using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine; namespace HybridCLR.Editor.BuildProcessors { internal class CheckSettings : IPreprocessBuildWithReport { public int callbackOrder => 0; public void OnPreprocessBuild(BuildReport report) { HybridCLRSettings globalSettings = SettingsUtil.HybridCLRSettings; #if !UNITY_2020_1_OR_NEWER || !UNITY_IOS if (!globalSettings.enable || globalSettings.useGlobalIl2cpp) { string oldIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH"); if (!string.IsNullOrEmpty(oldIl2cppPath)) { Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", ""); Debug.Log($"[CheckSettings] 清除 UNITY_IL2CPP_PATH, 旧值为:'{oldIl2cppPath}'"); } } else { string curIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH"); if (curIl2cppPath != SettingsUtil.LocalIl2CppDir) { Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", SettingsUtil.LocalIl2CppDir); Debug.Log($"[CheckSettings] UNITY_IL2CPP_PATH 当前值为:'{curIl2cppPath}',更新为:'{SettingsUtil.LocalIl2CppDir}'"); } } #endif if (!globalSettings.enable) { return; } if (PlayerSettings.gcIncremental) { Debug.LogError($"[CheckSettings] HybridCLR不支持增量式GC,已经自动将该选项关闭"); PlayerSettings.gcIncremental = false; } BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup; ScriptingImplementation curScriptingImplementation = PlayerSettings.GetScriptingBackend(buildTargetGroup); ScriptingImplementation targetScriptingImplementation = ScriptingImplementation.IL2CPP; if (curScriptingImplementation != targetScriptingImplementation) { Debug.LogError($"[CheckSettings] 当前ScriptingBackend是:{curScriptingImplementation},已经自动切换为:{targetScriptingImplementation}"); PlayerSettings.SetScriptingBackend(buildTargetGroup, targetScriptingImplementation); } ApiCompatibilityLevel curApiCompatibilityLevel = PlayerSettings.GetApiCompatibilityLevel(buildTargetGroup); #if UNITY_2021_1_OR_NEWER ApiCompatibilityLevel targetApiCompatibilityLevel = ApiCompatibilityLevel.NET_Unity_4_8; #else ApiCompatibilityLevel targetApiCompatibilityLevel = ApiCompatibilityLevel.NET_4_6; #endif if (curApiCompatibilityLevel != targetApiCompatibilityLevel) { Debug.LogError($"[CheckSettings] 当前ApiCompatibilityLevel是:{curApiCompatibilityLevel},已经自动切换为 {targetApiCompatibilityLevel}。由于下一次打包才生效,主动打断本次打包。"); PlayerSettings.SetApiCompatibilityLevel(buildTargetGroup, ApiCompatibilityLevel.NET_4_6); throw new BuildFailedException("ApiCompatibilityLevel error"); } var installer = new Installer.InstallerController(); if (!installer.HasInstalledHybridCLR()) { throw new Exception($"你没有初始化HybridCLR,请通过菜单'HybridCLR/Installer'安装"); } HybridCLRSettings gs = SettingsUtil.HybridCLRSettings; if (((gs.hotUpdateAssemblies?.Length + gs.hotUpdateAssemblyDefinitions?.Length) ?? 0) == 0) { Debug.LogWarning("[CheckSettings] HybridCLRSettings中未配置任何热更新模块"); } } } }