using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; using UnityEditorInternal; using UnityEngine; namespace HybridCLR.Editor { public static class SettingsUtil { public static bool Enable => HybridCLRSettings.Instance.enable; public static string PackageName { get; } = "com.focus-creative-games.hybridclr_unity"; public static string HybridCLRDataPathInPackage => $"Packages/{PackageName}/Data~"; public static string TemplatePathInPackage => $"{HybridCLRDataPathInPackage}/Templates"; public static string ProjectDir { get; } = Directory.GetParent(Application.dataPath).ToString(); public static string ScriptingAssembliesJsonFile { get; } = "ScriptingAssemblies.json"; public static string GlobalgamemanagersBinFile { get; } = "globalgamemanagers"; public static string Dataunity3dBinFile { get; } = "data.unity3d"; public static string HotUpdateDllsRootOutputDir => $"{HybridCLRDataDir}/HotUpdateDlls"; public static string HybridCLRDataDir => $"{ProjectDir}/HybridCLRData"; public static string AssembliesPostIl2CppStripDir => $"{HybridCLRDataDir}/AssembliesPostIl2CppStrip"; public static string LocalUnityDataDir => $"{HybridCLRDataDir}/LocalIl2CppData-{Application.platform}"; public static string LocalIl2CppDir => $"{LocalUnityDataDir}/il2cpp"; public static string GeneratedCppDir => $"{LocalIl2CppDir}/libil2cpp/hybridclr/generated"; public static string Il2CppBuildCacheDir { get; } = $"{ProjectDir}/Library/Il2cppBuildCache"; public static string GetHotUpdateDllsOutputDirByTarget(BuildTarget target) { return $"{HotUpdateDllsRootOutputDir}/{target}"; } public static string GetAssembliesPostIl2CppStripDir(BuildTarget target) { return $"{AssembliesPostIl2CppStripDir}/{target}"; } class AssemblyDefinitionData { public string name; } /// /// 所有热更新dll列表。放到此列表中的dll在打包时OnFilterAssemblies回调中被过滤。 /// public static List HotUpdateAssemblyNames { get { var gs = HybridCLRSettings.Instance; var hotfixAssNames = (gs.hotUpdateAssemblyDefinitions ?? Array.Empty()).Select(ad => JsonUtility.FromJson(ad.text)); var hotfixAssembles = new List(); foreach (var assName in hotfixAssNames) { hotfixAssembles.Add(assName.name); } hotfixAssembles.AddRange(gs.hotUpdateAssemblies ?? Array.Empty()); return hotfixAssembles.ToList(); } } public static List HotUpdateAssemblyFiles => HotUpdateAssemblyNames.Select(dll => dll + ".dll").ToList(); public static HybridCLRSettings HybridCLRSettings => HybridCLRSettings.Instance; } }