using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace HybridCLR.Editor.Meta { public class PathAssemblyResolver : AssemblyResolverBase { private readonly string[] _searchPaths; public PathAssemblyResolver(params string[] searchPaths) { _searchPaths = searchPaths; } protected override bool TryResolveAssembly(string assemblyName, out string assemblyPath) { foreach(var path in _searchPaths) { string assPath = Path.Combine(path, assemblyName + ".dll"); if (File.Exists(assPath)) { Debug.Log($"resolve {assemblyName} at {assPath}"); assemblyPath = assPath; return true; } } assemblyPath = null; return false; } } }