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7 changed files with 151 additions and 35 deletions

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@ -2,28 +2,28 @@
"versions": [
{
"unity_version":"2019",
"hybridclr" : { "branch":"v6.2.0"},
"il2cpp_plus": { "branch":"v2019-6.1.0"}
"hybridclr" : { "branch":"v6.6.0"},
"il2cpp_plus": { "branch":"v2019-6.6.0"}
},
{
"unity_version":"2020",
"hybridclr" : { "branch":"v6.2.0"},
"il2cpp_plus": { "branch":"v2020-6.1.0"}
"hybridclr" : { "branch":"v6.6.0"},
"il2cpp_plus": { "branch":"v2020-6.6.0"}
},
{
"unity_version":"2021",
"hybridclr" : { "branch":"v6.2.0"},
"il2cpp_plus": { "branch":"v2021-6.2.0"}
"hybridclr" : { "branch":"v6.6.0"},
"il2cpp_plus": { "branch":"v2021-6.6.0"}
},
{
"unity_version":"2022",
"hybridclr" : { "branch":"v6.2.0"},
"il2cpp_plus": { "branch":"v2022-6.1.0"}
"hybridclr" : { "branch":"v6.6.0"},
"il2cpp_plus": { "branch":"v2022-6.6.0"}
},
{
"unity_version":"2022-tuanjie",
"hybridclr" : { "branch":"v6.2.0"},
"il2cpp_plus": { "branch":"v2022-tuanjie-6.1.0"}
"hybridclr" : { "branch":"v6.6.0"},
"il2cpp_plus": { "branch":"v2022-tuanjie-6.6.0"}
},
{
"unity_version":"2023",
@ -32,8 +32,8 @@
},
{
"unity_version":"6000",
"hybridclr" : { "branch":"v6.2.0"},
"il2cpp_plus": { "branch":"v6000-6.1.0"}
"hybridclr" : { "branch":"v6.6.0"},
"il2cpp_plus": { "branch":"v6000-6.6.0"}
}
]
}

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@ -35,18 +35,31 @@ namespace HybridCLR.MonoHook
private static string BuildMainWindowTitle()
{
#if UNITY_WEIXINMINIGAME
Debug.Assert(EditorUserBuildSettings.activeBuildTarget == BuildTarget.WeixinMiniGame);
string tempJsonPath = $"{Application.dataPath}/../Library/PlayerDataCache/WeixinMiniGame/Data/ScriptingAssemblies.json";
#else
Debug.Assert(EditorUserBuildSettings.activeBuildTarget == BuildTarget.WebGL);
string tempJsonPath = $"{Application.dataPath}/../Library/PlayerDataCache/WebGL/Data/ScriptingAssemblies.json";
#endif
if (File.Exists(tempJsonPath))
var cacheDir = $"{Application.dataPath}/../Library/PlayerDataCache";
if (Directory.Exists(cacheDir))
{
var patcher = new PatchScriptingAssemblyList();
patcher.PathScriptingAssembilesFile(Path.GetDirectoryName(tempJsonPath));
foreach (var tempJsonPath in Directory.GetDirectories(cacheDir, "*", SearchOption.TopDirectoryOnly))
{
string dirName = Path.GetFileName(tempJsonPath);
#if UNITY_WEIXINMINIGAME
Debug.Assert(EditorUserBuildSettings.activeBuildTarget == BuildTarget.WeixinMiniGame);
if (!dirName.Contains("WeixinMiniGame"))
{
continue;
}
#else
Debug.Assert(EditorUserBuildSettings.activeBuildTarget == BuildTarget.WebGL);
if (!dirName.Contains("WebGL"))
{
continue;
}
#endif
var patcher = new PatchScriptingAssemblyList();
patcher.PathScriptingAssembilesFile(tempJsonPath);
}
}
string newTitle = BuildMainWindowTitleProxy();
return newTitle;
}

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@ -2,6 +2,7 @@ using HybridCLR.Editor.Installer;
using HybridCLR.Editor.Settings;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Callbacks;
@ -24,6 +25,31 @@ namespace HybridCLR.Editor.BuildProcessors
CopyLibil2cppToXcodeProj(pathToBuiltProject);
}
private static string TryRemoveDunplicateShellScriptSegment(string pbxprojFile, string pbxprojContent)
{
// will appear duplicated Shell Script segment when append to existed xcode project.
// This is unity bug.
// we remove duplicated Shell Script to avoid build error.
string copyFileComment = @"/\* CopyFiles \*/,\s+([A-Z0-9]{24}) /\* ShellScript \*/,\s+([A-Z0-9]{24}) /\* ShellScript \*/,";
var m = Regex.Match(pbxprojContent, copyFileComment, RegexOptions.Multiline);
if (!m.Success)
{
return pbxprojContent;
}
if (m.Groups[1].Value != m.Groups[2].Value)
{
throw new BuildFailedException($"find invalid /* ShellScript */ segment");
}
int startIndexOfDupShellScript = m.Groups[2].Index;
int endIndexOfDupShellScript = pbxprojContent.IndexOf(",", startIndexOfDupShellScript);
pbxprojContent = pbxprojContent.Remove(startIndexOfDupShellScript, endIndexOfDupShellScript + 1 - startIndexOfDupShellScript);
Debug.LogWarning($"[AddLil2cppSourceCodeToXcodeproj] remove duplicated '/* ShellScript */' from file '{pbxprojFile}'");
return pbxprojContent;
}
private static void RemoveExternalLibil2cppOption(string pbxprojFile)
{
string pbxprojContent = File.ReadAllText(pbxprojFile, Encoding.UTF8);
@ -38,13 +64,8 @@ namespace HybridCLR.Editor.BuildProcessors
Debug.LogWarning($"[AddLil2cppSourceCodeToXcodeproj] project.pbxproj remove building option:'{removeBuildOption}' fail. This may occur when 'Append' to existing xcode project in building");
}
int strShellScriptIndex1 = pbxprojContent.IndexOf("/* ShellScript */,");
int strShellScriptIndex2 = pbxprojContent.IndexOf("/* ShellScript */,", strShellScriptIndex1 + 10);
if (strShellScriptIndex2 >= 0)
{
pbxprojContent = pbxprojContent.Remove(strShellScriptIndex1, strShellScriptIndex2 - strShellScriptIndex1);
Debug.LogWarning($"[AddLil2cppSourceCodeToXcodeproj] remove duplicated '/* ShellScript */' from file '{pbxprojFile}'");
}
pbxprojContent = TryRemoveDunplicateShellScriptSegment(pbxprojFile, pbxprojContent);
File.WriteAllText(pbxprojFile, pbxprojContent, Encoding.UTF8);
}

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@ -16,6 +16,7 @@ using UnityEngine;
using TypeInfo = HybridCLR.Editor.ABI.TypeInfo;
using CallingConvention = System.Runtime.InteropServices.CallingConvention;
using System.Security.Cryptography;
using TypeAttributes = dnlib.DotNet.TypeAttributes;
namespace HybridCLR.Editor.MethodBridge
{
@ -246,11 +247,20 @@ namespace HybridCLR.Editor.MethodBridge
_managed2NativeMethodList0.Count, _native2ManagedMethodList0.Count, _adjustThunkMethodList0.Count, _structTypes0.Count);
}
private class AnalyzeFieldInfo
{
public FieldDef field;
public TypeInfo type;
}
private class AnalyzeTypeInfo
{
public TypeInfo toSharedType;
public List<TypeInfo> fields;
public List<AnalyzeFieldInfo> fields;
public string signature;
public ClassLayout classLayout;
public TypeAttributes layout;
}
private readonly Dictionary<TypeInfo, AnalyzeTypeInfo> _analyzeTypeInfos = new Dictionary<TypeInfo, AnalyzeTypeInfo>();
@ -266,7 +276,11 @@ namespace HybridCLR.Editor.MethodBridge
GenericArgumentContext ctx = klassInst != null ? new GenericArgumentContext(klassInst, null) : null;
ClassLayout sa = typeDef.ClassLayout;
var analyzeTypeInfo = new AnalyzeTypeInfo();
var analyzeTypeInfo = new AnalyzeTypeInfo()
{
classLayout = sa,
layout = typeDef.Layout,
};
// don't share type with explicit layout
if (sa != null)
@ -277,7 +291,7 @@ namespace HybridCLR.Editor.MethodBridge
return analyzeTypeInfo;
}
var fields = analyzeTypeInfo.fields = new List<TypeInfo>();
var fields = analyzeTypeInfo.fields = new List<AnalyzeFieldInfo>();
foreach (FieldDef field in typeDef.Fields)
{
@ -286,7 +300,7 @@ namespace HybridCLR.Editor.MethodBridge
continue;
}
TypeSig fieldType = ctx != null ? MetaUtil.Inflate(field.FieldType, ctx) : field.FieldType;
fields.Add(GetSharedTypeInfo(fieldType));
fields.Add(new AnalyzeFieldInfo { field = field, type = GetSharedTypeInfo(fieldType) });
}
return analyzeTypeInfo;
}
@ -312,9 +326,19 @@ namespace HybridCLR.Editor.MethodBridge
}
var sigBuf = new StringBuilder();
if (ati.classLayout != null)
{
sigBuf.Append($"[{ati.classLayout.ClassSize}|{ati.classLayout.PackingSize}|{ati.classLayout}]");
}
if (ati.layout != 0)
{
sigBuf.Append($"[{(int)ati.layout}]");
}
foreach (var field in ati.fields)
{
sigBuf.Append("{" + GetOrCalculateTypeInfoSignature(ToIsomorphicType(field)) + "}");
string fieldOffset = field.field.FieldOffset != null ? field.field.FieldOffset.ToString() + "|" : "";
sigBuf.Append("{" + fieldOffset + GetOrCalculateTypeInfoSignature(ToIsomorphicType(field.type)) + "}");
}
return ati.signature = sigBuf.ToString();
}

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@ -1,5 +1,62 @@
# 发布日志
## 6.6.0
发布日期 2024.8.12.
### Runtime
- [fix] 修复CustomAttribute的构造或者namedArg包含typeof(T[])参数时崩溃的bug
- [fix] 修复 T[index].CallMethod() 当CallMethod为泛型类型T的接口函数并且array的element为T的子类时抛出ArrayTypeMismatchException的bug
- [fix] 修复MethodBase.GetCurrentMethod未返回正确结果的bug。新增instinct指令MethodBaseGetCurrentMethod
- [fix] 修复在WebGL之类的平台加载pdb后仍然无法显示堆栈代码行数的bug
- [fix] 修复调用子解释器函数后返回再打印日志时由于frame->ip未重新设置为&ip导致后续打印的代码行数永远为调用子函数的代码行数的bug
- [fix] 修复调用子解释器函数时由于frame->ip指向下一条指令导致父函数的代码行数显示为下一条语句的行数的bug
- [merge] 合并2021.3.42f1及2022.3.41f1的il2cpp的代码修复2021.3.42f1及2022.3.40f1新增il2cpp_codegen_memcpy_with_write_barrier函数引发的编译错误
## 6.5.0
发布日期 2024.8.5.
### Runtime
- [new] 2019-2020版本热更新函数堆栈也能正常显示代码文件及行号
- [merge] 合并Unity 6000.0.1-6000.0.10的il2cpp改动
## 6.4.0
发布日期 2024.7.25.
### Runtime
- [new] 支持`Assembly.Load(byte[] assData, byte[] pdbData)`加载dll和pdb符号文件在2021+版本打印函数堆栈时能显示正确的代码文件和行号
- [fix] 修复团结引擎平台InterpreterImage::GetEventInfo和GetPropertyInfo时有可能未初始化method导致getter之类的函数为空的bug
- [opt] 优化StackTrace和UnityEngine.Debug打印的函数栈顺序大多数情况下可以在正确的栈位置地显示解释器函数
- [opt] 优化元数据内存
### Editor
- [fix][严重] 修复生成MethodBridge过程中计算等价类时未考虑到ClassLayout、Layout和FieldOffset因素的bug
- [fix] 修复Library/PlayerDataCache目录不存在时PatchScriptingAssembliesJsonHook运行异常的bug
## 6.3.0
发布日期 2024.7.15.
### Runtime
- [opt] 大幅优化metadata元数据内存内存占用相比6.2.0版本减少了15-40%
- [fix] 修复Transform时未释放IRBasicBlock中insts内存的bug此bug大约0.7-1.6倍dll大小内存泄露
- [fix] 修复ClassFieldLayoutCalculator内存泄露的bug
- [fix] 修复 MetadataAllocT 错误使用 HYBRIDCLR_MALLOC的bug正确应该是 HYBRIDCLR_METADATA_MALLOC
- [opt] 优化Interpreter::Execute占用的原生栈大小避免嵌套过深时出现栈溢出的错误
### Editor
- [fix] 修复 Unity 2022导出的xcode工程包含多个ShellScript片段时错误地删除了非重复片断的bug
- [fix] 修复微信小游戏平台当TextureCompression非默认值时临时目录名为WinxinMiniGame{xxx}导致没有成功修改scriptingassemblies.json文件的bug
- [fix] 修复团结引擎微信小游戏平台由于同时定义了UNITY_WEIXINMINIGAME和UNITY_WEBGL宏导致从错误路径查找scriptingassemblies.json文件失败运行时出现脚本missing的bug
## 6.2.0
发布日期 2024.7.1.

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@ -10,6 +10,7 @@ namespace HybridCLR
HOMOLOGOUS_ONLY_SUPPORT_AOT_ASSEMBLY, // 不能给解释器assembly补充元数据
HOMOLOGOUS_ASSEMBLY_HAS_LOADED, // 已经补充过了,不能再次补充
INVALID_HOMOLOGOUS_MODE, // 非法HomologousImageMode
PDB_BAD_FILE, // pdb文件不合法
};
}

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@ -1,6 +1,6 @@
{
"name": "com.code-philosophy.hybridclr",
"version": "6.2.0",
"version": "6.6.0",
"displayName": "HybridCLR",
"description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.",
"category": "Runtime",