using UnityEditor; using UnityEditor.Presets; using UnityEngine; namespace HybridCLR.Editor { public class SettingsPresetReceiver : PresetSelectorReceiver { private Object m_Target; private Preset m_InitialValue; private SettingsProvider m_Provider; internal void Init(Object target, SettingsProvider provider) { m_Target = target; m_InitialValue = new Preset(target); m_Provider = provider; } public override void OnSelectionChanged(Preset selection) { if (selection != null) { Undo.RecordObject(m_Target, "Apply Preset " + selection.name); selection.ApplyTo(m_Target); } else { Undo.RecordObject(m_Target, "Cancel Preset"); m_InitialValue.ApplyTo(m_Target); } m_Provider.Repaint(); } public override void OnSelectionClosed(Preset selection) { OnSelectionChanged(selection); Object.DestroyImmediate(this); } } }