using System; using System.Reflection; using UnityEditor; using UnityEditor.Presets; using UnityEngine; using UnityEngine.UIElements; namespace HybridCLR.Editor { public class HybridCLRSettingsProvider : SettingsProvider { private SerializedObject _serializedObject; private SerializedProperty _enable; private SerializedProperty _useGlobalIl2cpp; private SerializedProperty _cloneFromGitee; private SerializedProperty _hotUpdateAssemblyDefinitions; private SerializedProperty _hotUpdateAssemblies; private SerializedProperty _preserveHotUpdateAssemblies; private SerializedProperty _hotUpdateDllCompileOutputRootDir; private SerializedProperty _strippedAOTDllOutputRootDir; private SerializedProperty _patchAOTAssemblies; private SerializedProperty _collectAssetReferenceTypes; private SerializedProperty _outputLinkFile; private SerializedProperty _outputAOTGenericReferenceFile; private SerializedProperty _maxGenericReferenceIteration; private SerializedProperty _maxMethodBridgeGenericIteration; private GUIStyle buttonStyle; public HybridCLRSettingsProvider() : base("Project/HybridCLR Settings", SettingsScope.Project) { } public override void OnActivate(string searchContext, VisualElement rootElement) { EditorStatusWatcher.OnEditorFocused += OnEditorFocused; InitGUI(); } private void InitGUI() { var setting = HybridCLRSettings.LoadOrCreate(); _serializedObject?.Dispose(); _serializedObject = new SerializedObject(setting); _enable = _serializedObject.FindProperty("enable"); _useGlobalIl2cpp = _serializedObject.FindProperty("useGlobalIl2cpp"); _cloneFromGitee = _serializedObject.FindProperty("cloneFromGitee"); _hotUpdateAssemblyDefinitions = _serializedObject.FindProperty("hotUpdateAssemblyDefinitions"); _hotUpdateAssemblies = _serializedObject.FindProperty("hotUpdateAssemblies"); _preserveHotUpdateAssemblies = _serializedObject.FindProperty("preserveHotUpdateAssemblies"); _hotUpdateDllCompileOutputRootDir = _serializedObject.FindProperty("hotUpdateDllCompileOutputRootDir"); _strippedAOTDllOutputRootDir = _serializedObject.FindProperty("strippedAOTDllOutputRootDir"); _patchAOTAssemblies = _serializedObject.FindProperty("patchAOTAssemblies"); _collectAssetReferenceTypes = _serializedObject.FindProperty("collectAssetReferenceTypes"); _outputLinkFile = _serializedObject.FindProperty("outputLinkFile"); _outputAOTGenericReferenceFile = _serializedObject.FindProperty("outputAOTGenericReferenceFile"); _maxGenericReferenceIteration = _serializedObject.FindProperty("maxGenericReferenceIteration"); _maxMethodBridgeGenericIteration = _serializedObject.FindProperty("maxMethodBridgeGenericIteration"); } private void OnEditorFocused() { InitGUI(); Repaint(); } public override void OnTitleBarGUI() { base.OnTitleBarGUI(); var rect = GUILayoutUtility.GetLastRect(); buttonStyle = buttonStyle ?? GUI.skin.GetStyle("IconButton"); #region 绘制官方网站跳转按钮 var w = rect.x + rect.width; rect.x = w - 57; rect.y += 6; rect.width = rect.height = 18; var content = EditorGUIUtility.IconContent("_Help"); content.tooltip = "点击访问 HybridCLR 官方文档"; if (GUI.Button(rect, content, buttonStyle)) { Application.OpenURL("https://focus-creative-games.github.io/hybridclr/"); } #endregion #region 绘制 Preset rect.x += 19; content = EditorGUIUtility.IconContent("Preset.Context"); content.tooltip = "点击存储或加载 Preset ."; if (GUI.Button(rect, content, buttonStyle)) { var target = HybridCLRSettings.Instance; var receiver = ScriptableObject.CreateInstance(); receiver.Init(target, this); PresetSelector.ShowSelector(target, null, true, receiver); } #endregion #region 绘制 Reset rect.x += 19; content = EditorGUIUtility.IconContent( #if UNITY_2021_3_OR_NEWER "pane options" #else "_Popup" #endif ); content.tooltip = "Reset"; if (GUI.Button(rect, content, buttonStyle)) { GenericMenu menu = new GenericMenu(); menu.AddItem(new GUIContent("Reset"), false, () => { Undo.RecordObject(HybridCLRSettings.Instance, "Capture Value for Reset"); var dv = ScriptableObject.CreateInstance(); var json = EditorJsonUtility.ToJson(dv); UnityEngine.Object.DestroyImmediate(dv); EditorJsonUtility.FromJsonOverwrite(json, HybridCLRSettings.Instance); HybridCLRSettings.Save(); }); menu.ShowAsContext(); } #endregion } public override void OnGUI(string searchContext) { using (CreateSettingsWindowGUIScope()) { //解决编辑器打包时出现的 _serializedObject.targetObject 意外销毁的情况 if (_serializedObject == null||!_serializedObject.targetObject) { InitGUI(); } _serializedObject.Update(); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(_enable); EditorGUILayout.PropertyField(_cloneFromGitee); EditorGUILayout.PropertyField(_useGlobalIl2cpp); EditorGUILayout.PropertyField(_hotUpdateAssemblyDefinitions); EditorGUILayout.PropertyField(_hotUpdateAssemblies); EditorGUILayout.PropertyField(_preserveHotUpdateAssemblies); EditorGUILayout.PropertyField(_hotUpdateDllCompileOutputRootDir); EditorGUILayout.PropertyField(_strippedAOTDllOutputRootDir); EditorGUILayout.PropertyField(_patchAOTAssemblies); EditorGUILayout.PropertyField(_collectAssetReferenceTypes); EditorGUILayout.PropertyField(_outputLinkFile); EditorGUILayout.PropertyField(_outputAOTGenericReferenceFile); EditorGUILayout.PropertyField(_maxGenericReferenceIteration); EditorGUILayout.PropertyField(_maxMethodBridgeGenericIteration); if (EditorGUI.EndChangeCheck()) { _serializedObject.ApplyModifiedProperties(); HybridCLRSettings.Save(); } } } private IDisposable CreateSettingsWindowGUIScope() { var unityEditorAssembly = Assembly.GetAssembly(typeof(EditorWindow)); var type = unityEditorAssembly.GetType("UnityEditor.SettingsWindow+GUIScope"); return Activator.CreateInstance(type) as IDisposable; } public override void OnDeactivate() { base.OnDeactivate(); EditorStatusWatcher.OnEditorFocused -= OnEditorFocused; HybridCLRSettings.Save(); } static HybridCLRSettingsProvider provider; [SettingsProvider] public static SettingsProvider CreateMyCustomSettingsProvider() { if (HybridCLRSettings.Instance && provider == null) { provider = new HybridCLRSettingsProvider(); using (var so = new SerializedObject(HybridCLRSettings.Instance)) { provider.keywords = GetSearchKeywordsFromSerializedObject(so); } } return provider; } } }