3fe41a8cba
|
[opt] strip AOT assembly resources. (#54)
|
2025-04-03 10:48:40 +08:00 |
walon
|
603b0ccb24
|
[version] Release v7.9.0
|
2025-03-31 09:44:50 +08:00 |
walon
|
9429a4d24d
|
[version] Release v7.8.1
|
2025-03-24 19:34:25 +08:00 |
walon
|
ea592ba20c
|
[version] Release v7.8.0
|
2025-03-23 23:18:11 +08:00 |
walon
|
8d1280a1bd
|
[fix] fixed the bug where BashUtil.RemoveDir failed to run under certain circumstances on macOS systems.
|
2025-03-14 08:59:11 +08:00 |
walon
|
528240b52b
|
[version] Release v7.7.0
|
2025-03-12 15:29:30 +08:00 |
walon
|
4768c039d2
|
[fix] fixed hook failed in version below MacOS 11
|
2025-03-07 13:29:47 +08:00 |
walon
|
10dc749d7a
|
[change] CompileDllActiveBuildTarget and GenerateAll use EditorUserBuildSettings.development to compile hot update dll.
|
2025-03-05 16:14:08 +08:00 |
walon
|
0c5ef00c12
|
[remove] remove option HybridCLRSettings.enableStraceTraceInWebGLReleaseBuild
|
2025-03-05 15:59:37 +08:00 |
walon
|
1553582ec1
|
[remove] remove option HybridCLRSettings.enableProfilerInReleaseBuild
|
2025-03-05 15:58:11 +08:00 |
walon
|
756b906a21
|
[version] Release v7.6.0
|
2025-03-01 13:51:01 +08:00 |
walon
|
355e24fbe8
|
[fix] fixed the bug in the MethodBridge generator where it incorrectly handle [StructLayout] and blittable types when generating code for struct classes.
|
2025-03-01 10:39:05 +08:00 |
walon
|
9e4946aa45
|
[new] add AssemblySorter to sort assemblies by reference order
|
2025-02-08 16:53:11 +08:00 |
walon
|
8e571d594d
|
[version] Release v7.5.0
|
2025-02-05 10:42:54 +08:00 |
walon
|
b8dd2be1e4
|
[revert] Revert "[new] support preserve UnityEngine core types when GenerateLinkXml"
This reverts commit 82163d2e50.
|
2025-02-05 10:35:49 +08:00 |
walon
|
de7b60695a
|
[version] Release v7.4.1
|
2025-01-19 11:41:54 +08:00 |
walon
|
a11ebecf93
|
[fix] fixe the bug that preserving UnityEngine.PerformanceReportingModule when generating link.xml would cause the Android app built with Unity 2019 to crash on startup.
|
2025-01-18 22:55:37 +08:00 |
walon
|
019412fa81
|
[version] Release v7.4.0
|
2025-01-17 21:40:09 +08:00 |
walon
|
84bf6d59db
|
[change] removed unnecessary field initialization in the HybridCLRSettings class.
|
2025-01-08 16:28:12 +08:00 |
walon
|
82163d2e50
|
[new] support preserve UnityEngine core types when GenerateLinkXml
|
2025-01-08 16:20:39 +08:00 |
walon
|
208372e6af
|
[new] add MethodBridge.cpp.tpl. MethodBridgeGeneratorCommand doesn't generate and override from same file
|
2025-01-08 15:26:48 +08:00 |
walon
|
dd8d812641
|
[change] add UnityVersion.h.tpl and AssemblyManifest.cpp.tpl, Il2CppDefGenerator doesn't generates and override code file from same one
|
2025-01-08 15:21:43 +08:00 |
walon
|
c19b34542e
|
[fix] fixed the bug where StripAOTDllCommand did not set BuildPlayerOptions.subtarget in Unity 2021+ versions, causing failure when publishing dedicated buildTarget.
|
2025-01-08 15:00:54 +08:00 |
walon
|
e30306d7e1
|
[fix] fixed the bug in AOTAssemblyMetadataStripper::Strip where ModuleWriterOptions MetadataFlags.PreserveRids was not used.
|
2025-01-07 16:19:11 +08:00 |
walon
|
20f34c9b14
|
[fix] fix bug of computing CallingConvention of calli
|
2025-01-03 12:23:04 +08:00 |
walon
|
45749ffb5c
|
[new] add Managed2NativeFunctionPointer MethodBridge functions
|
2025-01-02 22:22:59 +08:00 |
walon
|
b176d63d93
|
[version] Release v7.3.0
|
2024-12-31 12:49:10 +08:00 |
walon
|
0c99afd58e
|
[fix] fix the bug where MissingMetadataChecker can't detect references to newly added AOT assemblies.
|
2024-12-18 18:21:37 +08:00 |
walon
|
2458c9a9ba
|
[fix] fix the issue in Unity 6000 where the modification of the trimmed AOT DLL output directory for the visionOS build target caused CopyStrippedAOTAssemblies::GetStripAssembliesDir2021 to fail in copying AOT DLLs.
|
2024-12-16 19:22:56 +08:00 |
walon
|
4d0fef095b
|
[version] Release v7.2.0
|
2024-12-09 09:36:12 +08:00 |
walon
|
642d2cd644
|
[version] Release v7.1.0
|
2024-12-04 18:15:52 +08:00 |
walon
|
e54ce36b0e
|
[fix] fix the bug that CopyStrippedAOTAssemblies didn't work on UWP platform of 6000.0.x
|
2024-12-01 12:53:38 +08:00 |
walon
|
ac8b649d50
|
[fix] fix the issue that CopyStrippedAOTAssemblies didn't support HMIAndroid in tuanjie engine
|
2024-11-25 12:46:13 +08:00 |
walon
|
9ca9cd5aa7
|
[new] support prejit interpreter class and method
|
2024-11-20 14:05:34 +08:00 |
walon
|
37dafd7b3c
|
[change] change the attributes on fields of HybridCLRSettings from `[Header]` to `[ToolTip]`
|
2024-11-20 11:27:02 +08:00 |
walon
|
f58d12c2cb
|
[change] refactor code comments and translate them to English
|
2024-11-20 11:25:31 +08:00 |
walon
|
d5eaa350c5
|
[change] add RuntimeOptionId::MaxInlineableMethodBodySize
|
2024-11-20 09:15:28 +08:00 |
walon
|
1f0053a3c9
|
[version] Release v7.0.0
|
2024-11-15 20:59:11 +08:00 |
walon
|
15dccc7427
|
[change] add RuntimeOptionId::MaxMethodBodyCacheSize and RuntimeOptionId::MaxMethodInlineDepth
|
2024-11-15 20:51:10 +08:00 |
walon
|
7d287a2293
|
[fix] fix the bug in `MissingMetadataChecker` where it did not check for missing fields.
|
2024-11-06 12:09:06 +08:00 |
walon
|
f19ba3eb30
|
[fix] fix the bug in GenericReferenceWriter where _systemTypePattern did not properly escape the '.' in type names. This caused issues when compiler-generated anonymous types and functions contained string sequences like 'System-Int', incorrectly matching them to 'System.Int', resulting in runtime exceptions.
|
2024-11-05 18:19:13 +08:00 |
walon
|
4e172129d8
|
[version] Release v6.11.0
|
2024-10-31 09:44:33 +08:00 |
walon
|
2414e77fef
|
[version] Release v6.10.1
|
2024-10-24 15:44:37 +08:00 |
walon
|
77517a9814
|
[fix] Fixs HookUtils compile errors in Unity 2019 and 2020
|
2024-10-24 15:43:35 +08:00 |
walon
|
162f21f6a5
|
[change] remove README_zh.md.meta, add README_EN.md.meta
|
2024-10-23 20:48:15 +08:00 |
walon
|
bd7c3293bc
|
[version] Release v6.10.0
|
2024-10-23 12:05:33 +08:00 |
walon
|
e25be945c7
|
[change] update README.md
|
2024-10-23 12:02:02 +08:00 |
walon
|
925921c27c
|
[fix] 修复MonoHook判定processorType时没有正确处理某些CPU上processorType为全大写的情况(如有些机器上返回INTEL而不是Intel)
|
2024-09-30 12:13:37 +08:00 |
walon
|
64a6d26fa3
|
[version] 发布v6.9.0版本
|
2024-09-27 19:37:24 +08:00 |
walon
|
c24617d864
|
[version] 发布v6.8.0版本
|
2024-09-14 12:10:06 +08:00 |
walon
|
59bc259cc8
|
[version] 发布v6.7.1版本
|
2024-08-26 12:29:07 +08:00 |
walon
|
c413cd6143
|
[version] 发布v6.7.0版本
|
2024-08-25 14:28:35 +08:00 |
walon
|
c614cdcf4e
|
[fix] 修复PatchScriptingAssembliesJsonHook中的断言在从WebGL平台切换到其他平台时断言失败的问题
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2024-08-22 22:19:14 +08:00 |
walon
|
08f493ab3e
|
[new] HybridCLRSettings新增enableProfilerInReleaseBuild和enableStraceTraceInWebGLReleaseBuild两个选项
|
2024-08-22 21:57:40 +08:00 |
walon
|
3705ca6e1f
|
[version] 发布v6.6.0版本
|
2024-08-10 20:47:35 +08:00 |
walon
|
34df279943
|
[version] 发布v6.5.0版本
|
2024-08-02 15:14:05 +08:00 |
walon
|
b85ed1aa92
|
[change] 新增LoadImageErrorCode::PDB_BAD_FILE错误码
|
2024-08-02 14:31:31 +08:00 |
walon
|
faf4a328af
|
[fix] 修复RELEASELOG未包含6.3和6.4版本标题的问题
|
2024-07-31 10:20:03 +08:00 |
walon
|
53f4f33bf0
|
[version] 发布v6.4.0版本
|
2024-07-25 10:10:16 +08:00 |
walon
|
48c91f497b
|
[fix] 修复MethodBridge/Generator GetOrCalculateTypeInfoSignature计算等价类时未考虑到ClassLayout、Layout和FieldOffset因素的bug
|
2024-07-18 14:12:23 +08:00 |
walon
|
9afbe3bd84
|
[fix] 修复Library/PlayerDataCache目录不存在时,PatchScriptingAssembliesJsonHook运行异常的bug
|
2024-07-18 13:37:20 +08:00 |
walon
|
2d5f71f6b7
|
[version] 发布v6.3.0版本
|
2024-07-15 10:26:26 +08:00 |
walon
|
5747458bf2
|
[fix] 修复微信小游戏平台当TextureCompression非默认值时临时目录名为WinxinMiniGame{xxx},导致没有成功修改scriptingassemblies.json文件的bug
|
2024-07-12 17:54:59 +08:00 |
walon
|
0b455eb882
|
[fix] 修复 Unity 2022导出的xcode工程包含多个ShellScript片段时错误地删除了非重复片断的bug
|
2024-07-12 09:47:57 +08:00 |
walon
|
e086228d90
|
[fix] 修复团结引擎微信小游戏平台由于同时定义了UNITY_WEIXINMINIGAME和UNITY_WEBGL宏,导致从错误路径查找scriptingassemblies.json文件失败,运行时出现脚本missing的bug
|
2024-07-02 17:00:05 +08:00 |
walon
|
909e96ca7c
|
[version] 发布v6.2.0版本
|
2024-06-30 19:40:27 +08:00 |
walon
|
75b24345f6
|
[change] 更新README
|
2024-06-17 10:57:07 +08:00 |
walon
|
88e20505f8
|
[version] 发布v6.1.0版本
|
2024-06-15 01:23:09 +08:00 |
walon
|
b4b486944c
|
[fix] 修复`Generate/LinkXml`生成的link.xml中对UnityEngine.Debug preserve all导致在Unity 2023及更高版本的iOS、visionOS等平台上出现Undefined symbols for architecture arm64: "CheckApplicationIntegrity(IntegrityCheckLevel)" 编译错误的问题。此bug由Unity引起,但通过在生成link.xml时忽略UnityEngine.Debug类来临时解决这个问题
|
2024-06-13 22:04:35 +08:00 |
walon
|
360ba38805
|
[change] 升级dnlib版本,修复ModuleMD保存dll时将未加Assembly限定的mscorlib程序集中类型的程序集设置为当前程序集的严重bug
|
2024-06-13 19:44:23 +08:00 |
walon
|
e5a6952777
|
[version] 发布v6.0.0版本
|
2024-06-11 00:24:54 +08:00 |
walon
|
9330cf682c
|
[fix] 修复在Unity 2023及6000版本在iOS平台的构建bug
|
2024-06-11 00:24:48 +08:00 |
walon
|
16a7d5d529
|
[remove] 删除无用的 ReversePInvokeWrapperGeneratorCommand代码文件
|
2024-06-10 13:19:06 +08:00 |
walon
|
303c6c7b35
|
[fix] 修复计算Native2Manager桥接函数未考虑到MonoPInvokeCallback函数,导致从lua或者其他语言调用c#热更新函数有时候会出现UnsupportedNative2ManagedMethod的bug
|
2024-06-10 13:18:46 +08:00 |
walon
|
e4cf9e9086
|
[fix] 修复在某些不支持visionOS的Unity版本上CopyStrippedAOTAssemblies类有编译错误的bug
|
2024-06-10 12:44:52 +08:00 |
walon
|
b977a85b23
|
[opt] 优化 PatchScriptingAssembliesJsonHook.cs在WebGL和WeixinMiniGame平台的宏开关
|
2024-05-30 19:22:52 +08:00 |
walon
|
0fcb51a369
|
[fix] PatchScriptingAssemblyList.cs在Unity 2023+版本webgl平台的编译错误
|
2024-05-30 19:21:58 +08:00 |
walon
|
d61511924d
|
[fix] 修复tuanjie引擎及Unity2023.2.x不支持visionOS引发的编译错误
|
2024-05-30 19:15:23 +08:00 |
walon
|
aca7dd0a67
|
[new] 新增GeneratedAOTGenericReferenceExcludeExistsAOTClassAndMethods,计算热更新引用的AOT泛型类型和函数时排除掉AOT中已经存在的泛型和函数,最终生成更精准的补充元数据程序集列表
|
2024-05-30 13:08:24 +08:00 |
walon
|
fc685a99ca
|
[fix] 修复计算 MonoPInvokeCallback的CallingConvention时,如果delegate在其他程序集中定义,会被错误当作Winapi,导致wrapper签名计算错误的bug
|
2024-05-30 13:08:24 +08:00 |
walon
|
d431aeb019
|
[new] 支持MonoPInvokeCallback函数的参数或返回类型为struct类型
[fix] 修复ReversePInvokeWrapper函数定义未包含调用约定的bug
[refactor] 合并ReversePInvokeMethodStub到MethodBridge,同时将MetadataModule中ReversePInvoke相关代码移到InterpreterModule
|
2024-05-30 13:08:21 +08:00 |
walon
|
63d0aaa6e6
|
[opt] `Generate/All`在生成之前检查是否已经安装HybridCLR
|
2024-05-30 13:07:23 +08:00 |
walon
|
d45974c6b4
|
[new] 支持Unity 2023
|
2024-05-30 13:07:23 +08:00 |
walon
|
3de931a3af
|
[opt] 打包时检查生成桥接函数时的development选项与当前development选项一致。`Generate/All`之后切换development选项再打包,将会产生严重的崩溃
|
2024-05-30 13:07:23 +08:00 |
walon
|
b96d6fc10d
|
[new] 支持Unity 6
|
2024-05-30 13:07:23 +08:00 |
walon
|
ef1b78caae
|
[version] 发布v5.4.1版本
|
2024-05-30 12:49:11 +08:00 |
walon
|
47622bf49c
|
[new] 支持visionOS平台
[fix] 修复tvOS平台使用了错误的Unity-iPhone.xcodeproj路径导致找不到project.pbxproj的bug
|
2024-05-30 12:45:21 +08:00 |
walon
|
846d7103a3
|
[fix] 修复计算 MonoPInvokeCallback的CallingConvention时,如果delegate在其他程序集中定义,会被错误当作Winapi,导致wrapper签名计算错误的bug
|
2024-05-30 12:26:48 +08:00 |
walon
|
170f13082e
|
[version] 发布v5.4.0版本
|
2024-05-17 21:43:21 +08:00 |
walon
|
60016d7481
|
[fix] 修复当dll中存在指向本程序集内的TypeRef时,dnlib的TypeDef.DefinitionAssembly返回null导致 Link/Analyzer.cs运行抛出异常的bug
|
2024-05-17 21:43:15 +08:00 |
walon
|
97dae7fed2
|
[fix] 修复当Append xcode项目到现存的xcode项目时,第1次会导致'Run Script'命令被重复追加,从第2次起将会找不到--external-lib-il2-cpp而打印错误日志的bug
|
2024-05-14 22:38:38 +08:00 |
walon
|
f935127cd3
|
[new] ReversePInvoke支持CallingConvention
|
2024-05-14 12:48:15 +08:00 |
walon
|
ec5f2ef05e
|
[fix] 修复计算struct等价性时,将struct平铺展开计算等价,在某些平台并不适用的bug。例如 struct A { uint8_t x; A2 y; } struct A2 { uint8_t x; int32_t y;}; 跟 struct B {uint8_t x; uint8_t y; int32_t z;} 在x86_64 abi下并不等价
|
2024-05-14 12:48:15 +08:00 |
Rorschach
|
6d0ceaa4f5
|
[fix] 修正HybridCLRSettingProvider.cs中文档链接 (#46)
|
2024-05-14 12:47:09 +08:00 |
walon
|
95922aec1e
|
[version] 发布v5.3.0版本
|
2024-04-22 10:17:59 +08:00 |
walon
|
3259c11828
|
[fix] 修复导出tvOS工程时未修改xcode工程设置,导致打包失败的bug
|
2024-04-21 13:45:47 +08:00 |
walon
|
74bab1d935
|
[fix] 修复tvOS目标时,未复制裁剪AOT dll,导致生成桥接函数失败的bug
|
2024-04-21 13:44:54 +08:00 |
walon
|
fd81edb495
|
[fix] 解决StripAOTDllCommand生成的临时项目的locationPathName不规范导致与某些插件如Embeded Browser不兼容的问题
|
2024-04-12 00:35:09 +08:00 |
walon
|
12bafb897f
|
[fix] 修复团结引擎1.1.0起删除TUANJIE_2022宏导致没有复制裁剪后的AOT程序集的bug
|
2024-04-10 10:32:23 +08:00 |
walon
|
a6befb1312
|
[fix] 修复开启development build选项时出现mono相关头文件找不到的bug
|
2024-04-10 10:31:30 +08:00 |
walon
|
a36e3fe72d
|
[fix] 修复__ReversePInvokeMethod_XXX函数未设置Il2CppThreadContext,导致从native线程回调时获取Thread变量崩溃的bug
|
2024-04-10 10:31:30 +08:00 |
walon
|
d9776d1793
|
[new] UnityVersion.h中新增 HYBRIDCLR_TUANJIE_VERSION 宏
|
2024-04-08 21:55:13 +08:00 |
walon
|
2697eb5a90
|
[version] 发布v5.2.1版本
|
2024-04-05 14:17:35 +08:00 |
walon
|
4879bb7f44
|
[opt] LoadModule中设置 mod.EnableTypeDefFindCache = true,数倍提升了计算桥接函数的性能
|
2024-04-03 11:09:04 +08:00 |
walon
|
24f85780a2
|
[fix] 修复团结引擎导出iOS平台xcode工程文件名改名为Tuanjie-iPhone.xcodeproj导致构建xcode工程失败的bug
|
2024-03-26 21:06:37 +08:00 |
walon
|
6c679cc3ab
|
[version] 发布v5.2.0版本
|
2024-03-25 10:12:17 +08:00 |
walon
|
20a06f1ec5
|
[fix] 修复GenericArgumentContext不支持ElementType.FnPtr的bug
|
2024-02-29 20:37:57 +08:00 |
walon
|
5446bd937c
|
[new] Installer支持团结引擎
|
2024-02-28 14:20:39 +08:00 |
walon
|
ae88dd0eec
|
Revert "[change] Il2CppDefGenerator对于团结引擎额外生成一个UNITY_ENGINE_TUANJIE宏定义"
This reverts commit c6caba5662bc1f35bd0590963fd01286672a8185.
|
2024-02-27 16:04:15 +08:00 |
walon
|
a5c006d67c
|
[change] 为RuntimeApi添加[Preserve]特性,避免被裁剪
|
2024-02-26 14:17:45 +08:00 |
walon
|
67c487f521
|
[version] 发布v5.1.0版本
|
2024-02-26 10:46:11 +08:00 |
walon
|
6ffb977ef3
|
[version] 发布v5.0.0版本。恢复对Unity 2019的支持,并且支持2019版本在iOS平台以源码形式构建
|
2024-01-26 11:57:34 +08:00 |
walon
|
f59ba2623a
|
[fix] 修复2019 build iOS出现 zutil.c编译错误的bug
|
2024-01-25 23:05:28 +08:00 |
walon
|
4b57138935
|
[new] 新增 MissingMetadataChecker检查裁剪类型或者函数丢失的问题
|
2024-01-23 20:24:12 +08:00 |
walon
|
276cd0a4a8
|
[change] AssemblyCacheBase新增TryLoadModule接口
[change] AssemblyCacheBase加载Module时先File.ReadAllBytes读取dll内容,避免Dispose问题
|
2024-01-23 20:24:12 +08:00 |
walon
|
22a9793b9d
|
[new] 支持2019下以源码方式打包iOS
|
2024-01-15 13:24:19 +08:00 |
walon
|
1b7947b196
|
[fix] 修复2019 Mac Standalone 没有正确 PatchScriptingAssemblyList的bug
|
2024-01-15 13:24:19 +08:00 |
walon
|
188fdc9430
|
[fix] 修复2019 Mac Standalone 没有正确 PatchScriptingAssemblyList的bug
|
2024-01-15 13:24:19 +08:00 |
walon
|
ff0f225423
|
还原 2019
|
2024-01-15 13:24:03 +08:00 |
walon
|
36ca398543
|
[opt] AOTAssemblyMetadataStripper保存时保持table~的id稳定
|
2024-01-15 09:42:35 +08:00 |
walon
|
f30e2f5b33
|
[new] 新增 AOTAssemblyMetadataStripper用于剔除AOT dll中非泛型函数元数据
|
2024-01-12 21:40:45 +08:00 |
walon
|
a531a213c2
|
[opt] 优化 AOTReference计算,如果泛型的所有泛型参数都是class约束,则不加入到需要补充元数据的集合
|
2024-01-12 21:36:04 +08:00 |
walon
|
2b42376505
|
[new] 新增对团结引擎 HMIAndroid、OpenHarmony、WeixinMiniGame平台的支持
|
2024-01-04 11:48:30 +08:00 |
walon
|
ef103d8351
|
[new] 支持团结引擎WeixinMiniGame和OpenHarmony BuildTarget下复制裁剪后的AOT dll
|
2024-01-03 17:30:28 +08:00 |
walon
|
db87b92f78
|
[change] Il2CppDefGenerator对于团结引擎额外生成一个UNITY_ENGINE_TUANJIE宏定义
|
2024-01-02 13:06:29 +08:00 |
walon
|
51da1d4c43
|
[version] 发布v4.0.15版本
|
2024-01-02 11:35:32 +08:00 |
walon
|
71ad34d7ac
|
[fix] 修复Additional Compiler Arguments中输入 -nullable:enable 之后,Editor抛出InvalidCastException的bug。来自报告 https://github.com/focus-creative-games/hybridclr/issues/116
|
2023-12-22 21:51:41 +08:00 |
walon
|
7c29ab804b
|
[refactor] RuntimeApi中设置hybridclr参数的功能统一通过GetRuntimeOption和SetRuntimeOption函数
|
2023-12-22 12:24:09 +08:00 |
walon
|
9b269ea4c2
|
[opt] 优化桥接函数生成,将同构的struct映射到同一个结构,减少了30-35%的桥接函数数量
|
2023-12-16 15:17:30 +08:00 |
Alan Liu
|
c9ad6880cb
|
修复报错:BuildFailedException: Build path contains a project previously built without the "Create Visual Studio Solution"
|
2023-12-15 11:05:51 +08:00 |
walon
|
372fa9e06e
|
[change] 调整Installer窗口的显示内容
|
2023-12-15 11:05:04 +08:00 |
walon
|
3df95d138d
|
[change] StripAOTDllCommand导出时不再设置BuildScriptsOnly选项
|
2023-12-14 12:00:28 +08:00 |
walon
|
410bb9b542
|
[version] 发布v4.0.14版本
|
2023-12-08 12:24:04 +08:00 |
walon
|
15155b9a46
|
[change] InstallerController::WriteLocalVersion写入后打印日志
|
2023-11-28 21:02:17 +08:00 |
walon
|
f810ede6d7
|
[version] 发布v4.0.13版本
|
2023-11-26 22:32:48 +08:00 |
walon
|
63d9e7f4c3
|
[fix] 修复当出现非常规字段名时生成的桥接函数代码文件有编译错误的bug
|
2023-11-24 10:00:57 +08:00 |
walon
|
3cea936aa4
|
[refactor] 重构 AssemblyCache和 AssemblyReferenceDeepCollector,消除冗余代码
[fix] 修复裁剪aot dll中出现netstandard时,生成桥接函数异常的bug
|
2023-11-23 13:48:06 +08:00 |
walon
|
d90faed922
|
[change] 删除不必要的Datas~/Templates目录,直接以原始文件为模板
|
2023-11-10 13:35:53 +08:00 |
walon
|
febff1c658
|
[version] 发布v4.0.12版本
|
2023-11-02 10:51:58 +08:00 |
walon
|
94a329a522
|
[fix] 修复BashUtil.RemoveDir的bug
|
2023-11-02 10:47:55 +08:00 |
walon
|
84ed2e6b9d
|
[version] 发布v4.0.11版本
|
2023-11-01 22:37:15 +08:00 |
walon
|
47fbd443c1
|
[fix] 修复桥接函数计算时未归结函数参数类型,导致出现多个同名签名的bug
|
2023-11-01 20:34:24 +08:00 |
walon
|
d5b52cc8db
|
[fix] 修复BashUtil.RemoveDir在偶然情况下出现删除目录失败的问题。新增多次重试。
|
2023-11-01 20:34:24 +08:00 |
walon
|
d9ed27abfb
|
[new] Generate支持 netstandard
|
2023-11-01 20:33:42 +08:00 |
walon
|
f51c2803c1
|
[fix] 修复 ReversePInvokeWrap生成不必要地解析referenced dll,导致如果有aot dll引用了netstandard会出现解析错误的bug
|
2023-10-30 11:19:53 +08:00 |
walon
|
05a34d4d12
|
[new] 检查当前安装的libil2cpp版本是否与package版本匹配,避免升级package后未重新install的问题
|
2023-10-15 12:44:22 +08:00 |
walon
|
216d09f7b6
|
[version] 发布v4.0.10版本
|
2023-10-12 13:58:55 +08:00 |
walon
|
8d441a02d2
|
[version] 发布v4.0.9版本
|
2023-10-11 19:18:50 +08:00 |
walon
|
de2bc21f20
|
[fix] 修复Unity 2022上AddLil2cppSourceCodeToXcodeproj2022OrNewer的编译错误
|
2023-10-11 19:10:20 +08:00 |
walon
|
4aba5c2a5e
|
[version] 发布v4.0.8版本
|
2023-10-10 17:36:17 +08:00 |
walon
|
b573e61504
|
[refactor] RuntimeApi相关函数由PInvoke改为InternalCall
|
2023-10-09 22:24:35 +08:00 |
walon
|
69de3d733d
|
[refactor] 调整HybridCLR.Editor模块一些不规范的命名空间
|
2023-10-09 15:39:32 +08:00 |
walon
|
a77ed7369a
|
[version] 发布v4.0.7版本
|
2023-10-08 23:06:36 +08:00 |
walon
|
1bd27a3e22
|
[fix] 修复生成桥接函数时,如果热更新程序集未包含任何代码直接引用了某个aot程序集,则没有为该aot程序集生成桥接函数,导致出现NotSupportNative2Managed异常的bug
|
2023-10-08 13:27:23 +08:00 |
walon
|
4da7c1a524
|
[change] 打包时清空裁减aot dll目录
|
2023-10-07 21:59:48 +08:00 |
Rorschach
|
5c750e9c02
|
[fix] PS5构建Package包时,在IUnityLinkerProcessor.GenerateAdditionalLinkXmlFile处理 ScriptingAssemblies.json (#36)
|
2023-09-28 20:18:22 +08:00 |
firleaves
|
cc09487671
|
[fix] 修复mac下面路径过长导致拷贝文件失败 (#37)
|
2023-09-28 19:37:46 +08:00 |
walon
|
b024a18ba1
|
[version] 发布v4.0.6版本
|
2023-09-26 16:25:13 +08:00 |
walon
|
4587cb7c19
|
[version] 发布v4.0.5版本
|
2023-09-25 09:59:54 +08:00 |
walon
|
beec0b73e6
|
[fix] 修复MetaUtil.ToShareTypeSig将Ptr和ByRef计算成IntPtr的bug,正确应该是UIntPtr
|
2023-09-23 21:19:45 +08:00 |
walon
|
61fb0cfe34
|
[change] 对于小版本不兼容的Unity版本,不再禁止安装,而是提示警告
|
2023-09-17 23:30:09 +08:00 |
yanbing.zhou
|
260909bd4b
|
[fix] 修改StandaloneLinux平台dll路径 (#35)
|
2023-09-17 20:58:18 +08:00 |
walon
|
06a250b9fa
|
[version] 发布v4.0.4版本。正式支持所有平台
|
2023-09-10 13:37:36 +08:00 |
walon
|
dc884d36b8
|
[change] 支持获得UWP、PS5等平台的裁剪后aot dll
|
2023-09-10 13:37:12 +08:00 |
walon
|
1168d51e93
|
[change] 更新README和LICENSE
|
2023-09-10 13:22:53 +08:00 |
walon
|
7270e9194d
|
[change] 调整RuntimeApi.cs中dllName的实现
|
2023-09-10 13:22:53 +08:00 |
walon
|
1d50dfcb6e
|
[fix] StripAOTDllCommand生成AOT dll时的BuildOption采用当前Player的设置,避免当打包开启development时, StripAOTDllCommand生成Release aot dll,而打包生成debug aot dll,产生补充元数据及桥接函数生成不匹配的严重错误
|
2023-09-10 13:22:33 +08:00 |
walon
|
1eaaf44c97
|
[fix] 修复不正确地从EditorUserBuildSettings.selectedBuildTargetGroup获得BuildGroupTarget的bug
|
2023-09-10 13:21:56 +08:00 |
walon
|
9cf8f19517
|
[fix] 修复Unity 2020的il2cpp在不同目录存在同名ThreadPool文件,导致偶发生成的同一个lump文件中包含这两个文件时,出现编译错误的问题。解决方式为给每个目录生成一个lump文件
|
2023-09-10 13:21:28 +08:00 |
walon
|
22760c6c7c
|
[remove] 移除无用的LZ4.dll
|
2023-09-03 19:08:46 +08:00 |
walon
|
47e43b0afa
|
[change] 小幅重构生成Native2Managed及AdjustorThunk的代码,消除重复代码
|
2023-08-31 19:22:07 +08:00 |
walon
|
58c7073073
|
[version] 发布v4.0.3版本
|
2023-08-31 11:20:07 +08:00 |
walon
|
9dafabd1ee
|
[fix] 修复桥接函数签名计算的bug
|
2023-08-31 11:06:06 +08:00 |
walon
|
5857696b56
|
[change] 日志和异常文本换成英文,方便海外开发者
|
2023-08-30 11:07:12 +08:00 |
walon
|
f2807f4838
|
[version] 发布v4.0.2版本
|
2023-08-29 20:22:51 +08:00 |
walon
|
f46c180181
|
[version] 发布v4.0.1版本
|
2023-08-28 11:19:51 +08:00 |
walon
|
1e14a5f30f
|
[version] 发布v4.0.0版本
|
2023-08-27 23:08:19 +08:00 |
walon
|
dfa11d11c3
|
[change] object及指针类型的签名由i改为u
|
2023-08-24 19:36:00 +08:00 |
walon
|
69d3303f3d
|
[opt] 大幅优化Native2Managed方向桥接函数传参性能
|
2023-08-24 19:26:50 +08:00 |
walon
|
9eb6dda71b
|
[refactor] 重构桥接函数,彻底解决跨平台问题
|
2023-08-24 12:58:09 +08:00 |
walon
|
10e0568251
|
[change] 关闭检查增量式GC选项
|
2023-08-21 11:34:19 +08:00 |
walon
|
1f9faf49a3
|
[version] 发布v3.4.2版本
|
2023-08-13 13:07:49 +08:00 |
walon
|
3f1b34682d
|
[fix] 修复计算 AOTGenericReferences时未考虑到泛型中调用泛型的问题,导致间接调用的泛型未被统计在内的bug
|
2023-08-13 13:07:37 +08:00 |
walon
|
c3f6325e4a
|
[version] 发布v3.4.1版本
|
2023-07-31 11:06:02 +08:00 |
walon
|
a9f5608ecf
|
[change] 检查Settings中热更新程序集列表配置中程序集名不能为空
[fix] 修复当某个热更新程序集正好是另一个AOT程序集后缀时,由于只对比字符串尾部,意外将该AOT程序集也过滤的bug
|
2023-07-21 18:05:12 +08:00 |
walon
|
8a95fd57f5
|
[version] 发布v3.4.0版本
|
2023-07-17 12:33:23 +08:00 |
walon
|
679c21da43
|
[fix] 修复计算桥接函数未考虑到泛型类的成员函数中可能包含Native2Manager调用
|
2023-07-12 23:09:58 +08:00 |
walon
|
52bab856ed
|
[change] README中新增RELEASELOG的链接
|
2023-07-11 15:15:18 +08:00 |
walon
|
844b2fb62f
|
[change] 从hybridclr仓库同步 README
|
2023-07-11 15:01:20 +08:00 |
walon
|
88404cbbfc
|
[refactor] 重构Installer
|
2023-07-11 12:27:11 +08:00 |
walon
|
9b4aa904ef
|
[new] 整理 RELEASELOG.md 较旧的版本记录
|
2023-07-09 13:59:46 +08:00 |
walon
|
a71153d414
|
[change] 修正RuntimeApi.cs文件某些代码的缩进问题
|
2023-07-07 21:38:38 +08:00 |
walon
|
bec8c84c56
|
[fix] 修复Win下生成的Lump文件中include路径以\为目录分隔符导致同步到Mac后找不到路径的bug
|
2023-07-07 21:37:18 +08:00 |
walon
|
79bab0459c
|
[change] link.xml及AOTGenericReferences.cs默认输出路径改为HybridCLRGenerate,避免与顶层HybridCLRData混淆
|
2023-07-04 12:25:35 +08:00 |
walon
|
1d09f72460
|
[change] RuntimeApi::GetInterpreterThreadFrameStackSize 之类的函数在Editor下为空非extern函数,避免Editor下调用时出错
|
2023-07-03 22:54:33 +08:00 |
walon
|
058270c658
|
[version] 发布v3.3.0版本
|
2023-07-03 10:48:16 +08:00 |
walon
|
210c781fad
|
[change] 禁用hybridclr后打包ios时不再修改导出的xcode工程
|
2023-07-02 21:50:52 +08:00 |
walon
|
6757f6df5b
|
[fix] 修复2020-2021编译libil2cpp.a未包含brotli相关代码文件导致出现编译错误的bug
|
2023-06-30 20:15:03 +08:00 |
walon
|
41c73fe35b
|
[fix] 修复使用不兼容版本打开Installer时出现异常的bug
|
2023-06-30 12:20:56 +08:00 |
walon
|
4d487fa4c4
|
[fix] 修复Installer中将hybridclr拼成bybridclr的错误
|
2023-06-28 11:46:04 +08:00 |
walon
|
2f71bb515d
|
[change] 调整CompileDll ScriptCompilationSettings设置相关代码
|
2023-06-27 08:58:08 +08:00 |
walon
|
0d8b001dd2
|
[fix] 解决ReversePInvokeWrap生成不稳定的问题
|
2023-06-27 08:57:14 +08:00 |
walon
|
3d68dc4db3
|
[fix] 解决MethodBridge生成不稳定的问题
|
2023-06-27 08:57:02 +08:00 |
walon
|
2988aef85a
|
[change] 优化LinkXml生成
|
2023-06-27 08:18:11 +08:00 |
walon
|
768512bcfa
|
[change] 解决AOTGenericReference生成不稳定的问题
|
2023-06-27 08:13:16 +08:00 |
walon
|
4492449b73
|
[fix] 修复从导出xcode项目包含绝对路径导致传送到其他机器上编译时找不到路径的bug
|
2023-06-23 16:19:58 +08:00 |
walon
|
be113567ba
|
[version] 发布v3.2.1版本
|
2023-06-21 11:08:13 +08:00 |
walon
|
e45a789569
|
[change] 为Anaylizer加上using 限定,解决某些情况下与项目的类型同名而产生编译冲突的问题
|
2023-06-21 11:07:00 +08:00 |
walon
|
0a82b0d339
|
[new] Installer界面新增显示package版本
|
2023-06-16 18:20:18 +08:00 |
walon
|
c8cd323bb0
|
[fix] 修复重构文档站后的帮助文档的链接错误
|
2023-06-15 17:06:55 +08:00 |
walon
|
2f09f88ca2
|
[new] CompileDll新增MacOS、Linux、WebGL目标
|
2023-06-15 17:05:46 +08:00 |
walon
|
8e178c0e37
|
[version] 发布v3.2.0版本
|
2023-06-15 12:00:05 +08:00 |
walon
|
40711cbf38
|
[new] iOS打包时直接将源码包含到工程,不再需要单独编译libil2cpp.a
[remove] 移除无用的iOSBuild目录
|
2023-06-15 09:57:15 +08:00 |
walon
|
7749b6448e
|
[change] 当用不兼容版本打开Installer时不再抛出异常,而是显示“与当前版本不兼容”
|
2023-06-12 13:30:32 +08:00 |
walon
|
1459992ec4
|
[version] 发布v3.1.1版本
|
2023-06-12 10:34:00 +08:00 |
walon
|
c09dad4ae1
|
[remove] CheckSettings中不再自动设置Api Compatible Level
|
2023-06-08 13:24:00 +08:00 |
walon
|
271dc70626
|
[opt] 生成AOTGenericReferences时,补充元数据assembly列表由注释改成List<string>列表,方便在代码中直接使用。
|
2023-06-07 12:17:10 +08:00 |
walon
|
c462aeb2ef
|
[fix] 修复计算桥接函数时未考虑到补充元数据泛型实例化会导致访问到一些非公开的函数的情况,导致少生成一些必要的桥接函数
|
2023-06-07 11:47:17 +08:00 |
walon
|
adbdbf3a00
|
[remove] 删除无用的复制Unity 2019 Unity.IL2CPP.dll 的代码
|
2023-06-06 15:51:18 +08:00 |
walon
|
10684d29cd
|
[fix] CompileDll后主动关闭进度条,临时解决Unity 2022版本Editor的bug
|
2023-06-06 11:28:27 +08:00 |
walon
|
7d58454fdd
|
[version] 发布v3.1.0版本
|
2023-06-03 19:51:05 +08:00 |
walon
|
21b85aa2d3
|
[fix] 修复WebGL平台ABI的bug
|
2023-06-03 19:44:50 +08:00 |
walon
|
8439e4176d
|
[new] 新增对Unity 2020的支持
|
2023-06-03 19:42:56 +08:00 |
walon
|
4b43870ff2
|
[version] 发布v3.0.3版本
|
2023-06-02 15:49:08 +08:00 |
walon
|
b49b94521e
|
[version] 发布v3.0.2版本
|
2023-06-01 11:52:49 +08:00 |
walon
|
49873ba6ed
|
[new] 新增菜单命令`HybridCLR/CompileDll/ActiveBuildTarget_Development`,用于编译出DevelopmentBuild模式的热更新dll
|
2023-06-01 11:43:41 +08:00 |
walon
|
97f083f07d
|
[revert] Revert "[new] HybridCLRSettings新增AOT dll快照目录,由于保存打包时生成的AOT dlls"
This reverts commit 8d0634620a.
|
2023-06-01 11:15:40 +08:00 |
walon
|
941bbc723a
|
[version] 发布3.0.1版本,正式支持2022.3.0
|
2023-06-01 00:40:46 +08:00 |
walon
|
18def7886d
|
[version] 发布v3.0.0版本
|
2023-05-21 11:43:16 +08:00 |
walon
|
f1336c56d4
|
[change] 移除一些无用代码
|
2023-05-21 10:00:44 +08:00 |
walon
|
8f89651d10
|
[merge][version] 合并3.0分支改动,正式进入3.0.0版本。
|
2023-05-21 09:50:38 +08:00 |
walon
|
8d0634620a
|
[new] HybridCLRSettings新增AOT dll快照目录,由于保存打包时生成的AOT dlls
|
2023-05-20 10:59:34 +08:00 |
walon
|
f5afc43625
|
[version] 发布2.4.2版本
|
2023-05-19 12:31:09 +08:00 |
walon
|
f8eee2ba49
|
[change] 更新package信息
|
2023-05-13 09:38:10 +08:00 |
walon
|
07b52bed05
|
[version] 发布2.4.1
|
2023-05-12 22:54:25 +08:00 |
walon
|
3139fbefa6
|
[new] 补充遗漏的 RELEASELOG.md.meta 文件
|
2023-05-10 11:34:31 +08:00 |
walon
|
fbeeb3d959
|
发布v2.4.0版本
|
2023-05-09 18:46:08 +08:00 |
walon
|
1f4e754adb
|
[fix] 修复当struct只包含一个float或double字段时,在arm64上计算桥接函数签名错误的bug
|
2023-05-06 18:57:47 +08:00 |
walon
|
f63bbc8a52
|
[opt] CheckSettings中检查ScriptingBackend及ApiCompatibleLevel,切换为正确的值
|
2023-05-06 12:28:03 +08:00 |
walon
|
b17751b8a8
|
[new] 新增 MsvcStdextWorkaround.cs 解决2020 vs下stdext编译错误的问题
|
2023-05-04 16:23:07 +08:00 |
walon
|
05e721cf02
|
[fix] BuildOptions.CleanBuildCache从UNITY_2021_2_OR_NEWER开始才有,而不是UNITY_2021_1_OR_NEWER
|
2023-05-03 17:17:40 +08:00 |
walon
|
29646f1294
|
[change] 替换package.json中focus-creative-games为code-philosophy
|
2023-05-03 15:50:20 +08:00 |
walon
|
3702411ac8
|
[fix] 修复本地复制libil2cpp却仍然从仓库下载安装的bug
|
2023-05-03 12:22:16 +08:00 |
walon
|
d205f00a1b
|
[version] 2.3.0版本
|
2023-04-30 12:03:28 +08:00 |
walon
|
2894701063
|
[fix] 修复2019版本MonoBleedingEdge的子目录中包含了过长路径的文件导致Installer复制文件出错的问题
[change] StripAOTDllCommand失败时抛出异常而不是打印错误日志
|
2023-04-30 01:35:25 +08:00 |
walon
|
1045538b40
|
[refactor] 调整Installer接口
|
2023-04-29 12:41:47 +08:00 |
walon
|
8fd9b2ec82
|
[new] Installer支持从本地目录复制改造后的libil2cpp目录
|
2023-04-29 12:11:16 +08:00 |
walon
|
0ccdd424ab
|
[version] 2.2.0版本,支持 2020.3.47及2021.3.23
|
2023-04-26 11:09:52 +08:00 |
walon
|
c083e4ada4
|
[opt] 优化Resolve Assembly失败时的错误信息
|
2023-04-23 12:20:56 +08:00 |
walon
|
4c6dd1249a
|
[fix] 修复WebGL一些桥接函数ABI计算的bug
|
2023-04-22 14:05:50 +08:00 |
walon
|
b8b990bfc1
|
[fix] 为PatchScriptingAssembliesJsonHook的proxy函数添加无用代码以满足最小代码长度要求
|
2023-03-31 00:22:48 +08:00 |
walon
|
252e6add67
|
[remove] 删除无用的测试代码文件 BuildPipeline_StripDll_HookTest.cs
|
2023-03-31 00:21:52 +08:00 |
walon
|
6e76b96f97
|
[version] 升级到2.1.0
|
2023-03-28 22:35:44 +08:00 |
walon
|
dd18ecdba5
|
[version] 升级到2.0.11版本
|
2023-03-28 16:03:37 +08:00 |
walon
|
2ff3e276d2
|
[revert] 回滚版本"6909c32a0c8fcf11d4b573af890a0232c1525afe [new] 支持 2021 WebGL资源上挂载脚本" 引入的MonoHook的bug
|
2023-03-28 13:25:53 +08:00 |
Jonson
|
1d5f2a953c
|
[fix] 修复MonoHook在2020.3.x系列编辑器compile的时候,有可能发生hook没有及时注入从而导致打iOS包失败
[fix] 较高版本的Unity GetFunctionPointer不再依赖GUISkin.current,反而高版本unity的GUISkin.current这个值不会立即有值,导致在编辑器compile等时候,hook没有及时注入从而导致打iOS包失败
---------
Co-authored-by: liaoqiang <liaoqiang@nibirutech.com>
|
2023-03-28 13:25:32 +08:00 |
walon
|
75cb53cb19
|
[opt] 优化AOTGenericReferences生成,包含assembly列表及美化后的泛型类型及函数名
|
2023-03-20 17:30:05 +08:00 |
walon
|
c84f575a2e
|
[change] 对2019修改data.unity3d文件时不再备份data.unity32.bak
|
2023-03-16 08:39:47 +08:00 |
walon
|
3beb788baa
|
[fix] 修复 StripAOTDllCommand由于缓存原因,有些情况下生成失败的问题。通过添加BuildOptions.CleanBuildCache选项解决。此选项在Unity 2021及更高版本新增。
|
2023-03-13 12:17:39 +08:00 |
walon
|
6909c32a0c
|
[new] 支持 2021 WebGL资源上挂载脚本
|
2023-03-13 09:55:26 +08:00 |
walon
|
bbb43c3185
|
[version] hybridclr仓库版本升到v2.0.3
|
2023-03-11 22:02:32 +08:00 |
walon
|
1159125044
|
[version] 支持2020.3.45及2021.3.20版本
|
2023-03-11 12:09:46 +08:00 |
walon
|
141ff18a7e
|
[version] 升级hybridclr版本为v2.0.2
|
2023-03-03 12:01:56 +08:00 |
walon
|
a9ca9fc613
|
[change] Installer使用tag而不是commit id,安装时不必拉取整个branch,大幅缩短安装时间
[change] 升级hybridclr和il2cpp_plus版本
|
2023-02-22 10:43:30 +08:00 |
walon
|
15f2f0b83c
|
[opt] 优化AssemblyResolver失败时的错误日志
|
2023-02-12 11:38:18 +08:00 |
walon
|
d67a11b384
|
[fix] 修复WebGL平台未正确处理空struct类型的桥接函数签名的bug
|
2023-02-09 20:11:15 +08:00 |
walon
|
ff93f30a69
|
[new] 添加 Mac M1 silicon 平台的MonoHook native插件
|
2023-02-08 21:59:24 +08:00 |
walon
|
275a3bd01a
|
[remove] 移除HybridCLRSettings的collectAssetReferenceTypes选项
|
2023-02-07 12:42:16 +08:00 |
walon
|
b5a7899657
|
[new] 引入 [MonoHook](https://github.com/Misaka-Mikoto-Tech/MonoHook) 彻底解决获得2021版本iOS平台裁剪后AOT dll的问题,不再需要修改UnityEditor.CoreModule.dll
|
2023-02-06 20:48:22 +08:00 |
walon
|
fdba92588a
|
[version] 升级到2.0.0版本
|
2023-02-06 16:42:18 +08:00 |
walon
|
bf6ae99dad
|
[change] 直接配置了每个unity大版本对应的hybridclr及il2cpp_plus版本,避免出现安装了不兼容版本的问题
|
2023-01-26 13:11:38 +08:00 |
walon
|
dbd8121ee2
|
[remove] 移除2021.3.6版本的 UnityEditor.CoreModule-* 文件
[remove] 移除去安装时对git是否安装的检查
|
2023-01-20 12:50:24 +08:00 |
walon
|
5a50778821
|
[fix] 修复 Il2CppDefGeneratorCommand 中生成 PlaceHolder Assembly列表时未包含 preserveHotUpdateAssemblies的bug
|
2023-01-11 17:41:44 +08:00 |
walon
|
6834a17968
|
[change] 升级版本号到1.1.17
|
2023-01-10 22:09:39 +08:00 |
walon
|
ef70a49ae2
|
[change] Il2CppDefGenerator命令新增将热更新dll列表生成到 Il2CppCompatibleDefs.cpp
|
2023-01-05 21:38:32 +08:00 |
walon
|
83c336a5ce
|
[fix] 修复Installer不同的Unity年度版本仍然读取相同的hybridclr及il2cpp_plus版本号配置,导致切换Unity版本时有可能发生默认显示的版本号错误的问题
|
2022-12-29 20:41:52 +08:00 |
walon
|
00cedc166f
|
[fix] 修复macOS下的编译bug
|
2022-12-16 11:23:37 +08:00 |
walon
|
0e04a66c91
|
[new] 新增菜单命令 `HybridCLR/Generate/AOTDlls` 快捷生成裁剪后的AOT dlls
|
2022-12-16 11:03:03 +08:00 |
walon
|
00f94335c3
|
[refactor] 重构并且修复了Generate相关Assembly Resolve潜在的bug。
[opt] 优化 PrebuildCommand.Build 中多次编译热更新dll的问题,大幅缩短了时间。
|
2022-12-14 14:11:32 +08:00 |
walon
|
947b15e7d9
|
[fix] 修复StructLayout中只指定LayoutKind参数时,struct的ClassLayout为空,计算type size和aligment错误的bug
|
2022-12-14 10:21:31 +08:00 |
walon
|
b40d62e16e
|
[opt] 优化link.xml生成,只加载热更新dll,不再加载它们依赖的其他dll
|
2022-12-13 18:10:20 +08:00 |
walon
|
c8acfef61d
|
[fix] 修复 externalHotUpdateAssembliyDirs 无法正确工作的bug
|
2022-12-13 11:40:18 +08:00 |
walon
|
8afdcb985d
|
[fix] 修复 ReversePInvokeWrap生成代码的bug
|
2022-12-12 21:36:41 +08:00 |
walon
|
a107f43173
|
[fix] 修复生成N2M桥接函数Stub时,失误将末尾项的sinature填成""的bug,正确应该是nullptr
|
2022-12-12 12:01:02 +08:00 |
walon
|
0edd822101
|
[fix] 修复生成桥接函数时不必要地多次调用 CleanIl2CppBuildCache,并有可能因并发清除而抛出异常的问题
|
2022-12-08 22:19:27 +08:00 |
walon
|
419c3a98f6
|
[opt] installer安装成功后会记录 安装的版本,并且显示。
|
2022-12-06 18:57:48 +08:00 |
walon
|
6be8b2671e
|
[refactor] 重构Installer,不再支持从其他版本安装HybridCLR,极大简化了代码。
|
2022-12-06 11:52:47 +08:00 |
walon
|
38615500fb
|
[change] 移除HybridCLR.Runtime中DHE相关代码
|
2022-12-04 21:37:17 +08:00 |
walon
|
e7fac5b0b8
|
[change] 移除DHE相关代码
|
2022-12-03 11:56:36 +08:00 |
walon
|
bc6e285b92
|
[change] 禁用HybridCLR时不再复制裁剪后的AOT dll
[new] SettingsUtil.Enable 支持setter,允许代码中修改开启状态。
|
2022-12-02 13:14:06 +08:00 |
walon
|
abc70a7ffc
|
[new] 支持自定义外部热更新dll的搜索路径 externalHotUpdateAssembliyDirs
|
2022-12-02 10:33:13 +08:00 |
walon
|
45d97d758f
|
[change] 桥接函数生成时,新增跟旧版本一样的托底AssemblyResolver,避免初始项目第一次 generate/all 失败的情况
|
2022-11-30 17:31:11 +08:00 |
walon
|
b066cc50fa
|
[fix] 修复??=语法在2019下编译出错的bug
|
2022-11-30 09:21:25 +08:00 |
walon
|
93f855f8ae
|
[fix] 修复生成桥接函数时错误使用editor环境的dll,导致NativeArray之类的类型与打包的aot dll不一致,进而生成桥接签名错误的bug。目前直接从裁剪后的AOT dll目录读取,但缺点是需要先build一次生成AOT dll,再生成桥接函数。
|
2022-11-29 17:11:25 +08:00 |
walon
|
5270f307b9
|
[change] il2cpp_plus启动新的分支名 2019-main、2020-main、2021-main,相应调整代码
[opt] 优化installer的显示
|
2022-11-29 09:23:24 +08:00 |
walon
|
f36da3529a
|
[new] 支持按版本号安装hybridclr和il2cpp_plus代码
|
2022-11-28 12:20:52 +08:00 |
walon
|
521db6e38c
|
[new] 创建1.0.0版本
|
2022-11-28 11:11:28 +08:00 |
walon
|
c85adbe65b
|
[refactor] UNITY_VERSION 相关定义从 Il2CppCompatibleDef.h 移到 il2cpp-config.h
|
2022-11-24 12:09:04 +08:00 |
walon
|
b9ea9b21f3
|
[fix] 修复扫描Plugin assembly时未忽略~结尾的目录的bug
|
2022-11-18 19:38:21 +08:00 |
walon
|
429845bf9e
|
[new] installer支持使用自定义仓库地址
[opt] 优化installer的显示
|
2022-11-09 11:28:09 +08:00 |
walon
|
c95b7eaf3b
|
[new] 为测试openupm而升到0.10.3
|
2022-11-07 15:27:38 +08:00 |
walon
|
fdb9cc034a
|
[fix] 修复检查更新未生效的bug
|
2022-11-06 20:16:38 +08:00 |
walon
|
bdc0d772c8
|
[new] 支持 Differential Hybrid Execution基础版本
|
2022-11-05 22:22:39 +08:00 |
walon
|
2ccfd28337
|
[change] 更新版本号到0.9.1
|
2022-11-02 17:56:10 +08:00 |
雨落随风
|
689e582efd
|
[fix] 解决编辑器打包时出现的 _serializedObject.targetObject 意外销毁的情况 (#17)
|
2022-11-02 17:54:46 +08:00 |
雨落随风
|
3918b707e3
|
[fix] 修复 SettingsProvider 卡编辑器的问题 (#16)
* [change] 跨版本兼容问题优化,菜单新增文档
1. 添加 EditorStatusWatcher 解决 git 等外部修改了配置不能同步的问题。
2. Reset 按钮 icon 2021版本有区别,同步之
* [fix] 解决 SettingProviders 卡编辑器的问题
|
2022-11-02 10:17:41 +08:00 |
ForeseePretty
|
bf8e5c4840
|
[fix]:修正hybridclr与il2cpp_plus仓库更新检测的fetch深度 (#15)
[fix]:修正hybridclr与il2cpp_plus仓库更新检测的fetch深度
|
2022-10-28 13:52:32 +08:00 |
walon
|
77b7dea7bc
|
[new] 补充元数据支持使用超集aot dll,也就是可以使用原始aot dll而不再限定是裁减后的aot dll
|
2022-10-26 11:28:49 +08:00 |
雨落随风
|
c12f1ee8e9
|
[change] 跨版本兼容问题优化,菜单新增文档 (#14)
1. 添加 EditorStatusWatcher 解决 git 等外部修改了配置不能同步的问题。
2. Reset 按钮 icon 2021版本有区别,同步之
|
2022-10-25 17:36:32 +08:00 |
ForeseePretty
|
1b69c9ca78
|
[fix]:支持hybridclr与il2cpp_plus仓库更新 (#11)
* fix: Data~文件读取修正
* [fix]:支持hybridclr与il2cpp_plus仓库更新
|
2022-10-25 17:26:21 +08:00 |
walon
|
fc5bf86887
|
[new] 新增 hotUpdateDllCompileOutputRootDir和strippedAOTDllOutputRootDir配置字段
|
2022-10-23 17:46:09 +08:00 |
walon
|
2ad7c31302
|
[fix] 修复 ReversePInvokeWrap 生成的bug
|
2022-10-21 17:42:31 +08:00 |
walon
|
4f64ea1c6c
|
[new] PathScriptingAssembilesFile 支持WebGL平台
|
2022-10-19 14:20:17 +08:00 |
walon
|
687366cd82
|
[new] HybridCLRSettings新增 patchAOTAssemblies字段用于配置补充元数据dll列表。
|
2022-10-19 11:57:53 +08:00 |
walon
|
276307dc51
|
[fix] 修复 MethodBridge.Analyzer::TryAddAndWalkGenericType 某些情况下抛出空指针异常的bug
|
2022-10-19 11:43:56 +08:00 |
walon
|
15319a59fa
|
[new] 支持WebGL
|
2022-10-19 09:54:33 +08:00 |
walon
|
093f67296a
|
[refactor] 少量代码重构
|
2022-10-18 13:51:38 +08:00 |
walon
|
be4d220529
|
[new] HybridCLRSettings 新增 preserveHotUpdateAssemblies字段,用于预留assembly
|
2022-10-18 13:48:43 +08:00 |
walon
|
339b9f9fde
|
[fix] 为了解决与Xlua的兼容问题,扫描MonoPInvokeCallbackAttribute时只比较类名而不比较全名,因为Xlua使用自定义的 Xlua.MonoPInvokeCallbackAttribute 特性
|
2022-10-18 13:30:42 +08:00 |
walon
|
82499dfe32
|
[fix] 修复未对 MonoPInvokeCallback标注的函数签名做Optimized变换,导致与Runtime计算结果不一致的bug
|
2022-10-18 09:21:51 +08:00 |
walon
|
d8e155dc25
|
[new] MonoPInvokeCallback支持任意签名的函数
[refactor] 重构模板文件,除去重复。统一调整生成文件的输出目录到 hybridclr/generated
|
2022-10-17 21:38:39 +08:00 |
walon
|
9ea240ab82
|
重构
|
2022-10-17 12:16:18 +08:00 |
walon
|
d7a1765146
|
[new] HybridCLRSettings新增collectAssetReferenceTypes字段指示生成link.xml是否扫描资源中引用的类型
|
2022-10-14 23:20:35 +08:00 |
walon
|
a74130618e
|
[fix] 将两处正常日志的级别由错误改为警告
|
2022-10-14 22:32:15 +08:00 |
walon
|
63f1d3b2e4
|
[opt] 生成link.xml时扫描除了场景以外的所有资源,收集所有UnityEngine.Object类型引用
|
2022-10-14 18:51:19 +08:00 |
walon
|
4a00e944a6
|
[fix] 修复ReversePInvokeWrapper生成的bug
|
2022-10-14 16:15:18 +08:00 |
walon
|
e3095ccc01
|
[fix] 修复桥接函数遍历收集签名时,未等遍历完就结束执行,导致生成的桥接文件不完整的bug
|
2022-10-14 14:47:27 +08:00 |
walon
|
823877275c
|
[refactor] 重构methodPointer,微小调整了桥接函数生成
|
2022-10-14 11:44:30 +08:00 |
walon
|
2899d13d60
|
[fix] 修复2019的不兼容编译错误
|
2022-10-09 21:08:53 +08:00 |
walon
|
ef83fca9a0
|
[refactor] 一些重构
|
2022-10-09 20:53:13 +08:00 |
walon
|
7fea92cc75
|
[new] 支持hybridclr安装到全局位置,但仍然需要自己复制文件。
|
2022-10-09 20:22:23 +08:00 |
walon
|
85fcd0481a
|
Merge pull request #10 from Bian-Sh/main
[update] 对 Hybrid Global Settings 工作流稍作完善
|
2022-10-09 19:58:06 +08:00 |
边上海
|
caa0281e18
|
[update] 对 Hybrid Global Settings 工作流稍作完善
1. 将 hybrid settings 转移到 ProjectSettings 文件夹
2. 将 hybrid Settings 绘制到 编辑器 ProjectSettings 面板
3. 添加 文档 、Presets、Reset 功能
4. 在 installer 添加 settings 入口
5. 在 菜单栏添加 setting 入口,关于我们、以及文档入口
|
2022-10-09 19:42:16 +08:00 |
walon
|
47da01204b
|
Merge pull request #5 from Roland0511/fix/exist-program-check
[fix] 修复ExistProgram在非Windows平台无法返回正确结果的问题
|
2022-10-08 21:32:31 +08:00 |
walon
|
756fdedc14
|
[fix] 修复由于cmake设置的原因,导致 build_libil2cpp.sh 生成的.a文件为模拟器版本的问题
|
2022-10-08 18:04:33 +08:00 |
walon
|
f2ee5e7af1
|
[fix] 修复 UnityPluginAssemblyResolver 搜索依赖dll未检查Plugins外目录的bug
[refactor] 一些重命名 hotfix -> hotUpdate
[refactor] HybridCLRGlobalSettings移除 hotUpdateDllOutputDir、 hybridCLRDataDir、strippedAssemblyDir这三个配置项,改为直接写死
[change] Editor下调用LoadMetadataForAOTAssembly返回成功而不是抛出错误
|
2022-10-08 12:35:57 +08:00 |
walon
|
8eb94be37e
|
Merge pull request #6 from Senfee-Cheng/main
[fix] 修复路径带空格时,gen_lump.sh运行出错的bug
|
2022-09-29 19:35:35 +08:00 |
walon
|
f810ac53ba
|
[opt] 当Installer中il2cpp路径不包含版本号时,给出提示
[opt] 新增 LoadMetadataForAOTAssembly(byte[])函数,简化使用。同时在Editor下被意外调用时给出更清晰的信息
|
2022-09-28 21:48:09 +08:00 |
Rorschach
|
1e6defaad8
|
shell 空格路径处理
如果项目名带空格,现在可以正常编译 .a
|
2022-09-28 21:34:06 +08:00 |
walon
|
a56f940890
|
[fix] 修复遗漏扫描泛型类里的非泛型函数,导致桥接函数缺失的问题
|
2022-09-28 15:35:37 +08:00 |
lizhou.zhu
|
dea7351771
|
[fix] 修复ExistProgram在非Windows平台无法返回正确结果的问题
linux和OSX中并没有where命令
|
2022-09-27 16:48:54 +08:00 |
walon
|
62bf4c2847
|
[fix] 修复 UnityPluginAssemblyResolver 扫描dll时,失误扫描了非Plugins dll的bug
|
2022-09-27 16:12:34 +08:00 |
walon
|
cd68f33161
|
[fix] 修复plugin dll与Unity自带dll同名时,GenerateMethodBridge生成失败的bug
|
2022-09-27 14:57:00 +08:00 |
walon
|
07b56fe7e5
|
[fix] 修复调用Data目录为Data~目录后读取资源文件失败的bug
|
2022-09-26 13:30:07 +08:00 |
walon
|
3440f79421
|
[fix] 修复ResolveClass某些情况下抛出NullReferenceException的bug
|
2022-09-26 12:49:23 +08:00 |
walon
|
d544133227
|
Merge pull request #2 from huangchaoqun/main
[refactor] Data目录重命名为Data~,避免生成meta文件
|
2022-09-26 12:48:15 +08:00 |
ForeseePretty
|
3c280ba80b
|
Merge pull request #1 from focus-creative-games/main
[fix] 生成完成后释放dnlib相关对象,避免出现dll文件被占用的异常
|
2022-09-26 12:41:18 +08:00 |
walon
|
5926b285e3
|
[fix] 生成完成后释放dnlib相关对象,避免出现dll文件被占用的异常
|
2022-09-26 12:12:57 +08:00 |
hansheng
|
eb2522049a
|
fix: ignores Data
Data to Data~
|
2022-09-26 11:54:14 +08:00 |
walon
|
830f0cca7d
|
[opt] 生成的 AOTGenericReferences 文件中泛型类型和函数按名称排序
|
2022-09-23 18:09:14 +08:00 |
walon
|
c76e68411f
|
[new] AOTGenericReferences打印出详细的泛型类型及函数签名
|
2022-09-23 15:16:43 +08:00 |
walon
|
aed13e464b
|
[new] 过滤非aot泛型类及函数
|
2022-09-23 14:26:28 +08:00 |
walon
|
0af6f704b2
|
[refactor] 重构。将7Zip及UnitFS移入HybridCLR.Editor模块。合并Generate命令。
|
2022-09-23 09:40:06 +08:00 |