using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine; namespace HybridCLR.Editor.BuildProcessors { internal class CheckSettings : IPreprocessBuildWithReport { public int callbackOrder => 0; public void OnPreprocessBuild(BuildReport report) { HybridCLRSettings globalSettings = SettingsUtil.HybridCLRSettings; #if !UNITY_2020_1_OR_NEWER || !UNITY_IOS if (!globalSettings.enable || globalSettings.useGlobalIl2cpp) { string oldIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH"); if (!string.IsNullOrEmpty(oldIl2cppPath)) { Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", ""); Debug.Log($"[CheckSettings] 清除 UNITY_IL2CPP_PATH, 旧值为:'{oldIl2cppPath}'"); } } else { string curIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH"); if (curIl2cppPath != SettingsUtil.LocalIl2CppDir) { Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", SettingsUtil.LocalIl2CppDir); Debug.Log($"[CheckSettings] UNITY_IL2CPP_PATH 当前值为:'{curIl2cppPath}',更新为:'{SettingsUtil.LocalIl2CppDir}'"); } } #endif if (!globalSettings.enable) { return; } if (UnityEditor.PlayerSettings.gcIncremental) { Debug.LogError($"[CheckSettings] HybridCLR不支持增量式GC,已经自动将该选项关闭"); UnityEditor.PlayerSettings.gcIncremental = false; } var installer = new Installer.InstallerController(); if (!installer.HasInstalledHybridCLR()) { throw new Exception($"你没有初始化HybridCLR,请通过菜单'HybridCLR/Installer'安装"); } HybridCLRSettings gs = SettingsUtil.HybridCLRSettings; if (((gs.hotUpdateAssemblies?.Length + gs.hotUpdateAssemblyDefinitions?.Length) ?? 0) == 0) { throw new Exception($"HybridCLRSettings中未配置任何热更新模块"); } } } }