using System.Collections.Generic; using System.IO; using UnityEngine; namespace HybridCLR.Runtime { public class DifferentialHybridAssemblyOptions { public const uint Signature = 0xABCDABCD; public List notChangeMethodTokens; public byte[] Marshal() { var stream = new MemoryStream(); var writer = new BinaryWriter(stream); writer.Write(Signature); writer.Write((uint)notChangeMethodTokens.Count); foreach (uint token in notChangeMethodTokens) { writer.Write(token); } writer.Flush(); stream.Flush(); byte[] result = new byte[stream.Length]; stream.Position = 0; stream.Read(result, 0, result.Length); Debug.Log($"HotPatchAssemblyConfig. options bytes:{result.Length}"); return result; } } }