using HybridCLR.Editor.AOT; using HybridCLR.Editor.Meta; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEditor; using UnityEngine; namespace HybridCLR.Editor.Commands { public static class AOTReferenceGeneratorCommand { [MenuItem("HybridCLR/Generate/AOTGenericReference", priority = 102)] public static void GenerateAOTGenericReference() { GenerateAOTGenericReference(true); } public static void GenerateAOTGenericReference(bool compileDll) { // 此处理论会有点问题,打每个平台的时候,都得针对当前平台生成桥接函数 // 但影响不大,先这样吧 if (compileDll) { CompileDllCommand.CompileDllActiveBuildTarget(); } var gs = SettingsUtil.GlobalSettings; var analyzer = new Analyzer(new Analyzer.Options { MaxIterationCount = Math.Min(20, gs.maxGenericReferenceIteration), Collector = new AssemblyReferenceDeepCollector(MetaUtil.CreateBuildTargetAssemblyResolver(EditorUserBuildSettings.activeBuildTarget), SettingsUtil.HotUpdateAssemblyNames), }); analyzer.Run(); var writer = new GenericReferenceWriter(); writer.Write(analyzer.AotGenericTypes.ToList(), analyzer.AotGenericMethods.ToList(), $"{Application.dataPath}/{gs.outputAOTGenericReferenceFile}"); AssetDatabase.Refresh(); } } }