using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using dnlib.DotNet; using HybridCLR.Editor.Meta; using UnityEditor; using IAssemblyResolver = HybridCLR.Editor.Meta.IAssemblyResolver; namespace HybridCLR.Editor.Link { public class Analyzer { private readonly IAssemblyResolver _resolver; public Analyzer(IAssemblyResolver resolver) { _resolver = resolver; } public HashSet CollectRefs(List rootAssemblies) { using (var assCollector = new AssemblyCache(_resolver)) { var rootAssemblyName = new HashSet(); foreach (var ass in rootAssemblies) { if (!rootAssemblyName.Add(ass.GetName().Name)) { throw new Exception($"assembly:{ass.GetName().Name} 重复"); } } var typeRefs = new HashSet(TypeEqualityComparer.Instance); foreach (var rootAss in rootAssemblies) { var dnAss = assCollector.LoadModule(rootAss.GetName().Name); foreach (var type in dnAss.GetTypeRefs()) { if (!rootAssemblyName.Contains(type.DefinitionAssembly.Name)) { typeRefs.Add(type); } } } var modsExludeRoots = assCollector.LoadedModules .Where(e => !rootAssemblyName.Contains(e.Key)) .ToDictionary(e => e.Key, e => e.Value); CollectObjectTypeInAssets(modsExludeRoots, typeRefs); assCollector.Dispose(); return typeRefs; } } public void CollectObjectTypeInAssets(Dictionary mods, HashSet typeRefs) { var objTypes = new HashSet(); string[] guids = AssetDatabase.FindAssets("t:Object", new[] { "Assets" }); foreach (string guid in guids) { string assetPath = AssetDatabase.GUIDToAssetPath(guid); Type mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); if (mainAssetType == typeof(SceneAsset)) { } else { UnityEngine.Object[] objs = AssetDatabase.LoadAllAssetsAtPath(assetPath); foreach (UnityEngine.Object obj in objs) { objTypes.Add(obj.GetType()); } } } var importers = mods.ToDictionary(e => e.Key, e => new Importer(e.Value)); //Debug.Log($"importers count:{importers.Count} importers:{string.Join(",", importers.Keys)}"); foreach (var type in objTypes) { if (importers.TryGetValue(type.Assembly.GetName().Name, out var im)) { typeRefs.Add((TypeRef)im.Import(type)); //Debug.Log($"== add asset type:{type}"); } else { //Debug.Log($"== ignore asset type:{type} {type.Assembly.GetName().Name}"); } } } } }